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I'll pick it up when I first arrive in CC around lvl11 or so and usually end up wearing it until around lvl13 or 14 when I pick up some metal armor offered by Staff Sgt. Fraser in Fort Apogee that he sells with a Mercantile check. I switch out the Praetorian helmet at the same time for one offered by Fraser.
I'll sometimes use the Praetorian helmet for the bio resist if needed and keep it in my inventory as a backup, but yeah, I'm fully aware I'm not utilizing meta at all by going a non crafting, non psi route and making oddball choices. He also slaughters Abram and botches the Oculus route along with some other non traditional choices.
EDIT: https://underrail.info/build/?HhAEBgoDBAMAMgDCoAAAMmlpAGTClsKWAGQAAAAAAGRkbgg5DmNVLUQfYMKBS1RiKMK2eFDioYcE4qOTBeKligPiq64D378 That's my gimpy little guy right there. The stealth is mainly for DC once he has some items to improve that a bit, I never use it prior. I don't even know why I bumped up the crafting aside from the occasional skill check.
As the Imperial battlemage Sun Tzu famously said, "If it feels good, just do it."
JKK jacket is useful for a lot of builds since it has an initiative bonus. Very handy for doing the Arena fights if your plan is to go first and then kill the other guy before he can move, and a lot of people do that. You can get initiative from infused heartbreaker leather too, but that's a lot later and requires super steel to make. JKK jacket you just show up and ask.
1) You gotta rush to get it immidiatly after Faceless attack.
AND
2) You gotta play very specific build to make any use of it. A full 100% armor penalty tin.
AND
3) You cant find regenerative vest.
Currently level 11 with different character, this armor is about the same quality sidegrage of what i can craft with tungsteen. I will replace it as soon as i find any regenerative vest.