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Just feels like the difficulty is inconsistant. Like, there's challenging difficulty which is hard but fair, alright? But then there's the unfair difficulty part of aspects of the story, where I can not get out of running into THREE Security Drones the MOMENT I open the door and dying because I've been stun-locked by the drones. And yet I've been stacking my Dodge and Evasion so I have to ask. "What the hell?".
EDIT: Okay, after creating a 'Galvanic Psionic Overcoat' Tactical Vest, they're a joke because they can't damage me except on Critical hits. Huh...
A: Craft some acid resistant leather armor or buy it if you don't have tailoring
B: Use bulletproof kevlar against the sentry bots
C: Use JHP rounds against the dogs. It hurts them HARD
D: The mutant humans are very strong, dont let them get close to you, buy some traps to paralyze them and then shoot them first
E: fight in doorways, fight dogs 1 by 1, dont get surrounded, you wont win.
D: use grenades whenever its advantageous, it will knock out most enemies, esp dogs
easy -> normal
normal -> hard
hard -> ♥♥♥♥♥♥♥ hard.
Seriously though, it would put an end to a lot of these threads, because people expect games these days to have "easy" on a video game mean a 12 year old can beat it, and normal your average adult with no experience in the genre can on his first try.
Which is not at all the case here. So they start on normal and find out they wasted their time.
hahaha very good and very true :)
yea he doesnt like to make easy games >:)
They are not that hard to get around unless you try to go blazing in. Takes some planning and use the vents. I always use the vents go grab the key off the deadbody in the middle and then run back to the top right room close the door and wait for the bots to leave. You have to time it just right for what I said to work. I also destroy any camera I dont want to locate me to the bots. this way I can lead them where I want them to go.
As you grow up you stop having so much free time to waste on games. Eventually you want a game that offers a challenge while it doesn't make you reload for hours trying to beat the same area.
The difficulty doesn't "spike" after Depot A... it remains at about that level.
Edit: And I was being serious mostly about renaming them, that wasn't a joke. Though, of course, for people's delicate sensibilities we can't have a difficulty called "♥♥♥♥♥♥♥ hard" :D
Used to be, you could face the sentries one by one. In that case there were a bunch of different methods for dealing with them, as a single sentry could be killed with any character who was tough enough to survive the rest of the game. You had drugs, shock bolts, emp grenades, et.
Now however, any big noise alerts them all, and their flashbangs make a lot of noise it seems. You just can't face two bots head on in leather armour. So you're stuck with avoiding them (if you didn't cheese the early game by crafting a tactical vest).
Which wasn't supposed to be the only solution.