Underrail

Underrail

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Ikabite Dec 29, 2015 @ 2:33pm
Hostages becoming hostile in the GMS
I did a quick search on the web, but found nothing.

I am currently on the bottom floor of the GMS, because of my lacking hacking skill, I decided and attempted to clear out the room with the bandit leader.

However, whenever I finish off all the bandits in the room, hostages remain hostile to me. I mean, they do not attack, but they do run and spot you, initiating combat mode.

I have tried not harming them one bit during the fight, but that doesn't work either. Tried going into another room, hiding till everything calms down and going to talk to them again, but if they sight me, combat initiates.

How do I deal with this? Do I absolutely HAVE to murder them? That doesn't make much sense.
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Omenpapa Dec 29, 2015 @ 2:42pm 
Did you by any chance kill/harm the Old Citizen with the 2 raiders in the room with tha hatch? In that case you already "attacked" their faction, and ofc in this game "everybody knows everything even w/o witnesses".
Last edited by Omenpapa; Dec 29, 2015 @ 2:42pm
Ikabite Dec 29, 2015 @ 2:45pm 
No, I didn't. I haven't been there to check on him, but last time I saw him, he just told me to get the turret up and running. I've been to the security control room, but like I mentioned before, I have near-to-none hacking skill, so I can't do anything about it.
Russian Sly Dec 29, 2015 @ 3:25pm 
Originally posted by Omenpapa:
"everybody knows everything even w/o witnesses".
Not quite, there are some areas in game with flag "leave no witnesses".
It is rather self-explanatory.

Regarding topic - all I can suggest is to drop stuff like that in bug reports subforum, it may slightly increase chance of it being notticed as well as help people who would search bug reports forum for that issue, should they encounter it.
Though developers are known for lurking these forums anyway.
frumple Dec 29, 2015 @ 4:26pm 
If you hurt, even accidentally any of the hostages, they will "turn red". If you have a previous save check to see if they're hostile before you attack the Bandits.

It's unfortunate that the hostages flee like idiots, right into my traps. :( But traps alone aren't enough to turn them hostile. However one single grenade that slightly hurts one of them will make them hostile. They will run through fire just fine but any shrapnel or accidental burst will be considered an attack.

This can sometimes work in your favor though. If some enemies miss you nad nail an armed neutral, you will suddenly gain allies, he he.

Oh and, you can safely ignore them being hostile. It's not game breaking at all. Just something to watch out for in the future. Don't hurt neutrals.
Last edited by frumple; Dec 29, 2015 @ 4:28pm
revanbh Dec 29, 2015 @ 4:32pm 
Did you by any chance use a flashbang or some other grenade, even if non-lethal, in that room? Some other AoE skill, perhaps? It might have affected one of them.
Ikabite Dec 29, 2015 @ 4:38pm 
In my first attempt I did hurt them with a grenade. But I've redone the scenario several times, and even if I lure the bandit leader and the two followers into the storage/kitchen to kill them there, the hostages remain hostile.

I've also tried talking to the bandit boss before I shoot, to maybe trigger the saving hostages dialogue, but he just imediatelly tries to kill me.

I haven't taken out bandits outside the dinner room, though. Because the guy with the sledgehammer just instantly wrecks me. I have only one grenade left. I have considered going back to the base to resupply to be able to just clear them out entirely, but sneaking past sentries is hell. And I really don't want to do it again. Despite doing a full combat focus build I simply do not own anything, that can harm the bastards. Aside from some EMPs, but if they group up, I'm just flashed, stunned and mowed down.
revanbh Dec 29, 2015 @ 4:54pm 
Originally posted by Ikabite:
In my first attempt I did hurt them with a grenade. But I've redone the scenario several times, and even if I lure the bandit leader and the two followers into the storage/kitchen to kill them there, the hostages remain hostile.

I've also tried talking to the bandit boss before I shoot, to maybe trigger the saving hostages dialogue, but he just imediatelly tries to kill me.

I haven't taken out bandits outside the dinner room, though. Because the guy with the sledgehammer just instantly wrecks me. I have only one grenade left. I have considered going back to the base to resupply to be able to just clear them out entirely, but sneaking past sentries is hell. And I really don't want to do it again. Despite doing a full combat focus build I simply do not own anything, that can harm the bastards. Aside from some EMPs, but if they group up, I'm just flashed, stunned and mowed down.

I use throwing nets on strong melee characters, to imobillize them, and then fill them full of burrower poison bolts just before restealthing. It brings down even the biggest HP sponge.
Ikabite Dec 29, 2015 @ 5:12pm 
Figured what was the issue. Since I only killed the bandits inside the room, hostages saw others through the windows and triggered combat.

I killed everyone outside and they stopped running, could finally have a conversation.
Russian Sly Dec 29, 2015 @ 5:17pm 
Wait, they were hostile *towards you* or did they just iniate combat with raiders?
Hostile *towards you* creatures have red nametags.
Russian Sly Dec 29, 2015 @ 5:18pm 
Also worth mentioning that peaceful NPC will have grey nametag, easily provoked NPC will have yellow.
PritX Dec 29, 2015 @ 6:35pm 
On a similar note. Gotta love that friendly NPC's sometimes. When I was fighting the Rathound king, I threw a molotov at the beginning of the fight and near the end one of the allies decided to move for the first time, straight into my fire :/
whatever 💀🎺 Jan 1, 2016 @ 11:33am 
Trying to rescue the the old man in the hatch room by setting up a bear trap for the melee raider with Quick Tinkering makes the old man "hostile" (green to red). This is utterly silly as you can set the entire restaurant/kitchen on fire and the hostages don't mind...
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Date Posted: Dec 29, 2015 @ 2:33pm
Posts: 12