Underrail

Underrail

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ΛƘ 420 Dec 21, 2015 @ 3:30pm
Spoilers: Depot A
Is it going to get much harder than this from now on? Because it's really killing the mood for me. Depot A is seriously annoyingly hard, not just hard. I love a good challenge but the amount of mines, turrets and packs of op (for my level) enemies are making me play less and less, because I'm just not enjoying at all this part.. It's a complete pain in the buttocks.
Thanks
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Showing 46-60 of 62 comments
frumple Dec 22, 2015 @ 9:37pm 
Mutants are brutal. But...

The way i gained ground on them was by standing just inside the room with only 1 space in the doorway so i could only get attacked by one enemy, usually a mutated dog. I had reasonable protection and HP and could take a beating. Meanwhile the other enemies patiently queued behind the mutt.

They ate many a Molotov Cocktail brothers, and i made sure to toss a bag of poisoned caltrops outside as well. Enemies were either fleeing in terror, getting poisoned or stunned by the caltrops, burning or if they were a big Mutant they ate an Aimed Shot from a .44 Hammerer. Every other turn i could throw a grenade outside the door (Thanks Grenadier perk, you're the best!). I deliberately kept the dog attacking me alive, just so it could act as a chokepoint.

When i finally got overwhelmed i retreated towards the rap door inside the room. The floor had more poisoned caltrops and 6-7 Bear Traps. The whole thing almost went to hell as the last Mutant burst acid in me face but fortunately poison dun him in and i survived.

I know the game is hard, but this area is ♥♥♥♥♥♥♥ awesome. Excellent loot, though, tough enemies and if you live you feel like you've been in a war.

My advice: stack the ods in your favour as much as you can. There's no overkill, just burnt Mutants. :fuelcan:


And bots? Each of the patrolling ones got a gift wrapped HE Mine and a few .44 bullets. I was a bit lucky that they were spread out so i got to fight each 1v1.

The ones parked in the room with the turrets were very easy as i laid a long line of HE Mines and lead them into their path. One also got too near an exploding barrel, the berk. The turrets were very annoying because they ripped me to shreds as soon as i came out the vent, but with EMP and HE grenades, they went down easily enough. And all that loot was mine.
Last edited by frumple; Dec 22, 2015 @ 9:43pm
ΛƘ 420 Dec 23, 2015 @ 1:50am 
Ya, that's a good tactic that saved me plenty of times, to stand in the doorway and shoot my spells from there, and then close the door to quick save and continue pumping spells later.
tcpl Dec 23, 2015 @ 2:14am 
How I dealt with mutants and their doggies: find an area with a single path to my location. Seal said path with bear traps. Then, lay some mines behind the traps. That way, they bunch up on the bear traps, and the first one to free itself will trigger the mines, blowing them all sky high. Helps that there are lots of mines you can disarm in those areas, if you have enough skill that is (I had to use a special dagger I found to get enough skill to disarm them).

Also, single mutants can be kited quite effectively.
Cent Dec 23, 2015 @ 5:35am 
On a new crafter character and I thought it'd be hard for me here since I haven't really had a chance to craft anything this early yet. Nope. Quick Tinker is amazing. Lay down a bunch of bear traps, then place one of the many mines I recovered behind it and wait for mutants and dogs to kill themselves for you. A free no-AP trap every 2nd turn is so good!
Last edited by Cent; Dec 23, 2015 @ 5:36am
Big Boom Boom Dec 24, 2015 @ 7:38pm 
Hot damn, I'm melee metal armour and i get chewed down by packs of Acid spitting muties hitting like a truck (not the dog, those are easy). Now I'm regretting the no stealth build, no brain all brawn build.
Matt Way Dec 24, 2015 @ 8:10pm 
^ Same here.
I went with a 'paladin' heavy armor + sledgehammer + pyrokinetics build, no ranged outside psi and I have no way of even touching the mutants. I finished the burrower sidequest and everything, not a cakewalk but challengingly fun. The mutants on the other hand 1-turn kill me. Just one of them. All mechanical damage, and I have over 15 flat resist. He just hits like 3 times, 40+ damage each hit and the dogs make sure I'm rooted.

At this point I think I'll just quit. It's more of a 'just keep reloading till you land a crit and not get rooted' game at this point. Or maybe psi just sucks. I know sledgehammer is essentially useless at this point, except I'm fighting bots or something.
Big Boom Boom Dec 24, 2015 @ 8:14pm 
Well at least you got psi, my range is grenade with 0 throwing skills.
Greep Dec 24, 2015 @ 8:26pm 
Yeah mutants are probably the toughest thing in the game for a long while, so just perservere, there's only a handful of them. Grenades are basically how you get past junkyard in metal armour. Adrenaline particularly will help sledgehammers because of the boost to strrength as well as the extra AP.

I believe you can skip all but one mutant, if you take the ladder up from the second area in depot B

But yeah, assaults are much easier than hammer builds, melee is only slightly better than it was in fallout :/

Edit: psi hybrid doesn't suck, but a pyro hammer probably isn't that great. I'd come back with cryostasis and electrokinesis, use the hammer for damage, the psi for control.
Last edited by Greep; Dec 24, 2015 @ 8:43pm
Alabester Dec 24, 2015 @ 8:48pm 
1. Wear a pairs of metal shoes.
2. Grab some caltrops(poison ones are great) and throw them before the fight.
3. pull mutants & dogs into the caltrops.
3-B they're coming to caltrops IF there is no way to hit you, but at least it helps a lot because
you can earn some turns before they engage.
3-C Use Molotove Cocktails, even tier-1 can put them on fire, which invoke fear for 3 turns.

For Security Bots
1. Make Steel helmet with Sunglasses, immune to flashbang.
1-B. Put an armor with bulletproof vests.

Are you currently stuck at Depot A, 2 turrets AND a trap inside there?
Psi-Build : Electrokinesis + Premeditation, a lot time allocated, no damage
Shooters : Bring Armor-piercing round and a sniper rifle. try outrange the tower
Melee : Hammer & EMP Grenade
Crossbow : Fire electro-bolts
Melee with knife, same as Melee, but shock-upgrade & EMP Grenade.

EVEN IF ALL OF THINGS ARE NOT POSSIBLE, do the takeover quest first(with Protectorate one), and go with Harbormaster, try keep him away from death.
if you're not unlucky, you can pull 1 shield from protectorate corpse..wear and 0dmg w/ tower.

I've played this game for 220h+, and it'll be my 14th play..but i can win final bossfight with only 1 character. have to find more build..
Big Boom Boom Dec 24, 2015 @ 9:02pm 
No I pass that and the map with a bunch of Junkie. I'm on the 3rd map with Mutant ghoul thingy that hit 40+ damage on Metal Armour. I could take down one or two but they rush to me like the whole gang and I chuck grenade till my 0 throwing skill landed one on me.
Last edited by Big Boom Boom; Dec 24, 2015 @ 9:03pm
Greep Dec 24, 2015 @ 9:13pm 
Ah yeah, like I said I think you can skip that whole room through the above method, just explore the second area of Depot B which is mostly easy sntry bots and turrets and the ladder up should take you to a place with only one mutant. That 3rd map you're on has like 3 mutants in it, and with the new not very well tested sound system, they kinda butcher you.

Not 100% that works as there might be some necessary keycards, as I usually just power through the whole place xD But I think it does and bots/turrets should be easy for a hammer metal armour build :)

Last edited by Greep; Dec 24, 2015 @ 10:15pm
Originally posted by Greep:
Styg should honestly just rename the difficulties to

easy -> normal
normal -> hard
hard -> ♥♥♥♥♥♥♥ hard.

Seriously though, it would put an end to a lot of these threads, because people expect games these days to have "easy" on a video game mean a 12 year old can beat it, and normal your average adult with no experience in the genre can on his first try.

Which is not at all the case here. So they start on normal and find out they wasted their time.
how about:
easy - normal
normal - challenging
hard - very challenging
Cajun Rabbit Sep 14, 2019 @ 4:28am 
While the Depot wasn't "tickles and rainbows"

i didnt find it impossible, in fact i never even died once.


I went into it super prepared though, after hearing about how damning and brutal it was to the unprepared.

I made sure i was wearing full on armor (didnt have acid armor, wished i did) tons of extra ammo, a good handful of grenades, two HE traps i found, and 14 bandages, and 14 syringes

I was using an 8.2 assault with a 7.62 smg backup.


i killed absolutely every enemy, i looked for them, pulled back to bottle necks to avoid super surrounding, and even saw a group of dogs before they spotted me and trapped the bastards (that felt good)

in the very end i had burned through a good 3/4s of my ammo, and all but 3 bandages and 4 syringes.

Only had one close call when i got jumped by a Mutie and his 3 doggos... that was a close affair. Lady luck pulled my ass outta the fire i think.



but the point is, if you are prepared for the worst, you can probably weather the worst.
Shazbot! (Banned) Sep 14, 2019 @ 5:09am 
Originally posted by Greep:
Styg should honestly just rename the difficulties to

easy -> normal
normal -> hard
hard -> ♥♥♥♥♥♥♥ hard.

Seriously though, it would put an end to a lot of these threads, because people expect games these days to have "easy" on a video game mean a 12 year old can beat it, and normal your average adult with no experience in the genre can on his first try.

Which is not at all the case here. So they start on normal and find out they wasted their time.
How about you git gud, zoner.
If you're playing handholding simulators constantly it doesn't mean everyone should cater to you.
What if it's not the enemies you are having problems with but the fact that keys that should open doors to progress the game, don't actually open the door to progress the game? I've got the Old Key and based on what I can tell from everything I've read... it's not opening what it should open.
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Date Posted: Dec 21, 2015 @ 3:30pm
Posts: 62