Burger Shop 3

Burger Shop 3

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Suggestions for Burger Shop 3 ?
Can we suggest things we'd like in the game, or changes in the existing game?

If so then please list your ideas or suggestions, here.
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I'll throw in a few, and it's all meant as input. Of course the creators have the say.

Accessibility options. Right now my hand is kind of hurt and clicking a lot or quickly is hard. I'm not sure what to do about that, but maybe a slower or easier mode? Even years ago, some levels were really hard to finish, or to get perfects in. I realize that's part of the point of a game. But if someone has physical challenges...

There is Relax mode but that is available only after completing Expert mode or something, and what if the person can't. (Relax Mode) also goes on endlessly so it doesn't feel as much like a game. That said, I used to just play some rounds of Burger Time when I wanted to relax.

Another accessibility option might be more visual contrast and making sure each food item looked vastly different from all other ones in a given restaurant. With low vision, the cheese and rice can kinda look alike, and the various soups, etc. Just a thought. The food is at least large enough to see; some time management games, it isn't.

Or maybe easier to discern foods could be part of an Easy Mode if there was one.

The easiest way to address those might be to make Relax mode an option from the start, on Easy Mode (or whatever, maybe just for all), and the art isn't final yet so higher contrast colors or textures, (between foods), could still be possible.

The cupcakes might be larger. Right now they are the same size as something else and I think they'd be larger anyway if real; they are a bit hard to find and pick out.

I'd love if the glass tumblers could be sent to the soda machines with a right click.

That's about it for now. I'm very glad to see this game continuing.
Τελευταία επεξεργασία από StressFrakture; 24 Μαρ 2024, 5:02
It would also be nice if the soup and salad bowl could be the same one and/or used interchangeably, maybe. And/or cereal if it's all in one restaurant. Rice seems like it should go into a bowl, too, but I dunno.

Thanks for reading.
I'd like if the arcade game in the middle of the map could play mini games. It kind of looks like it would, or should, or could.
Maybe some indication when a customer is about to be angry or lost a happiness star. Just so it's not a stressful sound (angry sounds or shrill sounds.) Sounds or visual cues could be an option. Something we would hear globally i.e. no matter what we're doing in the game; or see globally i.e. light in the (restaurant) room changing color or something maybe?

I know it shows the decrease in happiness but our eyes are on preparing the meals.
The difficulty scaled up very quickly. Only on level 3 and can barely get through the rounds.
Played more level 3. Especially with the chinese cuisine restaurant, there are so many pieces on the conveyor belt that I do not always have what I need to complete an order. Meanwhile all the customers become angry very quickly.

Playing on desktop is much harder than on tablet. A finger can hover and tap much more quickly than a mouse can slide around, find an accurate spot, and then click. Sometimes a little bit off on the cursor and precious seconds are gone. Or click click and nothing happens, because the mouse isn't that great.

I think the number of pieces on the conveyor belt could be far fewer and the rate of anger could be ten times slower. In real life, customers do not become angry in 30 seconds, or rarely. And there are a lot of people with almost infinite patience, in line, also.

Please no more than one phone order at a time. In reality the phone would not have multiple ways to ring at the same time. Most places never even answer their phone at all. Let alone answer 3-4 phone orders at once.

There is simply no way to do everything at once, with foods competing for the same skillet, wok, or space on the conveyor belt.

I love these games and want to support the company. These are hopefully helpful.

I would also pay more for extras in the game or for future DLC or updates.
How about if instead of 5 pieces of dumpling or whatever, on the conveyor belt -- pick up one and click 5 times or tap 5 times? Like when ordering online?

Online grocery order: pick one item, click 5 times to put 5 of them in the cart. Can it be like that maybe? Would that be faster with a mouse?

Or maybe pick up one item and it hovers with a plus sign or numbers to choose how many?

I chose to add dumplings and the supposedly laid back guy wanted six? And I didn't know how many to make it look like in his order? So I just kept picking up more? And I can't subtract any if I goofed.

Meanwhile the business woman, who along with older chap always had the same thing (and now does not), is hopping up and down and her bubble is red.

But I play games to try to calm and be happy :)
brianshmrian  [δημιουργός] 24 Μαρ 2024, 20:40 
Thanks for the feedback! Relax Mode currently unlocks after beating the first 5 levels, though it gets more options in terms of customers and food as you progress through the main game. Just curious... Are you having trouble beating levels or perfecting them? You can continue to progress through the game even if you're not achieving perfect levels. If you're having trouble beating levels, make sure to choose the money powerup. This will help you reach your money goal on each level if you make sure to collect the money powerups when they appear.

As for getting the ingredients you need, usually if you start working on somebody's order BurgerTron will see what you're doing and give you more ingredients for that order. Another way to get the ingredients you need is to select the Customer Radar helper when it becomes available. This lets you click on a customer to generate the ingredients they need if they're missing from the conveyor belt.

Also, we do want to try to make item visibility better when we redo the graphics. The game is using prototype art right now :-)

Thanks for playing!
Great tips. Thanks so much!

I love the art fwiw. It's so nice to see the 'old familiar' faces even if it is their backs. Lol The designs are classic. Truly I was so happy to see a sequel.

About progressing: Some of both. I have trouble finishing some at all and I basically gave up on Perfects a while back. I do not even always get Expert. Kind of a bummer to be honest.

But seeing what's next helps cheer me up. It's fun to find out what is next 'on the menu.' I just got the freeze power up. It sure comes in handy.

The new power ups sound interesting. I will look forward to those too.
The Chinese restaurant is so hard. Everyone has multiple dishes with multiple ingredients. I just gave up on that one. For now anyway. Not only that but people's fuse is about 2 seconds long 😫
brianshmrian  [δημιουργός] 25 Μαρ 2024, 14:00 
Burger Shop 3 is definitely harder than the first 2 games (though it has more helpers). Also, customers have less patience in the PC/Mac versions of the games so if you're coming from the mobile versions of the games, that could explain the faster paced feeling.

If you're having trouble passing levels, a simple strategy is to only work on one customer's order at a time. The amount of money needed to pass the normal story levels is simply the cost of all the food (without tips). This means you can lose customers and still pass the level by earning enough tips to make up the difference. 5 star service is worth a 50% tip, 4 star is worth 35%, 3 star is worth 20%, and 2 star is worth 10%, so the tips are actually pretty big even for low star service. Also, the money powerup is worth $20 which is more than the cost of most customer orders, so each money powerup you collect will enable you to lose another customer and still pass the level.

Sometimes the trick is trying to not do too much at once in the game, especially if it's becoming a struggle.

Thanks again for the feedback and good luck!
Thank you so much for your tips and the other tips. I very much appreciate your help.

I went back to the game last night after giving up and -- I pretty much stopped answering the phone if I was 'at sea,' and also ignored some customers who 'wanted too much.' I thought "this is just like some places do in real life," and chuckled a bit inside at that.

I like to do a good job so at first the failures upset me. But once I thought "oh heck with it!" and just did what I could, then mostly I just got a Level Up, but sometimes an Expert and one surprise Perfect. The Chinese restaurant seems to have the most pieces and steps. It can also depend on chance as to how many people want eleventy things for dinner 😁

Or how many ask for things requiring the same (cooking) device at the same time.

I also try to put Burger Bot now that I have him at the start of each round, onto the least patient or the biggest order.

Suggestion: it would be nice if the items went to the ones who were angriest, first, or maybe that could be a settings option?

You are right about one customer at a time. I tend to prefer to cool each one down a bit but then the others get angrier in the meantime. Better overall to just anger one of them completely. LOL

That makes sense about the game plus the platform both being harder. I might have to give up on Perfects then. It took a while in some levels even on tablet, in 1 and 2.
I'd also love it if the power ups continued into the next round, if they were obtained or used at the very end of the prior round.

Maybe they could on easy mode -- if the game implements easy/medium/hard/extreme modes, later.
Suggestion: Could the root beer be Sprite or Big Red (clear or red) soda?

The root beer and cola look alike, to me.
brianshmrian  [δημιουργός] 26 Μαρ 2024, 9:52 
That's great that you're passing the levels! You might find that if you later go back to play earlier levels, they'll feel simpler and easier.

I suppose there could be an option to right-click food to the angriest customer (instead of the longest waiting one), but I think it would feel a little unpredictable. If you work on customers in the order they arrive, then right-click will always go to the customer you're working on. I think an even more powerful helper would be to always keep customers in the order they arrive by making the newest customer appear on the right (and slide the other customers over to fill in gaps). That way, it would be easier to keep track of who the newer and older customers are.

The root beer and cola are never in the same levels so there's no problem in confusing them. The reason that it's root beer is in order to pair better with dessert, to be a little more colorful than cola, to make root beer floats later in the game, and just to offer a slightly different drink choice (in the next version there will be a few more drink differences between the restaurants).
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