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I won't help but I really think this is a big part of gameplay :) I understand what you say, but sometimes charging lead to death just because we need more antcipation. Simple-shot and charge-shot are on the same button, it allows us to smashing and alternate really quickly between these two kind of shots.
But I must admit that I always wanted to try this game like this x) It sounds very cool. So let's just make an option to have those two kind of play style because we can't just replace the first style by your lovely one :)
I'm no stranger to game difficulty, but difficulty shouldn't suck all the fun out of a game.
I love my run and guns. Metal Slug an all-time fave and I've just come from having an absolute blast in Expendabros.
Thus far though, i'm finding the Megamanny enemy placement, along with the finnicky controls to be more a chore than the kinetic blasting I was expecting, especially with the timer running out being a constant worry on top of it all.
I'm gonna press on for a while though, I may just be yet to have my hallelujah moment and grasp how it's meant to be done.
bossfight1 certainly has a point though. If only we could just run and gun. The lock buttons feel fiddly to use when it gets hectic, when you have to stop in just the right position to then fire. Spamming and charging could also be much more intuitive and less finnicky combined with the lock buttons, by having an autofire main weapon and the secondary on a seperate button - even if it then must have a charge-up time to maintain balance.
Still, it's kinda fun. Doing bosses gave me more insight on how the time-warping is supposed to be stacked, though it can feel like a lot to juggle when running through levels. Constantly dying to progress inch by inch still feels rather weird.