Underrail

Underrail

View Stats:
Should I use "Oddity" or "Classic" XP rules?
Should I use "Oddity" or "Classic" XP rules?

Thank you!
< >
Showing 16-30 of 41 comments
Classic. There's no use wasting a bunch of words on this.

Do Oddity on your 2nd true cave Hobo run.
Zeem Aug 15, 2021 @ 5:42am 
Originally posted by Qiox:
Originally posted by Ser Soapy Gudness:

Classic you get EXP for doing just about everything.

Odditys are items you find, and finding them allots experience a set number of times. There may 27 charred mutant limbs, but you might only get experience for finding the first 4.

Classic you will level faster since quests, hacking, picking locks, and fighting award experience by a base amount.

Oddity you will level slower since you gain experience from quests, and finding oddities only.

That's the whole point of why I don't like it. It forces you into one way of playing, instead of being free to just explore and quest in a natural way where you follow a story (either built in or your own slant on it). You don't get punished for skipping things in Classic the way you do in Oddity.

And most importantly, in multiple replays through the game you don't feel forced into a meta way of playing where you zigzag around grabbing all the free xp oddities who's locations you have memorized. Watching oddity players on twitch, is kinda awful. And they are also the only ones who will intentionally farm a particular enemy type until they get all the body part drops. Yuck.
Classic limits you even more. If you want to get XP you need to hack/lockpick instead of using keys and kill instead of sneaking by or talking your way through encounters. It promotes the murderhobo mentality too much.
Tamiore Aug 15, 2021 @ 6:08am 
Originally posted by Zeem:
Originally posted by Qiox:

That's the whole point of why I don't like it. It forces you into one way of playing, instead of being free to just explore and quest in a natural way where you follow a story (either built in or your own slant on it). You don't get punished for skipping things in Classic the way you do in Oddity.

And most importantly, in multiple replays through the game you don't feel forced into a meta way of playing where you zigzag around grabbing all the free xp oddities who's locations you have memorized. Watching oddity players on twitch, is kinda awful. And they are also the only ones who will intentionally farm a particular enemy type until they get all the body part drops. Yuck.
Classic limits you even more. If you want to get XP you need to hack/lockpick instead of using keys and kill instead of sneaking by or talking your way through encounters. It promotes the murderhobo mentality too much.
Yea, I'm with Zeem here.
Oddity has it's quirks, but at least it does not directly reward you for plain murdering everyone and everything.
King Fossil Aug 15, 2021 @ 8:00am 
Originally posted by Zeem:
Classic limits you even more. If you want to get XP you need to hack/lockpick instead of using keys and kill instead of sneaking by or talking your way through encounters. It promotes the murderhobo mentality too much.
Originally posted by Tamiore:
Yea, I'm with Zeem here.
Oddity has it's quirks, but at least it does not directly reward you for plain murdering everyone and everything.
This is basically solved by classic giving you too much experience. Nobody ever feels the need to try and squeeze more out because they're already given too much without even trying. That's a problem on its own, of course, but at least it takes care of the first problem. Pretty good luck really.
peet Aug 15, 2021 @ 8:07am 
depends of your build
if you play stealthed thief you can try Oddity once
for any other characters classic exp only
Zeem Aug 15, 2021 @ 10:21am 
Originally posted by King Fossil:
Originally posted by Zeem:
Classic limits you even more. If you want to get XP you need to hack/lockpick instead of using keys and kill instead of sneaking by or talking your way through encounters. It promotes the murderhobo mentality too much.
Originally posted by Tamiore:
Yea, I'm with Zeem here.
Oddity has it's quirks, but at least it does not directly reward you for plain murdering everyone and everything.
This is basically solved by classic giving you too much experience. Nobody ever feels the need to try and squeeze more out because they're already given too much without even trying. That's a problem on its own, of course, but at least it takes care of the first problem. Pretty good luck really.
That only makes it worse. You're not only overleveled, but also have walking sacks of XP to be harvested. Classic is nice for replaying the game a hundredth time when you just don't want to go through the motions of collecting oddities, but for the first few runs Oddity is the way to go.
Qiox Aug 15, 2021 @ 12:36pm 
Originally posted by Zeem:
Originally posted by Qiox:

That's the whole point of why I don't like it. It forces you into one way of playing, instead of being free to just explore and quest in a natural way where you follow a story (either built in or your own slant on it). You don't get punished for skipping things in Classic the way you do in Oddity.

And most importantly, in multiple replays through the game you don't feel forced into a meta way of playing where you zigzag around grabbing all the free xp oddities who's locations you have memorized. Watching oddity players on twitch, is kinda awful. And they are also the only ones who will intentionally farm a particular enemy type until they get all the body part drops. Yuck.
Classic limits you even more. If you want to get XP you need to hack/lockpick instead of using keys and kill instead of sneaking by or talking your way through encounters. It promotes the murderhobo mentality too much.

That is completely false. XP from hacking and lockpicking is just a trickle that can easily be skipped without making you feel like you are XP starved. It is the exact opposite of what you are trying to make it out to be.
happybjorn Aug 15, 2021 @ 3:07pm 
Seems like you intentionally misread that. It's about classic rewarding xp maximizing, like in Raedric's Keep in Pillars of Eternity, where you can gain several hundred xp more by making a bizarre route through the keep so you can lockpick all the doors (for xp) before picking up any of the keys that will open them (which doesn't give xp).

"Feel like you are XP starved." is a problem with the observer. There is ample xp in oddity and a glut in classic, no one is starving in either. But why are you even making it about what you feel? You prefer one system, that is fine, it doesn't make the other bad by contrast.
Qiox Aug 15, 2021 @ 3:38pm 
Originally posted by happybjorn:
"Feel like you are XP starved." is a problem with the observer. There is ample xp in oddity and a glut in classic, no one is starving in either. But why are you even making it about what you feel? You prefer one system, that is fine, it doesn't make the other bad by contrast.

You focus on feels when trying to talk down Classic then deny feels when justifying Oddity lol.

The only reason you end up with a glut in Classic is if you "feel" like you need to do everything.... pick every lock... hack every box... kill every enemy... and yes loot every oddity.

But that's just it, you don't feel like you have to because there's no reason to. The quest XP plus the trickles of whatever else you choose to do is enough.

Oddity is the side where feels matter, because you absolutely feel like you have to click on every box, barrel, corpse etc...

Oddity constrains the player into one way of playing, and to me, that's bad.
Thrax Aug 15, 2021 @ 3:44pm 
The only true freedom, is to uninstall.
Serendipitous Aug 15, 2021 @ 3:49pm 
From my experience Oddity does limit playstyle way more than Classic. Due to the amount of XP you get from Classic i never EVER felt that i need to pick lock, disarm trap or kill enemy instead of sneaking or persuading. On the other hand Oddity can feel tiresome because you do feel that you need to visit all the locations that you don't want to visit and kill hoppers 20-30 times in a row just to get XP. Not to mention that Oddity rewards sneaky and perceptive characters way better and for no stealth no perception no pickpocketing characters you often feel the need for genocide just to earn more XP. Ironically, since it is Classic that seemingly reward killing.

I would recommend Oddity as the first play XP system though since when it's new it doesn't feel as tiresome and promotes exploration more.
Serendipitous Aug 15, 2021 @ 3:50pm 
Originally posted by Ser Soapy Gudness:
The only true freedom, is to uninstall.
Yes. Uninstalling yourself from the constraints of the universe.
Zeem Aug 15, 2021 @ 8:40pm 
Originally posted by Qiox:
Originally posted by happybjorn:
"Feel like you are XP starved." is a problem with the observer. There is ample xp in oddity and a glut in classic, no one is starving in either. But why are you even making it about what you feel? You prefer one system, that is fine, it doesn't make the other bad by contrast.

You focus on feels when trying to talk down Classic then deny feels when justifying Oddity lol.

The only reason you end up with a glut in Classic is if you "feel" like you need to do everything.... pick every lock... hack every box... kill every enemy... and yes loot every oddity.

But that's just it, you don't feel like you have to because there's no reason to. The quest XP plus the trickles of whatever else you choose to do is enough.

Oddity is the side where feels matter, because you absolutely feel like you have to click on every box, barrel, corpse etc...

Oddity constrains the player into one way of playing, and to me, that's bad.
So Oddity encourages and rewards exploration while Classic overlevels you and still encourages minmaxing encounters for even more XP. As I mentioned earlier, Classic is good when you just want to skip straight to combat without going through the motions of checking every nook and cranny - something that you do want to do on your first runs before you memorized the entire game.
Thrax Aug 15, 2021 @ 8:54pm 
Originally posted by carashi:
Originally posted by Ser Soapy Gudness:
The only true freedom, is to uninstall.
Yes. Uninstalling yourself from the constraints of the universe.

Have you met Synesthete?
King Fossil Aug 15, 2021 @ 10:07pm 
Originally posted by Qiox:
he only reason you end up with a glut in Classic is if you "feel" like you need to do everything.... pick every lock... hack every box... kill every enemy... and yes loot every oddity.
You get too much just from playing normally. You even said that in your first post in this thread.
People who claim classic encourages you to go around grinding for as much experience as possible are wrong but saying classic doesn't overlevel you is wrong too.
Last edited by King Fossil; Aug 15, 2021 @ 10:07pm
< >
Showing 16-30 of 41 comments
Per page: 1530 50

Date Posted: Aug 13, 2021 @ 8:16pm
Posts: 41