Underrail

Underrail

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Alex [GER] Dec 18, 2015 @ 7:20am
Translations or Edit Tool for Fanbase Edition?
@Developers: German +1
Why the crypt .udlg and not free .txt files for edit?
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Showing 1-13 of 13 comments
Maarduk Dec 18, 2015 @ 8:31am 
Spanish please.
Tex Murphy Dec 18, 2015 @ 12:26pm 
German +1 :-)
Umgssda Dec 18, 2015 @ 12:57pm 
You generally don't want to use simple .txt files for localisation data. You have to identify the individual text components somehow, to be able to include the items in the software correctly.
There are some standard formats for that. That said those are generally text-files not binary files like the udlg here. Having a standard format has the great advantage to allow translation with a CAT or TMS tool. That makes a huge difference to translating Textfiles with a normal editor.
Ezekiel Bavarii Sep 23, 2020 @ 3:39am 
+1
frank_kretschmer Sep 23, 2020 @ 7:35am 
German Zeit hätte ich ein wenig. Was man aber bedenken muß, sind neben der Genehmigung des Rechteinhabers, auch, daß die deutsche Sprache in der Übersetzung mehr Raum einnimmt als die englische Fassung. So knapp 20 - 25 % mehr, also Txtboxen nicht mehr passen könnten.
Es hat neben Geldschneiderei, einen Grund warum z.b. im Fantasybereich Bücher gesplittet werden.
Last edited by frank_kretschmer; Sep 24, 2020 @ 9:10am
root_loops Sep 23, 2020 @ 3:54pm 
this devs give a ♥♥♥♥ about non-english speaking players, so i give a ♥♥♥♥ about them
Qiox Sep 23, 2020 @ 8:34pm 
Originally posted by root_loops:
this devs give a ♥♥♥♥ about non-english speaking players, so i give a ♥♥♥♥ about them

This dev was a team of 1 at first, expanded to 3, then 4, and just recently 5. They are tightly restricted by the game engine in what they can allow with respect to any kind of modding, including translations.

As is it takes them 2+ years just to make a dlc. A restructure of the game engine to allow what you want would cost them more than such a small company can afford.

But go ahead and pretend it is purely out of spite that they are doing it. Or you know, grow the hell up and consider the realities of running a very small business.
Styg  [developer] Sep 24, 2020 @ 5:05am 
At some point, I'd like to provide the tools for the fanbase to translate the game, but I'm not sure when I'll have time to get around to doing it.

What's probably going to happen is that I'll develop this for the upgraded engine for Infusion (the next game) and then I'll figure out how to retrofit it back into this game, as that shouldn't be too much work at that point.
frank_kretschmer Sep 24, 2020 @ 9:17am 
I must agree Qiox, in the Beta I wrote about 2 Bugs, and the Dev said thanks and fixed it. Therefore I don´t really believe it´s just so the Dev doesn´t want to, they have just not not enough manpower. But if there is a tool released I may be interested in helping a bit or more than a bit. I´m a native German Speaker, and read most of my books in english, so I may be useful.
Vindicares Sep 25, 2020 @ 5:00am 
French translation please...
antoine.audrey Aug 20, 2022 @ 4:46am 
french i buy
FluffyGuy Sep 6, 2022 @ 11:21am 
Originally posted by Styg:
At some point, I'd like to provide the tools for the fanbase to translate the game, but I'm not sure when I'll have time to get around to doing it.

What's probably going to happen is that I'll develop this for the upgraded engine for Infusion (the next game) and then I'll figure out how to retrofit it back into this game, as that shouldn't be too much work at that point.
any news on infusion?
Qiox Sep 6, 2022 @ 11:36am 
Originally posted by FluffyGuy:
Originally posted by Styg:
At some point, I'd like to provide the tools for the fanbase to translate the game, but I'm not sure when I'll have time to get around to doing it.

What's probably going to happen is that I'll develop this for the upgraded engine for Infusion (the next game) and then I'll figure out how to retrofit it back into this game, as that shouldn't be too much work at that point.
any news on infusion?

https://www.stygiansoftware.com/infusion/index.html
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Date Posted: Dec 18, 2015 @ 7:20am
Posts: 13