Shovel Knight: Treasure Trove

Shovel Knight: Treasure Trove

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glizzy goblin Jul 13, 2014 @ 12:02pm
The worst feature of this game
The fact that the entire stage gets reset when you quit. I died so many times and I don't wanna play this game anymore until tomorrow, and I dont wanna do all that ♥♥♥♥ again.
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Showing 31-45 of 45 comments
Red Jul 15, 2014 @ 5:55am 
Saving at checkpoints makes the game easier by default, as little as it may impact in one's perception of difficulty.

It would enable things such as backing up your savedata to make certain achievements even easier, like for example "No Damage" where you have to finish a stage without getting hit at all.

You can already scam some achievements by backing up your savedata. Never losing a life through the entire game for example, although asking you to do it in one sitting would've been kinda overkill too so I can let that one pass.

One would expect the game to just set a variable/flag for "lost a life" to 1 and immediately save that flag on that savegame to bypass such overkill requirement while at the same time stay true to the achievement's challenge.

In the same way, you could scam several difficult sections with checkpoint saving, and going back to the world map is balanced in a way that makes this an awful addition without further tweaks.

It all boils down to "Should I go back to the world map and get back the money I lost at the expenses of losing any collectible I got? Or should I just go ahead, beat the level and keep my collectibles and forget about the money I lost?".

At the end of the day, it's a design decision, you cannot expect every game to adjust to your routine and sudden urges of closing the game, otherwise every single game in existance will need to save at every second. This game already got rid of tons of negative retro game tropes and as most of you know, is not a hard game really, nor it has long stages that would even justify such feature to be added to begin with.
Kartoffelsuppe Jul 15, 2014 @ 6:15am 
I kinda had that once, I wanted to leave the laptop because I had something to do but I also didn't wanna lose the progress I had in the stage...

In the end, I stayed & played through because I didn't wanna lose progress but it kinda is annoying when something like this happens & it could have been avoided but maybe there is a reason why they don't want progress saved in the stages.
Major Gnuisance Jul 15, 2014 @ 6:44am 
Originally posted by Rednavi:
Saving at checkpoints makes the game easier by default, as little as it may impact in one's perception of difficulty.

It would enable things such as backing up your savedata to make certain achievements even easier, like for example "No Damage" where you have to finish a stage without getting hit at all.

You can already scam some achievements by backing up your savedata. Never losing a life through the entire game for example, although asking you to do it in one sitting would've been kinda overkill too so I can let that one pass.

One would expect the game to just set a variable/flag for "lost a life" to 1 and immediately save that flag on that savegame to bypass such overkill requirement while at the same time stay true to the achievement's challenge.

In the same way, you could scam several difficult sections with checkpoint saving, and going back to the world map is balanced in a way that makes this an awful addition without further tweaks.

It all boils down to "Should I go back to the world map and get back the money I lost at the expenses of losing any collectible I got? Or should I just go ahead, beat the level and keep my collectibles and forget about the money I lost?".

At the end of the day, it's a design decision, you cannot expect every game to adjust to your routine and sudden urges of closing the game, otherwise every single game in existance will need to save at every second. This game already got rid of tons of negative retro game tropes and as most of you know, is not a hard game really, nor it has long stages that would even justify such feature to be added to begin with.

If someone wants to cheat to get achievements, it's their own business, and no one else's.
Achievements exist for the enjoyment of the user, period. If the user wants to ruin the joy of getting an achievement legitimately by exploiting game mechanics, it's their loss.
Attempting to prevent that should never be done at the expense of other users' enjoyment.

There are more straightforward ways to illegitimately trigger an achievement anyway.
Noelle Suplex Jul 15, 2014 @ 3:10pm 
Originally posted by Rednavi:
Well, they can always add "Super Easy" mode...

* Saves checkpoints
* Never lose money upon defeat
* Health regen
* Cover system
* Enemies have half of HP
* You have double of HP
* Everything is 50% less expensive
* Relics consume half of their standard MP

I bet that will end with most if not all of the complains anybody could have about the game.

♥♥♥♥♥♥♥♥♥, that sounds terrible. Is this what hell looks like?
Thom Quixote Jul 15, 2014 @ 3:52pm 
I'm just going to point out that these levels are at MOST 20 minutes long (allowing for judicial failing and collecting) and if you speedrun them, you can clear each stage in about 5 minutes.
Louis from L4D Jul 16, 2014 @ 5:27am 
You're making it sound like it takes hours to complete each level. If you're struggling that much, then replaying certain parts might actually make the rest of the game easier. There's plenty of times I've raged and shut down the game, forcing myself to play earlier parts of the stage to improve myself.
glizzy goblin Jul 16, 2014 @ 5:30am 
Originally posted by Laparkuh:
You're making it sound like it takes hours to complete each level. If you're struggling that much, then replaying certain parts might actually make the rest of the game easier. There's plenty of times I've raged and shut down the game, forcing myself to play earlier parts of the stage to improve myself.
It doesn't take hours, only dozens of deaths (because I suck an incredible lot at this game)
Major Gnuisance Jul 16, 2014 @ 8:26am 
Originally posted by PixelJakob:
It doesn't take hours, only dozens of deaths (because I suck an incredible lot at this game)
Can you elaborate on what keeps making you die so much?
Maybe you're doing something fundamentally wrong without noticing.
glizzy goblin Jul 16, 2014 @ 8:32am 
Originally posted by Mr. Stallman:
Originally posted by PixelJakob:
It doesn't take hours, only dozens of deaths (because I suck an incredible lot at this game)
Can you elaborate on what keeps making you die so much?
Maybe you're doing something fundamentally wrong without noticing.
I am constantly doing something fundamentally wrong, but it takes me alot of deaths to realize that.
Major Gnuisance Jul 16, 2014 @ 10:17am 
Originally posted by PixelJakob:
Originally posted by Mr. Stallman:
Can you elaborate on what keeps making you die so much?
Maybe you're doing something fundamentally wrong without noticing.
I am constantly doing something fundamentally wrong, but it takes me alot of deaths to realize that.
So after figuring out what to do, shouldn't the earlier parts of a stage be quick and easy?
Viveric Jul 16, 2014 @ 1:50pm 
The game takes 6 hours to beat man. Hell most the levels are super easy.
Majora Jul 16, 2014 @ 9:10pm 
Originally posted by Red:
Well, they can always add "Super Easy" mode...

* Saves checkpoints
* Never lose money upon defeat
* Health regen
* Cover system
* Enemies have half of HP
* You have double of HP
* Everything is 50% less expensive
* Relics consume half of their standard MP

I bet that will end with most if not all of the complains anybody could have about the game.

No lie, I would love to have Health Regeneration even as a cheat code that deactivates achievements like the other codes. Ever since Health Regen came into play I always role play my character as an experiment, undead, drinker of the fountain of youth etc etc. I would love to play shovel knight as a person that not only lost his companion but also suffered a curse of undeath that is shared with Black Knight or something.

Kinda why I want a cheat for infinite ichor of renewal just so I can role play as that character to add extra flavor for my needs. Did the same with the glitch with the elixir glitch in the gamecube version of Wind Waker, added the hero's charm mask and the new game + clothing and I role played as a immortal pirate that needs to drink his "infinite rum" to keep his immortal body going.
Rock.Zip Jul 17, 2014 @ 2:42am 
i figured that since most enemies respawn when you leave the SCREEN that they all pop back up when you leave the stage entirely
Tiglionabbit Jul 19, 2014 @ 2:38am 
So much rudeness in this thread.

PixelJakob makes a good suggestion. Sometimes you have to set down the game and do something else for a while, and it may be frustrating that the game makes you lose some progress when you do this. It makes the game hard to play casually, as you may have to commit to a half-hour of play in order to make any progress at all.

I was definitely feeling this when I got to the boss gauntlet on new game +. Who knows how long it could take for me to see this through? Should I give up, and have to play through the whole level leading up to here again tomorrow? Fortunately I eventually beat it.

This is not about making the game easier. The only way it could make the game easier is if you cheated by copying save files.

Leaving the system on overnight may give you that nostalgic feeling, but it's probably something the developers would willingly drop, given their other concessions.

However, since this feature does not exist, I do recommend that PixelJakob just quit the level and start from the beginning. Many levels start off slow and then ramp up the difficulty as you make progress, so you may get a better experience if you have that familiar portion to warm up on. It might also boost your confidence.

Also, if you're dying a lot, try using the amulet often, and retrieve your money with the fishing rod. Some situations are a lot easier when you find the right relic for the job.
Major Gnuisance Jul 19, 2014 @ 5:07am 
If you're just taking a break, you can just alt-tab out of the game or change it into windowed mode to do some other task.
The pause screen is well-behaved in that it doesn't emit any music or sounds when left alone (kudos to YCG's design on getting this fundamental convenience aspect right.)
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Date Posted: Jul 13, 2014 @ 12:02pm
Posts: 45