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Anyway, my strategy for dealing with the beetles is to sneak past them into the room with the windows, and then let them see me before shutting the door. Wait a few turns for them to stack up and then molotov the group. They don't like running through the fire so I can usually shut the door and then wait for grenades to recharge and do it again.
Rathounds at GMS don't matter since you can just sneak past them. If you don't want to do that you can get their attention and then hide behind the fence and let the SGS guy kill them. Unless you meant the ones inside, in which case lure them back and let Gorsky and friends kill them.
After the outposts, I go to Junkyard and get Kohlmeier's Lucky Knife for some easy exp/charons, then I kill Elwood & take the plasma pistol/mysterious disk from his house for some more easy money (and this also sets you up for some fast exp and instant entry to Depot A once Tanner tasks you with finding the circuit board).
At this point, you should be able to afford enough bear traps to trap the entire first room of Newton's dungeon, which will be necessary to deal with that many azuridae this early, as they have high mechanical resistances for such early foes.
The healing changes were the most harsh at first, but I just stopped making builds that required healing in combat, really. Either glass cannons with high mobility and high CC, or super tanky chars that take less damage per turn than a regenerative vest can sustain.
The economy hasn't been an issue for me - I can still get 3 super steel plates, all crafting stations, and a good jetski just by looting items, no crafting involved. In my experience, my economy is more limited by the amount of charrons vendors have, not the value of items. Cheaper items just means I can sell more of them rather than put them in my locker forever.
Gonna try my hand at DOMINATING next time, but I hear it's only harder until you're done with Depot A
I absolutely blaze through normal casually, the build doesn't have to be optimal because my experience can make it work. For hard I can still cobble together a build without looking at a sheet and not get stuck.
As you pointed out that efficiency is what you need to play on Dominating, because the margin for error is much smaller, and the obstacles are larger.
My goals for Hard/Dominating is to become good enough to play as casually as possible and still stomp. Some builds are certainly less viable, but some play styles carry over well.