Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Grim? It's a ♥♥♥♥♥♥♥♥♥♥ nightmare.
I don't know if this is true, because i only have a few points (skilllevel around 20) skilled. Did you have it the whole time on max (from beginning which is imo 15 or 10 and than 5 more with every level)?
What is your Will? No point maxing it if you have Will 3 and end up 'losing' points from it.
Does this mean persuasion is completely useless unless I minmax it? This seems to apply to a lot of skills in this game, actually - either I max them out with the corresponding attribute as high up as I can, or I shouldn't even bother. Kind of a design flaw, if you ask me.
Afaik the only thing that matters is skill's effective level. There are some stat checks as well but they should not be confused with skill checks. Ie, if an intimidate checks requires 45 intimidate you should be able to pass it with 3 will and ~50 points invested in intimidate (there will be some penalty to your effective skill level for having low will).
From what I've seen in the early access build most skill checks topped out at ~120 effective level.