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1) Even without using stasis, you can maintain a fully specced Last Stand active for 3 turns out of every 4. Add stasis and we are looking at 6 turns for the first activation, plus an ability to refresh it to reset health back to full.
2) With hemopsychosis, health can be your primary offensive resource. With 9 CON (prerequisite for Last Stand), we are looking at about 300-ish HP by level 20. About 100 of those will be consumed by stasis and LTI (you need to use to keep Last Stand active), but you are absolutely free to use the remains 200 HP on offensive abilities (*cough* auto-crit plasma beams *cough*).
3) Even without speccing Last Stand at all you can keep it active for 3 turns (2 base duration + 1 from stasis), and you can also trivially keep hemopsychosis active for all 3 of those turns. With a half-decent build, are can clear most fights in 3 turns for 300 psi energy. And that's purely cooldowns-based, with no consumables used.
Won't psi cost reduction effects like Premeditation affect the amount of HP needed to use the abilities?
Is this Psionic Mania shenanigans or is there any other ways to have autocrit psi?
One of the huge advantages of hemopsychosis in general that your energy pool is large enough that you can often ignore psi cost modifiers in favor of something else.
You can raise your base crit chance to 100%, but the trade-offs (including substatially reduced damage) are, in my opinion, not worth it. So, yes, Psionic Mania is what's implied here.
Survival Instinct is good for some builds, but it doesn't vibe with hemopsychosis.
The other way around, numerous things you use with hemopsychosis to replenish HP will pull you out of Survival Instincts zone.
Even tranquility and hemopsychosis interfere less with each other.
At least with Tranquility you will have 1 (2 with Last Stand) guaranteed ability use with cost reduction per battle.
The main difference is that with tranquility/hemopsychosis you have clear use case where they don't interfere: first you use your normal psi energy for a few turns with full benefit of tranquility. Then you switch to hemopsychosis, when your normal psi pool is depleted and you can't benefit from tranquility any more anyway.
With Survival Instincts//Hemopsychosis there is no similar use case: if you start below 30% HP, you always interfere with future use of Hemopsychosis. If you start with full health for Hemopsychosis, you always interfere with future use of Survival Instincts.