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With such high DEX, you can also build up Melee skill and pump up the damage of Spear Throw even higher.
AFAIK, it's a silent attack since it's based on a melee weapon, which are generally silent. Don't know if it will make a bit more noise with a shock or energy model.
But yes, this might be what you're looking for. A popular variant is the ThermoD sniper (throw Thermodynamic Destabilization on a target, one shot them with Spear Throw, watch their friends nearby get blown up). If you want to stay fully silent, throwing knives with feats (Split Spare, Fatal Throw, Ripper, Pinning) work well for cleanup. Temporal PSI lets you throw two spears in one turn.
But I mostly dont even need traps because spear throwing is too strong I think, I can take a 70% discount to my spear throw dmg and be just fine.
Im considering restarting another build
Spear Throw is good for the base game, where you tend to encounter small groups of enemies and can manage throw/retrieve easily.
You'll have a harder go of things in larger fights and Expedition, I imagine.
And not to mention you get 3 AP reduction from every specialization, while every specialization from fatal throw also gives 3 AP, and quick pockets gives you 2.5 per specialization. That's what makes throwing build with spear throw OP! No any other build can increase effective ap with JUST specialization.
Nothing pisses me off more than having this crap happens multiple times back to back, like WTF is this!? xcom with the BS misses!?
Its even worst with grenades because at least with snipe, you just miss, but with grenades, you friggin kill ya self or end up flash banging yourself, now your just getting dog pilled on.