Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They could have made it cost money (1,000, 1,500, 2,000) to fill up the Chalice's and you can get them filled for free from fishing spots in levels. (They could add a "Level Escape" option for completed levels to better facilitate this).
The random wanderers on the level select screen often only move one space away from where they started or don't move at all... making the whole moving about mechanic largely pointless for them.
The Level Select screen only has one situation where something is blocked by the 3 Order of No Quarter levels other then progression to the next area which was kinda lame.
I like the game but it feels like I paid $15 for 2 worlds in Super Mario Bros 3 (Admittedly that game originally cost $60+).
I agree, and I wouldn't call it bad design, just lazy or unoriginal in some parts, but overall very enjoyable (though mostly because of art and music).
I had a hard time as a kid & it was mostly frustrating at times because I sucked at platforming.
After finally beating Rayman, I got a lot better at platform games but when you first play one, there is some kind of barrier at first, so I can't really say if you could even blame the game for that.
I guess when you suck at platformers, the game is gonna be frustrating no matter what:
I guess he/she means this part (3:20):
https://www.youtube.com/watch?v=JNX31swuRTI
I died a few times on that part but I guess it was my fault, GG did it with the first try, people love to blame games all the time for their failure...
In my opinion there are three kinds of games that you can partially blame for you faults: games based on randomly generated events/levels/encounters, online games with lag and games with unprecise movements.
Anyway, Rayman 1 is soooooo hard!
So yeah, I agree the difficulty ramp is quite frustrating to me. Mind you, before this point in the game it wasn't easy! I died very few times but I was always on the edge of my seat.
Even Megaman X introduced invulnerability periods to bosses to prevent this kind of gameplay (Rapid attacking).
I actually liked the no invulnerability periods, cause it means that the game doesn't cheat and give the bosses a chance to breathe. They're always vulnerable, but always keep you on your seat. It actually feels like you're fighting someone. When either of you makes a mistake, you pay for it.
For me Shovel Knight is like "Dark Souls of platformers". If you die, it's your fault. You try again, you die over and over, you get better, you nail the sнit. I like that kind of stuff. Even if it makes me want to punch through universe out of frustration.
*sorry for poor englando*
This game is pretty forgiving on the difficulty, I don't get why some people claim it is to hard or not well designed. There is room for improvement & a hard game would be Spelunky.
It's mostly just the pacing of the game that sucks... Like the Graveyard Level and the Airship level are both really annoying because the game forces you to wait and time jumps (due to darkness and air flow, respectfully). The crashed ship is also pretty obnoxious, spikes and ladders and that stupid floating rainbow platform thing that makes zero sense.
Also some levels are just drab... like the Clocktower and Golden Castle levels... just nothing overly special going on there...
Then there's levels that are completely bi-polar and messy like the Chemistry Lab, just too many ideas executed poorly.
The only really good themed levels were the submarine and the volcano... volcano more so.
Also the ghost house thing in the center of the map is the worst part of the game, I always skip over it on subsequent playthroughs.