Underrail

Underrail

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Deranged 101 Aug 20, 2015 @ 9:26am
Classic XP vs Oddity XP - What's Your Preference?
For all that are playing (or have played) Underrail, I'm just curious, as a new owner of the game: Do you have a preference between the two ways you can earn XP? If so, which do you prefer and why?

I understand that the devs prefer that everyone play with Oddity XP, hence it being the default selection, so I've decided to play with Oddity during my first playthrough.

Many Thanks,

~Deranged 101
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Showing 1-10 of 10 comments
Karol13 Aug 20, 2015 @ 9:42am 
Oddity
Altos Aug 20, 2015 @ 9:06pm 
Oddity, because--as far as I am aware--it is a mode of play unique to Underrail, and for that reason I think it would be a shame not to use it. :)
Vinnie Mack Aug 22, 2015 @ 1:12pm 
i played classic, but from reading posts from players that have put in hundreds of hours to my 60, i made a mistake going classical. When the game is finalized and i play it again, i will pick oddities for sure.
revanbh Aug 26, 2015 @ 3:21pm 
Definitely oddity. It enables every kind of playstyle and not forcing you to kill everything for xp. Wish more games implemented this kind of experience system.
Qiox Aug 26, 2015 @ 4:47pm 
Oddity is much easier early on because you level faster. It's about a difference of 1.5 level at level 9. Which is to say you will be level 9 with Oddity vs level 7.5 with Classic. And that includes picking and hacking and killing everything you can on Classic mode.
crpgnut Aug 27, 2015 @ 10:52am 
Oddity, mostly for its unique-ness. It also helps the early-game as you'll find enough stuff to hit level 9 before the depot, if you really explore.
Last edited by crpgnut; Aug 27, 2015 @ 10:52am
tried both and by far prefer the classic one.
It's also rather nice that the oddities still exist and provide some xp in that more.
raixel Aug 30, 2015 @ 5:22pm 
Ooh. I finally decided the game was complete enough to start playing (that was a loooong 2 years).

I chose classic just cuz oddity sounded like it'd make it *harder* to level, and it seemed, well, odd. Find weird stuff for XP, what?

But this thread makes it seems like to even get at what would be considered a mid range level in classic, you have to pick everything, kill everything and do every quest you come across, while oddity is way more freeform.

I like to RP (as in take/not take a quest based on what my char would do) so I dont want to be railroaded into taking quests just for game mechanic reasons - otherwise I end up underpowered. But at the same time, oddity seems to level you faster. I dont want to end up OP to the point of where the game is "easy" on "normal".

Can someone who has more experience with both systems fill me in? Im not far enough that I'd lose a lot if I restarted.
Qiox Aug 30, 2015 @ 6:00pm 
Well look at this way.

If you are a "do everything" kind of player, you will level faster on oddity than you will on classic.

But if you are not that type, even if you take oddity, there will be lots of them you don't find.

For example, if you don't take Pickpocket, you won't get the oddities in the possession of npc around the towns, unless you go on a killing spree.

If you don't pick every lock and hack every electronic lock, and don't disable traps then you will miss more xp than you would miss by being a non-completionist on oddity.

Which adds up to, in general with either play style you level faster with oddity. But as mentioned before it's about 1 level difference around level 7 or 8. Not hugely significant, but noticable.
raixel Aug 30, 2015 @ 6:41pm 
Hey, thanks. Thats exactly the kind of info I was looking for.

I'm a do-everything, see-everything player, within the limits of whatever char I designed (ie a military type who believes in rule of law wont go pickpocketing everyone, a thief will).

Oddity seems perfect, then. It also seems fun and unique, rather than the "traditional xp" of classic.

I think i'm going to restart on oddity, sounds really interesting now that I know how it works mechanically.
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Date Posted: Aug 20, 2015 @ 9:26am
Posts: 10