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1. The closest similar mechanic is "remind"-ing the thief to pay his tab, which we are trained to do quickly the moment we notice that he hasn't paid yet or is trying to sneak away.. but the lighting-impulse-click is liable to catch the stressed customer at the bottom of a seesaw and get curse words out of him.
2. A lot of the UI is now centered around clicking the order balloons now, including "see recipe of order" and "invoke BB3.0" so it works against making that part of the UI safe if it might instantly disgruntle a customer.
Of all the possible improvements to this scenario with the least actual changes (during testing or in final form) I'd recommend at minimum making "see saw" and "has to be reminded when order is done" flags not be allowed together for the same customer. 🙂
I don't remember now if in this game it has to be a tiny pinpoint (I don't think so) but that can be irritating too, and cost more time, in games when the click has to be on a small spot.
Generally speaking, an aura around a customer is nice, so it can be a bit more slapdash, and still work, as a click.
The food, mostly having different colors and shapes is best.
That would be great. Thank you.
I guess most people must play on phone or tablet. I'm on desktop.
I didn't mean to imply that I thought any changes were a foregone conclusion. I appreciate how user feedback is so graciously received and even encouraged.
My hope is if it can be helpful in some way.
And the next release will have an Advanced Option for bigger click areas :-)
Awesome.
Oh nice. I don't remember seeing it.
I've been playing Relax mode a while though so I keep things kinda easy. Maybe I haven't needed one in a while, so I forgot it is there.
Happy Halloween everyone.
There seems to be a glitch though - when I achieve Extreme on an Extreme level with the boost, it doesn't show up with a star afterwards, still just a circle, even though the end of the level indicated Extreme service.