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- absolutely possible (easy even) as long as by "pure psi" you mean the build (stats, skills, feats), rather than a self-imposed restriction that prohibits you from using anything that isn't psi (like a knive, a tazer, a grenade, etc).
- you don't need anything more than a knife to stab rathounds, so buy a decent knife at level 1 at the Junkyard and don't waste psi energy on them. Example: https://www.twitch.tv/videos/2015467431
- you can very easily get to level 5 (and relatively easily to level 6) before you need to fight anything beyond "single weak enemies"
- you can use a tazer with no skill
- you can poison the knive if you took biology for psi-related reasons
- stealth (subterfuge in general) allows you to bypass anything you don't want to fight right away
- that's before we even bring grenades into equation
- and that's waaay before we bring "kings of cheese" aka traps, caltrops and door flicking
I seem to recall getting a few early levels being not too hard the last time I played but now I can't remember how to do it. The enemies around the starter area all contain packs of rathounds with Alphas that make it problematic to get around. I'm always afraid to use flares because I recall getting trapped a few times due to the enemies hugging a zone border and never leaving...
But yeah, no self-imposed restrictions. Just trying to get the absolute most out of psi skills but happy to use anything that's available.
First, if you want to use traps (and/or door flicking against animals) — you basically can't lose. So I'm not going to discuss these options further.
As for leveling up to level 6 before Newton warehouse: extensive dumpster diving (checking shelves and lockers in stealth) in and around Jankyard + a little bit of exploration around SGS gets you there. Alphas are irrelevant — you can avoid most of them and kill the remaining few. Just make yourself basic stealth armor and buy a stealth balaclava. And don't be afraid to explore — plenty of directions you can go in without running into anything hostile you can't just walk pass in stealth.
What enemies and where are even giving you trouble at this point?
I tried taking the boat to junkyard but did not find enough stuff to pay for the trip back. Even picking up a few oddities there is not doing much... at most I have gotten halfway through level 2 with seemingly no way to progress further.
I suppose stealth is key to starting out but stealth is the base 15 and I didn't find any stealth enhancing gear yet (I found one aluminized balaclava which reduces stealth by 21 though). How could I possibly afford to make armor this early... doesn't that require blueprints (which are expensive)?
Also what is door flicking?
You don't have to fight anything other than normal rathounds there and you get enough XP to get to level 3 from that area alone.
Opening a door, attacking something behind it, and closing it again before enemies can move into the door frame (to prevent it from being closed). Against enemies that can't open doors (critters and most robots), it is foolproof.
What's your starting feats and con score?
This is based on various guides and reddit discussions and such, which all seem to agree that con isn't important (but I never dug deeper to see if those are the best feats to start with, they are just always at the top of the suggestions).
As for con: fast metabolism and/or hemopsychosis are two major reasons why con is very helpful for any psi build, even if you otherwise can pull the "just don't get hit" strategy. And that's on top of more build-specific con feats for psy builds, like survival instincts. And also the fact that simply having more HP means that you can get hit and simply shrug it off.
While we are at it: what's your full stat distribution?
Stealth + Lockpick + Hacking will get you through Depot A without much fighting.
I wouldn't waste PSI on solitary rats either. Shank them with a knife and if there's a fenced door - shoot with any pistol.
Initiative is good to have, but not so early. It's a luxury pick to reduce reloads in cases where you get caught out of stealth.
I'll have to look into those CON feats.
I found one bear trap (on a vendor, didn't buy it cause it was expensive) and that's about it. I was afraid to spend money cause I thought I was gonna need every credit for psi drugs.
Bear traps cost pennies (1 bear trap on Dominating is 10 SGS credits and you get 200 at the start of the game), I think you might be confusing the prices. Also, I think Jonas always sells 15 of them. Molotovs are a little more expensive but still very cheap.
So be sure to wait a couple of seconds after opening a door before you enter combat mode, otherwise you'll likely be reloading.
Probably going to go with CON 7 in the future instead. Are there any STR/AGI/PER perks that benefit a psi build?