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It's also rather nice that the oddities still exist and provide some xp in that more.
I chose classic just cuz oddity sounded like it'd make it *harder* to level, and it seemed, well, odd. Find weird stuff for XP, what?
But this thread makes it seems like to even get at what would be considered a mid range level in classic, you have to pick everything, kill everything and do every quest you come across, while oddity is way more freeform.
I like to RP (as in take/not take a quest based on what my char would do) so I dont want to be railroaded into taking quests just for game mechanic reasons - otherwise I end up underpowered. But at the same time, oddity seems to level you faster. I dont want to end up OP to the point of where the game is "easy" on "normal".
Can someone who has more experience with both systems fill me in? Im not far enough that I'd lose a lot if I restarted.
If you are a "do everything" kind of player, you will level faster on oddity than you will on classic.
But if you are not that type, even if you take oddity, there will be lots of them you don't find.
For example, if you don't take Pickpocket, you won't get the oddities in the possession of npc around the towns, unless you go on a killing spree.
If you don't pick every lock and hack every electronic lock, and don't disable traps then you will miss more xp than you would miss by being a non-completionist on oddity.
Which adds up to, in general with either play style you level faster with oddity. But as mentioned before it's about 1 level difference around level 7 or 8. Not hugely significant, but noticable.
I'm a do-everything, see-everything player, within the limits of whatever char I designed (ie a military type who believes in rule of law wont go pickpocketing everyone, a thief will).
Oddity seems perfect, then. It also seems fun and unique, rather than the "traditional xp" of classic.
I think i'm going to restart on oddity, sounds really interesting now that I know how it works mechanically.