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And if you're going to say it's ridiculous that they do that magic shapechanging I mentioned, then... yeah. Yeah, you're right.
But in this particular case, I guess it's largely a balancing act within the established framework, since 9mm and .44 are expensive, heavy and less numerous in this game, and this forces the player to actually pay attention to ammo use. 9mm and .44 are also some of the more 'powerful' calibers in the game, so they're also there to explain the high damage of LMG's.
And if LMG's used 7.62mm, they would heavily outclass AR's in every way outside of longer ranges. So yeah, I'd guess it's a balancing act of sorts, within the games principle that 'higher caliber is more damaging and more expensive'.
Also, the minigun using 12.7 is kind of insane. That's a multi-barrel 50cal :o I'm not complaining, mind you, but if you tried firing that without stabilisation/bracing of some sort in the real world, you'd break your arms ;p
I have the 8.6 and 7.62 LMG's, one was near Rail Crossing, one in the caves near the dead Terry guy
That's because of Snipe, not strictly because of your rifle. Although sniper rifles do have better damage ranges than pistols, Assault Rifles don't (because they can Burst fire). Because of game balance.
And it's the same reason pistols do more damage than SMGs, and why shotgun pellets somehow ignore DT/DR, and so on. It's just to make every build viable and fun with no obvious standouts (at least in theory).
As for OP, there's two unique LMGs that use 7.62, and they are, arguably, much better than crafted ones just because of that. The MG3-42 is IMO the best LMG in the game period, being able to burst twice per round without adrenaline AND with +5 shots per burst AND 80 round capacity is just bonkers.