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If yes, it is worth while playing Oddity, since it is definitely something new in the rpg genre, worth experiencing once.
Personally, I don't like it for repeated runs because of how it influences the player's choices. I find that Classic allows for a more natural way of playing where you just follow quests and explore, and don't feel any need to be led around by the nose in a perpetual xp hunt the way you do with Oddity.
If you are completionist who likes to go everywhere, fight everything, you will level faster with Classic than you will with Oddity, by about 1 level in 7 or so. Therefore if you are new to the genre (turn-based strategic rpgs) then Classic will make the game a bit easier.
Begin the "U MuST plAY iT a CERtaiN WaY" types.
The differences between Oddity and Classic boil down to this:
Classic: You can ignore xp, and just play, following quests and exploring and xp comes naturally. There's no pressure to check every junk container, or take on every fight. The biggest chunks of xp comes from quest rewards. But when you do other things, you get a trickle of xp making it always feel worthwhile.
Oddity: You are forced into dumpster diving and clicking on every single barrel and box and shelf and corpse to get your xp.
Classic you get EXP for doing just about everything.
Odditys are items you find, and finding them allots experience a set number of times. There may 27 charred mutant limbs, but you might only get experience for finding the first 4.
Classic you will level faster since quests, hacking, picking locks, and fighting award experience by a base amount.
Oddity you will level slower since you gain experience from quests, and finding oddities only.
First seen in "vampires the masquerade bloodlines", seen in small indie flash games - not common, but : not be rewarded for going full murder hobo but instead when accomplish-ing "things" in the presented world feels good brah.
Be that thing utterly destroying hope in Rail Crossing, then sidding with the Free drones and wipping out EVERY Can in the south underrail THEN culling every Drone ... yeah, you can be a lil'go-psycho in the game, but you are "accomplishing" things :p
That's the whole point of why I don't like it. It forces you into one way of playing, instead of being free to just explore and quest in a natural way where you follow a story (either built in or your own slant on it). You don't get punished for skipping things in Classic the way you do in Oddity.
And most importantly, in multiple replays through the game you don't feel forced into a meta way of playing where you zigzag around grabbing all the free xp oddities who's locations you have memorized. Watching oddity players on twitch, is kinda awful. And they are also the only ones who will intentionally farm a particular enemy type until they get all the body part drops. Yuck.