Underrail

Underrail

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Should I use "Oddity" or "Classic" XP rules?
Should I use "Oddity" or "Classic" XP rules?

Thank you!
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Showing 1-15 of 41 comments
Qiox Aug 13, 2021 @ 8:28pm 
First time player?

If yes, it is worth while playing Oddity, since it is definitely something new in the rpg genre, worth experiencing once.

Personally, I don't like it for repeated runs because of how it influences the player's choices. I find that Classic allows for a more natural way of playing where you just follow quests and explore, and don't feel any need to be led around by the nose in a perpetual xp hunt the way you do with Oddity.

If you are completionist who likes to go everywhere, fight everything, you will level faster with Classic than you will with Oddity, by about 1 level in 7 or so. Therefore if you are new to the genre (turn-based strategic rpgs) then Classic will make the game a bit easier.
Fetito Fazzito Aug 13, 2021 @ 8:30pm 
I grew up with Fallout 1 back in 1998 on a CD-ROM. :P
King Fossil Aug 13, 2021 @ 8:48pm 
Oddity is selected by default for a reason.
Fetito Fazzito Aug 13, 2021 @ 8:57pm 
Thanks!
Beef Hammer Aug 13, 2021 @ 9:59pm 
Oddity definitely helps make the game feel more unique, more fun imo than "kill things get xp" that we've been doing for decades.
frank_kretschmer Aug 14, 2021 @ 2:07am 
You should be aware that the odditys nail you to a certain playstile, and finding them without the wiki is often quite a task. For first timers i definitely suggest classic, you are more used to the playstile there and have the choice just to make progress by exploring around the places that are to hard for now. This is very important if you play on the more difficult game settings.
King Fossil Aug 14, 2021 @ 2:53am 
Originally posted by frank_kretschmer:
You should be aware that the odditys nail you to a certain playstile, and finding them without the wiki is often quite a task. For first timers i definitely suggest classic, you are more used to the playstile there and have the choice just to make progress by exploring around the places that are to hard for now. This is very important if you play on the more difficult game settings.
That's dumb. The game is meant to be played on oddity. Classic is a backup option for the people who can't stand that. Recommending people go straight to the backup is dumb.
Tamiore Aug 14, 2021 @ 3:31am 
Originally posted by King Fossil:
Originally posted by frank_kretschmer:
You should be aware that the odditys nail you to a certain playstile, and finding them without the wiki is often quite a task. For first timers i definitely suggest classic, you are more used to the playstile there and have the choice just to make progress by exploring around the places that are to hard for now. This is very important if you play on the more difficult game settings.
That's dumb. The game is meant to be played on oddity. Classic is a backup option for the people who can't stand that. Recommending people go straight to the backup is dumb.
Yea, the game is balanced for oddity, too.
Mauman Aug 14, 2021 @ 7:08am 
Ah yes, THE flame topic of Underrail.

Begin the "U MuST plAY iT a CERtaiN WaY" types.
Qiox Aug 14, 2021 @ 8:50am 
If Oddity was such a perfect system, that is what the sequel Underrail Infusion would have. But no. It is going to have a single system not exactly the same as either Oddity or Classic.

The differences between Oddity and Classic boil down to this:

Classic: You can ignore xp, and just play, following quests and exploring and xp comes naturally. There's no pressure to check every junk container, or take on every fight. The biggest chunks of xp comes from quest rewards. But when you do other things, you get a trickle of xp making it always feel worthwhile.

Oddity: You are forced into dumpster diving and clicking on every single barrel and box and shelf and corpse to get your xp.
Fetito Fazzito Aug 14, 2021 @ 8:58am 
Originally posted by Qiox:
If Oddity was such a perfect system, that is what the sequel Underrail Infusion would have. But no. It is going to have a single system not exactly the same as either Oddity or Classic.

The differences between Oddity and Classic boil down to this:

Classic: You can ignore xp, and just play, following quests and exploring and xp comes naturally. There's no pressure to check every junk container, or take on every fight. The biggest chunks of xp comes from quest rewards. But when you do other things, you get a trickle of xp making it always feel worthwhile.

Oddity: You are forced into dumpster diving and clicking on every single barrel and box and shelf and corpse to get your xp.
Now as the typical oldschool RPG guy (Fallout, Wastelands, Baldurs Gate) I am slightly confused.
Thrax Aug 14, 2021 @ 3:52pm 
Originally posted by Fetito Fazzito:
Originally posted by Qiox:
If Oddity was such a perfect system, that is what the sequel Underrail Infusion would have. But no. It is going to have a single system not exactly the same as either Oddity or Classic.

The differences between Oddity and Classic boil down to this:

Classic: You can ignore xp, and just play, following quests and exploring and xp comes naturally. There's no pressure to check every junk container, or take on every fight. The biggest chunks of xp comes from quest rewards. But when you do other things, you get a trickle of xp making it always feel worthwhile.

Oddity: You are forced into dumpster diving and clicking on every single barrel and box and shelf and corpse to get your xp.
Now as the typical oldschool RPG guy (Fallout, Wastelands, Baldurs Gate) I am slightly confused.

Classic you get EXP for doing just about everything.

Odditys are items you find, and finding them allots experience a set number of times. There may 27 charred mutant limbs, but you might only get experience for finding the first 4.

Classic you will level faster since quests, hacking, picking locks, and fighting award experience by a base amount.

Oddity you will level slower since you gain experience from quests, and finding oddities only.

Voroff Aug 14, 2021 @ 4:10pm 
The "oddity" thinguy is NOT original, but for me it feels like a breath of fresh air :)
First seen in "vampires the masquerade bloodlines", seen in small indie flash games - not common, but : not be rewarded for going full murder hobo but instead when accomplish-ing "things" in the presented world feels good brah.

Be that thing utterly destroying hope in Rail Crossing, then sidding with the Free drones and wipping out EVERY Can in the south underrail THEN culling every Drone ... yeah, you can be a lil'go-psycho in the game, but you are "accomplishing" things :p
Qiox Aug 14, 2021 @ 5:17pm 
Originally posted by Ser Soapy Gudness:
Originally posted by Fetito Fazzito:
Now as the typical oldschool RPG guy (Fallout, Wastelands, Baldurs Gate) I am slightly confused.

Classic you get EXP for doing just about everything.

Odditys are items you find, and finding them allots experience a set number of times. There may 27 charred mutant limbs, but you might only get experience for finding the first 4.

Classic you will level faster since quests, hacking, picking locks, and fighting award experience by a base amount.

Oddity you will level slower since you gain experience from quests, and finding oddities only.

That's the whole point of why I don't like it. It forces you into one way of playing, instead of being free to just explore and quest in a natural way where you follow a story (either built in or your own slant on it). You don't get punished for skipping things in Classic the way you do in Oddity.

And most importantly, in multiple replays through the game you don't feel forced into a meta way of playing where you zigzag around grabbing all the free xp oddities who's locations you have memorized. Watching oddity players on twitch, is kinda awful. And they are also the only ones who will intentionally farm a particular enemy type until they get all the body part drops. Yuck.
King Fossil Aug 14, 2021 @ 10:06pm 
Originally posted by Qiox:
That's the whole point of why I don't like it. It forces you into one way of playing, instead of being free to just explore and quest in a natural way where you follow a story (either built in or your own slant on it). You don't get punished for skipping things in Classic the way you do in Oddity.
I mean, that's true, but only because classic is gives you too much experience. If Styg cared about it then he'd have fixed it to give you less so you wouldn't be able to skip everything and still hit max level.
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Date Posted: Aug 13, 2021 @ 8:16pm
Posts: 41