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I aggree with you with most of the point for King of card. But I think the bosses are very good, they feel bad because they are easy to deal with thanks to the jumping attack which can combo them easily and the hearts they drop regularly. I haven't died a single time from health bar, except agains Baz and his Thunder shield. Most of the time, I only die because I fell in the void or on a spike.
That is basically shovel knight in a nutshell. You never die because of your fault, it's always a pit.
It feel gud.
In that respect Shovel Knight borrows heavily from old-school Castlevania games. You never die from losing all your hearts, you die because you fall or get knocked into a pit.
Agreed, Plague of Shadows feels like a very lazy DLC, which it essentially is. Spectre of Torment is in a completely different league, it's a full game on its own right and it's amazing.
*King of cards: it became my favorite of the 4, it has a funny story, I love that King Knigth fights against the other Knigths literally annoying them in something, like when King Knigth broke Mole Knigth's pool, I disagree with the levels , I found them one of the most creative level designs that I played and fun, I never felt that the game cheated me, and with the weapons I also disagree, I feel that it is the best repertoire of weapons of Shovel Kingth, all of them found useful, the spear that is a weapon at a distance, that is always good, the glove to attack flying enemies in areas where the platform looks somewhat complicated, the bubble (yes, I do not remember their name at this time) that saved me life many times and you can have infinity dash with it, the shield that is useful to beat some mini-bosses and bosses (annihilate Troupple King with that) the trumpets with the confetti to collect gold, etc, etc, in general I found them very useful s. Even if the game is not so difficult, but that is not bad. Joustus seemed very good, although there are people who wonder why it was necessary? And I say, what's wrong? it's just an extra complement to the game, I'm not going to cry just for that, if you don't like it just skip it, anyway it's completely optional, it would be bad if it was mandatory, or if it was directly bad. I like them to be mini levels, it is easier to return for collectibles if I am missing one, alterative routes, etc., it is very good and I love it, in general I think it takes advantage of the fact that it is overworld, the bosses seemed very good to me Like some have multiple phases, it is not like the bosses in other campaigns where they can finish in seconds (I imagine they can if one is already a master in the game but that is obvious). I was thinking exactly the same thing about the final boss IS ♥♥♥♥♥♥♥ SIGMA OF MEGAMAN X1 and I liked it.
*Shovel of Hope: The best way to describe Shovel Knigth is simple, but that it is simple does not mean that it is bad, it is still a very good and solid platform, very useful items, a good level design, good improvements, etc. in general very good, only maybe it looks opaque for some by the other campaigns.
*Plague of shadows: MMmmmm possibly this is the one I like least (that does not mean bad or mediocre) simply the mechanics of jumping and bombs do not seem so entertaining, on the one hand the combat is not very intuitive, enemies that would be a piece of cake with other characters, now they are a nightmare, sometimes they are very close, sometimes they are far away, etc. And the jump in general, if it may be fast, but personally I do not like it very much, I am not interested in winning the game as quickly as possible if not to enjoy a good level design (and that is fun first and foremost) I do not like to skip all the fun and it is annoying to have to charge always the jump, many items are boringly expensive, and the bosses are unbalanced, since they were not adapted to the new gameplay as a specter of torment, but at least the final boss is great, except the enchantress, it's a nightmare with this character. Not bad, but I always feel weird when I'm going to play it is like: "eeeeee I think I'm better going to play specter or king of cards in game +"
*Specter of torment: What I think in gameplay is very good, I think for people who enjoy speed this is perfect, (not for me), as I said I like to enjoy the contents of the games, but since the whole game is focused on that excellent mechanics of dash and climbing, speed is part of the game therefore the levels are oriented to that and it is very fun, and it takes time to master it but when you do it it is beautiful, however, the story I do not like much , I think a lot of forced drama, and the items are either absurdly broken or very useless, I like that the bosses adapted to the new gameplay, and it feels very cool, but I think it has a very weak final boss, you can hit it again and again with the dash non-stop from the first second and you win, it is somewhat disappointing as a challenge, but at least it looks cool.
Overall I think all the games are very good, yacht club games did a good job with each one.
Look pal I am a person who's gotten all the achievements in cave story, I speed run Megaman style games and usually go for like the hardest difficulty setting. I am not the type to blame the game but in this game knockback is a severe problem as it leads to you fall off of a cliff most of the time. And let's not even talk about the propeller enemies. Jesus, some of them are actually hidden inside destroyable blocks that are placed near a cliff and you need to destroy them from the side. I didn't die due to this thanks to my quick reflexes but it is a legit kaizo trap.
And people say Megaman 9 has cheap moments. I don't ever remember dying to a pit in that game.