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I have no problem with tactics. I just want to understand how much strength to take for this weapon. Do you really need anything other than Thumper?
6 str for 40mm launchers - double max damage of 25mm
grenade weight is also significant, about a pound for every 3
so any assault rifle build with high strength can carry a grenade launcher with no changes
thumper you're only going to fire once per round or once per battle, it's probably not going to be your primary weapon
The Thumper is very good but it's the least AP efficient out of all of them if you want to use it as your main weapon, since each shot is effectively 40 AP (25 shot + 15 reload) compared to the 35 of other 40mm grenade launchers. On the other hand it has no STR requirement and you find it super early on, so it makes for a great sidearm for other builds; especially since refurbishing it only costs charons.
Other 40mm grenade launchers require 6 Str (4 shots, 6 shots) or 7 (8 shots), except the Milcore, which is STR 5 for 6 shots and Str 6 for 8 shots when refurbished. 25 mm GLs are STR 5/6/7/8 for 6/8/10/12 magazine.
I recently did a GL build and frankly 25mm GLs are just not worth it. They cost 10 AP less than the 40mm but they do a LOT less damage, they have less AoE and they also have worse special ammo. Incendiaries are OK but Stun grenades are poop, especially compared to Thermobaric/Cluster.
I honestly didn't find crafting the GLs themselves all that worth it. You get more damage for sure, but they do such ludicrous damage already that, at least on Normal, you end up with a ton of overkill. The only REAL advantage was that you could mount airburst scopes on them, but I did so little jet-ski to jet-ski combat that it never came into play. All the other upgrades just increase precision, which is nice but not amazing. The Milcore will serve you more than well enough, though you need to do a bunch of the Arena to get it.
Yeah 25mm kinda sucks.
Agreed that the MGL is really good, having a move penalty is annoying but it does really great damage. I found a 150 quality mangonel and the upgraded MGL was still doing more damage. Onager's better than mangonel so maybe 150 quality onager would beat it, but that's still really good for something that needs no mechanics.
Not certainly in that way. Thumper has 25 points per shot + 15 per reload, which can be halved by the belt. That is, it goes out to 33 with reload. The rest have 35 points per shot + reload. Even with the discount, the belt costs more.
It turns out that Thumper is more profitable on points than other 40 mm options. But the damage could make up the difference. That’s why I want to understand how much damage high-quality grenade launchers give. Unfortunately, I don't have any saves from the late game with open high-quality firearms dealers.
M79 does 157.5 damage on average, while 130 quality onager does 155. So it's basically 130+ quality for the onager to become superior.
Though onager has naturally better crit damage and better crit chance/accuracy+no movement penalty thanks to its upgrades, so it's probably better even when it's doing a little less damage. Though how much damage is worth giving up in return for those depends on you.
Thank you) It turns out that Thumper with a belt is by far the best option. The same 150 damage at 33 ap per shot with reload (if you use a belt).
That being said, the Thumper is undeniably useful for a large portion of the game due to when you find it and how quickly/cheaply you can get it refurbished.
https://steamcommunity.com/sharedfiles/filedetails/?id=3090586065
https://steamcommunity.com/sharedfiles/filedetails/?id=3090586042
Whether that's worth the 7 int is another question though (it's not).
so.... i doubt grenade launcher are effective against hard target+ there is like 1 feat for grenade launchers..., i don t even know if it s a damage one.
Perhaps thye should have merged grenade launcher and grenade trees,
put grenade out of "throwing" idk... throw stat and feats are pretty weird as it is...
make sense for knife but unfortunately it doesn't scale at all
nor with throwing knife damage, nor with grenade crits.
What's the crits damage % of grenade ? nobody knows ....
Some people claim it can be effective, i believe it, but i havn't tried,
and i doubt endgame can be done with only "throwing" knifes or grenades.
then that does link with the biology/chemistry rant... when as the game progress you need more raw/instant "DPS" .. and not DOTs .
Because there is no way to survive long enough for long DoTs to takes place,
except if you are using all the dirty tricks, but that s really punishing oneself for no reason at all.