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I told ya!!!
Whooops, I know at least one sniperguy, who won't like these changes xD
bye-bye 1000% crits =(
P.S. RIP pure psi builds.
I was really waiting/hoping for something like this. Too bad it's only 100 % /150 % / 200 % and nothing in between, but it's sooo cool to have this feature. Great work and thanks!
Hate the 'balance over fun' mentality, ESPECIALLY for single player games. At least I'll be able to save hard drive space by not bothering with this game or any of it's sequels/DLCs.
Just glancing over these changes i feel that going psionics without going all in is going to be awful, you already pay max hp and stretched stats/skill points for access to the psi stuff.
Force field was op and thermodynamic destabilization was very strong but the overall changes are going to kill hybrid psi.
I do agree that pure psi was amongst the strongest ways to play however but did we really need to take psionics out back and bury it?
There's a couple of contradictions in how you assess psi skills, and also how you go about addressing them. First, you claim that psi takes no consumable resources, but then you add a restriction and penalty that will dramatically increase the need for psi's extant consumable resource -- psi boosters. You're not going to spend 5x your max psi in most fights unless you use a lot of boosters, you just don't regen fast enough. And if you use multiple psi skills, your psi costs are skyrocketing, which means you'll need to use more boosters.
To really lean on psi, you have to use a lot of boosters -- sure you can TK punch your way through the small skirmishes quickly, but the second there's 5 enemies coming at you, you just burn through your pool and have to boost. Popping a psi booster is like reloading your gun already.
I think the base HP cost for going psi needs to be removed if these changes stick. As of now you can't play pure psi across several schools -- 3 schools is a 30% increase to all psi costs, 4 is 45%. Without a dramatic increase to the psi pool, you're going to be tapped in seconds flat.
Without going pure psi, that leaves hybrid builds. Hybrid builds are restricted by their requirements from several "classes" -- you need str/dex/per for your chosen weapon, you need int/will for your psi, and you lose 25% base HP so you need con. Want to dodge at all? Thats agi too.
How about the synergies? Skill synergies are a major part of the draw to pure psi. The more you invest in ALL the skills the more powerful you are. What if instead of synergizing with each other, psi skills instead each synergized with specific things outside of psi entirely. Psychokinesis -- exertion of physical and electrical fields -- could synergize with melee (TK brawler) and electronics. Thought Control synergizes with all 3 social skills as you use psi-empowered words, metathermics synergizes with chemistry and throwing: fireballs all around! And temporal control... I'm not sure. I honestly haven't played with it too much. Mechanics, maybe?
The core behind this idea is to reduce psionic solipsism. To really reach full power in individual psi schools, you have to look elsewhere for mastery. It reduces the draw to going full psi and encourages hybrid builds. I'd still cut out, or reduce, the base HP cost.
Oooh, what about instead of spending 25% base health to unlock all psi, you instead have to spend 5% per school? That makes dipping a toe into psi cheap but non-zero cost.