Underrail

Underrail

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DankWestern Oct 8, 2023 @ 11:15pm
Selling items.
Hi everyone, I did a brief search, but nothing really stood out.

I've been really enjoying this game so far, but I'm finding tons of loot, and nobody wants to buy any of it.

Do I need to repair guns before the firearms guy will buy them? I don't understand the logic behind what's worth money, and what gets the vendors to turn their noses up at it.

Is there any point in hoarding everything I find?

On a sidenote, I have noticed that some things say they can be broken down, or disassembled, but I am yet to discover a way to actually do this.

Thank you all in advance for any information you can provide.
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Showing 1-15 of 24 comments
Vlad_Tech Oct 8, 2023 @ 11:33pm 
Vendors will only buy certain things in certain amounts per inventory refresh. For example a merchant who buys and sells guns isn't going to buy a sandwich even if it is delicious.

Items are worth more depending on the quality of parts, and how repaired they are so repairing high value items can increase their value much more.

You shouldn't hoard everything you find, but you can also store everything you don't want to sell since containers do not refresh.

To disassemble things you need 7 int and feat to get a single whole part back. To break things down into scrap you need a blueprint, the parts vendor in SGS has said blueprint.

Bonus: Vendors refresh every 90 irl minutes affected by game speed. You can use cheat engine to make this instant there's several guides on how I'm sure.
Last edited by Vlad_Tech; Oct 8, 2023 @ 11:34pm
DankWestern Oct 9, 2023 @ 12:02am 
Originally posted by Vlad_Tech:
Vendors will only buy certain things in certain amounts per inventory refresh. For example a merchant who buys and sells guns isn't going to buy a sandwich even if it is delicious.

I understand that a food vendor would not be interested in buying armor, or guns. I also understand that you can't just assume someone would have this baseline of logic, but I do.

Originally posted by Vlad_Tech:
You shouldn't hoard everything you find, but you can also store everything you don't want to sell since containers do not refresh.

I have been storing things in my living quarters, but I am wondering why, or for what purpose if nobody will ever buy them.

You said they only buy things once per ever X time increment, am I simply overloading them? Should I continue to cycle through every single floor every single time I return just in case they've decided that enough time has gone by where they're interested in buying my stuff?

Just to cement my confusion in, I've cycled through every floor of the starting building with my entire inventory, maybe 50 or 60 times as I've explored the world, and collected high powered weapons and armor, medicines, gear, ammo, but there's practically no purpose to even picking up any of them if they've got zero resale value.

I'm totally fine with games that provide items that solely exist for the purpose of the player improving their character, but why even put a monetary value stat on things when they literally cannot be sold to anyone ever?

Is there any rhyme or reason to whether or not a gun vendor wants to buy my guns? Do I need a higher barter, or to raise their condition or something, or am I simply being impatient? Maybe the 70th time I cycle through every single floor someone will buy one of the guns I've found?

I'll take maybe 15 or 20 guns with me down to the gun range, and the vendor there will be interested in 1 of them at most; I cannot for the life of me fathom what is preventing them from purchasing the ones with X's over them. They have a monetary value displayed at the bottom of the item, but it's meaningless if nobody would ever be interested in buying them.

Why should I become excited to find an assault rifle with a value of 12,000 if that number is completely arbitrary as no one exists in this universe that would even pay me 1?
< hypothetical question >

Originally posted by Vlad_Tech:
To disassemble things you need 7 int and feat to get a single whole part back. To break things down into scrap you need a blueprint, the parts vendor in SGS has said blueprint.

This is good to know I suppose. If there is no logic behind shops wanting to purchase one out of every 50 guns I bring them, this would make for a good goal for me so that I can actually get something out of picking things up.

I wish the makers of this game realized that putting a monetary value on everything, regardless of whether or not it can be sold sort of... checkmates hoarders. I want to keep everything because I think to myself: "Surely this can be sold to someone." But.. I guess it's just an arbitrary game mechanic to put a monetary value on completely unsellable, but totally useful gear.

How am I meant to decide what to keep, and what to throw away?

It feels so wasteful to scrap something that claims to be worth a king's fortune into a couple bullets worth of scrap...

Perhaps I should raise my int in order to scrap these weapons and gear so that their existence may serve at least some purpose, but it just feels so bizarre to me.

I respect that it's simply the design of the game, even if I can't comprehend the decision to tell me something I'm finding is wildly expensive, yet not a single soul in the entire universe would ever be interested in giving me anything for it.

Originally posted by Vlad_Tech:
Bonus: Vendors refresh every 90 irl minutes affected by game speed. You can use cheat engine to make this instant there's several guides on how I'm sure.

This information is valuable, but at the same time, I simply can't get behind a game that requires someone to cheat in order to create basic functionality.

Games like Oblivion, even earlier Elder Scrolls titles, and the isometric Fallout 1 & 2 circumvented this by having vendors only possessing a limited amount of X or Y currency.

You could have a mountain of loot, but if the vendor only had 20 currency, and your backpack was worth 50,000, you understood that limitation, whereas Underrail simply leaves you confused, and feeling like you're in the wrong for even possessing these items that the game makes you work so hard to obtain.

Thank you for this information, I really do appreciate the time you took to reply. If I'm completely missing something, I would appreciate you, or anyone clarifying what it is that I'm totally not understanding.
King Fossil Oct 9, 2023 @ 12:43am 
Merchants will list what they're willing to buy when you talk to them. Says up the top of the trade window, buying 6 firearm parts, 3 firearms, 4 grenades, and so on. Once you sell enough that they stop buying all you can do is wait.
I personally find it weird that they'd be willing to buy a set number of guns instead of buying up to x value worth, but it is what it is.
It gets easier as time goes on and you get access to more people who'll buy your loot. Though that does sometimes make you do a trade caravan sort of thing where you cycle through different places to sell, which gets a bit boring.
Zeem Oct 9, 2023 @ 12:56am 
Stop being a hoarder. Keep the high-value items that you can easily sell or turn into something you can use and leave the rest of the trash behind.
Drokmon Oct 9, 2023 @ 1:36am 
Originally posted by Zeem:
Stop being a hoarder. Keep the high-value items that you can easily sell or turn into something you can use and leave the rest of the trash behind.
This. Also, I think the dev's intention was to break RPG hoarder syndrome. People in Underrail are mostly just trying to survive. They'll buy only what they need, and even then, they only have so much cash on hand. You pretty much have to play to that.

Here's a spoiler-free checklist to know what to keep:
- guns, particularly ones with addons. Repair them to full to max their resale value.
- armors, also ones with addons (cloth, foam, plates, etc). Repair and sell.
- electronics (melee weapons, energy weapons, goggles, headbands, etc). Almost all are high value, so you might need to buy repair kits to maximize value.

That's mostly it. Scrap low value weapons and armor for repair kits. Keep one or two leathers of each type at the highest quality you find (in case you want to craft with them later), then craft the others into armors for scrap. Most metal armors are valuable but very heavy, so I tend to scrap them, too. Keep weapon and armor components if you plan on crafting high value items out of them, otherwise sell them too.

Most organs can be refined into components for crafting drugs, but there isn't a huge amount of profit to be made there. If you really want those components, train Biology skill and keep ampules on hand to refine them as you find them, since their weight adds up.
DankWestern Oct 9, 2023 @ 10:25am 
First of all, thank you all for the replies!

Originally posted by King Fossil:
Merchants will list what they're willing to buy when you talk to them. Says up the top of the trade window, buying 6 firearm parts, 3 firearms, 4 grenades, and so on. Once you sell enough that they stop buying all you can do is wait.

This is very eye opening! I had no idea the flavor text box/message from the trader actually showed exactly what they were willing to buy. I just went to the cantina vendor, and she says
"I'm currently looking to buy 1 foodstuff."
Legit never noticed they did this, I think this may be a big part of the missing puzzle piece for determining how, what, and when vendors will randomly decide to purchase my goods that directly relate to their profession.

Originally posted by King Fossil:
I personally find it weird that they'd be willing to buy a set number of guns instead of buying up to x value worth, but it is what it is.

That's because it IS weird! Imagine if there was a diamond vendor in this game for a moment... You roll up with 20 diamonds, but they only want one... Maybe they'll buy another one in 60 minutes from now... It just does not make sense, but as you say, it is what it is.

Originally posted by Zeem:
Stop being a hoarder. Keep the high-value items that you can easily sell or turn into something you can use and leave the rest of the trash behind.

This is why I'm making these replies, I want to know how I am supposed to determine what to keep. I find two guns, each worth 7k, but when I get back home, the gun shop turns it's nose up at them both.

Originally posted by Drokmon:
This. Also, I think the dev's intention was to break RPG hoarder syndrome. People in Underrail are mostly just trying to survive. They'll buy only what they need, and even then, they only have so much cash on hand. You pretty much have to play to that.

I find the sheer chaotic nature of the vendors choosing to buy, or not buy things at random only encourages this behavior even more. As I've said before, I find two pieces of loot, that combined are worth 12k ... according to the displayed monetary value on the weapon ... but when I get home with them, nobody wants them, or maybe they do if I go there at the right time of day? I just stash it away for another cycle through all of the floors with my goodies to see who would want them.

Originally posted by Drokmon:
Here's a spoiler-free checklist to know what to keep:
- guns, particularly ones with addons. Repair them to full to max their resale value.
- armors, also ones with addons (cloth, foam, plates, etc). Repair and sell.
- electronics (melee weapons, energy weapons, goggles, headbands, etc). Almost all are high value, so you might need to buy repair kits to maximize value.

That's mostly it. Scrap low value weapons and armor for repair kits.

This is very good information. I guess with a massive chunk of the game not even explaining how one scraps things, as it's not an option till it's randomly unlocked I guess? You go through the game being told you can do this, but possibly it never unlocks due to misguided character creation. It sounds to me like this game only makes sense after about 100 hours of banging your head against the wall. I'm fine with this oddly enough. That's not something that's going to discourage me, I just find the decision to construct the bartering system like this baffling.

So! I think the best recipe for unlocking this bizarre system of incredibly picky vendors, is to just continue to hoard things, continue to spend 60% of my time I can play cycling my entire inventory through each vendor till I understand their system firsthand. Not super psyched to have to do this, but you need currency to resupply... Such an interesting choice by the game devs! Thanks again everyone. Feel free to contribute anything else that might assist me, your replies have been very informative!
DankWestern Oct 9, 2023 @ 10:28am 
Also, I imagine this information will be valuable to others who might see the potential in this game who come across this discussion while seeking their own answers.
Rafs Oct 9, 2023 @ 1:33pm 
The bartering system is the way it is, what you are describing makes a lot of sense to me…especially if you do not gear your character’s build towards becoming a trader, then you will find trading really difficult and sometimes not worth your time. It is akin to your character not having enough skill or intellect to influence the traders in a convincing way so as to a) buy more gear from you and b) use more money cos you got more where that came from. Consider the following build up to level 30:
A character with high Intelligence, Mercantile skill 160, with Salesman perk (increases the goods they will buy from you by 1% per mercantile skill point) and veteran perk Major Supplier (Merchants willing to use more cash to barter with you by 2% per mercantile skill point).

https://steamcommunity.com/sharedfiles/filedetails/?id=3048437430
https://steamcommunity.com/sharedfiles/filedetails/?id=3048437337
https://steamcommunity.com/sharedfiles/filedetails/?id=3048437235
https://steamcommunity.com/sharedfiles/filedetails/?id=3048437117

Having this also opens up nice dialog options, lowers the prices of purchasable items, and to considerably lower price of certain expensive items if you have high enough skill at the time. Note that the amount of currency a vendor has and items they will buy from you scales with your mercantile skill.

Otherwise you need to seek alternative ways to gain money fast, through for example, the arena or accomplishing missions for various factions where the missions you complete not only gives you monetary reward but also gives you access to rare gear. Or killing enough enemies and swiping the coins off their dead bodies, or alternatively pickpocketing the cash off of every individual you meet. Certain vendors will also always buy a certain of an item that you may as well sell, for example bullets, shell casings, crossbow bolts etc. The only reason to really hoard items is if you plan on playing a character with the build that takes advantage of being able to sell large amounts of items via mercantile skill…otherwise it is better to follow the advice that was given previously.

In a nutshell all I’m saying is there are many ways to earn cash that does not include going the bartering route…unless that was your intention to do so, then you would find it worth while to invest in the mercantile skill and feats that support it.
Last edited by Rafs; Oct 9, 2023 @ 1:48pm
Drokmon Oct 9, 2023 @ 1:54pm 
Originally posted by DankWestern:
I find the sheer chaotic nature of the vendors choosing to buy, or not buy things at random only encourages this behavior even more. As I've said before, I find two pieces of loot, that combined are worth 12k ... according to the displayed monetary value on the weapon ... but when I get home with them, nobody wants them, or maybe they do if I go there at the right time of day? I just stash it away for another cycle through all of the floors with my goodies to see who would want them.

Ahh, I guess I've played this game so much that a few tricks are second nature to me, so I didn't think to share them. Let's fix that:

- when a merchant's inventory refreshes (every 90 minutes in-game time), they get their starting money back and their inventory is locked. No savescumming will change this.

- when you first speak to a merchant after their inventory refreshes, the items that they are willing to buy can be savescummed. Use this to ensure that they buy your loot.

- many merchants often sell loot or components for the kind of loot that they are also willing to buy. Knowing this, you can purchase components from them, craft them into something more valuable, and sell it back to them for a profit. Crafting skills are required to do this and Mercantile skill helps with your profit margins.

- guns, armors and electronics are worth crafting and selling since they get value multipliers based on their component values. With full addons, most guns / crossbows / armors are 3x or more, most electronics are 2x.

- merchants have a base markup on component value of 2x. Mercantile skill reduces this markup by 0.01 per skill point, down to a minimum of 1.15x. Keep this in mind with item value multipliers when you're looking to craft for profit.

- if you're big into crafting and Mercantile, you can forgo selling most found loot by simply buying parts, crafting high value goods and selling them back to the same merchants to clear out their cash.

- as for cash itself, there are a few big money sinks later in the game that can be used to create top quality gear, depending on your build. Working the merchants with the objective of clearing out their cash is a good bet.

For a first playthru of the game, I would make it about discovery. Sell what you can, buy what you need, then buy and learn every blueprint that you can find, just to see what's available. You don't need any crafting skills to learn blueprints, plus you can place components in the crafting window to see the result without actually being able to craft it. The latter is nice for comparison purposes.

Originally posted by DankWestern:
This is very good information. I guess with a massive chunk of the game not even explaining how one scraps things, as it's not an option till it's randomly unlocked I guess?

Ahh, good point. A minor spoiler for this one:

- visit Harold in SGS level 7. He sells blueprints for Recycle Item (allows you to scrap weapons / armors / electronics with sufficient crafting skill) and Repair Kit (allows you to craft repair kits from the scraps produced by Recycle Item).
DankWestern Oct 9, 2023 @ 3:58pm 
Originally posted by Rafs:
In a nutshell all I’m saying is there are many ways to earn cash that does not include going the bartering route…unless that was your intention to do so, then you would find it worth while to invest in the mercantile skill and feats that support it.

This seems logical. I guess in order to be a reseller, you'd want specialty skills and points into it, but I never really thought about it in that approach. It kind of reminds me of oldschool Rangarok Online, where you could specialize a class into mercantile, and it required a build around it, whereas other games like Fallout 1 & 2 could simply skate by by putting a few spare points into mercantile skills here or there.

I think I may need to start a new game with this information in mind... which I don't mind doing at all.

Originally posted by Drokmon:
Ahh, I guess I've played this game so much that a few tricks are second nature to me, so I didn't think to share them. Let's fix that:

Very interesting stuff. I guess it never dawned on me that recycling/scrapping an item would be a skill rather than something you'd do at some kind of a crafting bench. It's just all done by hand I guess. Interesting. I never really looked at any of the schematics the merchants sell because crafting and scrapping felt like something I needed to discover later in the game as there were no crafting stations to do anything with. Very interesting.

Thank you all so much for all this lovely information, I feel like it's going to go a long ways! Hopefully anyone else Googling this will also come across your valuable information and be able to use it in their gameplay as well!
Last edited by DankWestern; Oct 9, 2023 @ 4:06pm
stinkysaurus Oct 9, 2023 @ 5:25pm 
If you are frustrated trying to scrounge and sell everything you're doing it wrong. I did it too at first, it's an easy trap to fall into, but you don't have to.

First, you should leave a lot of stuff on the ground. Stuff that has a poor value/weight ratio, if you're not going to use it directly, don't even bother picking it up. Almost all armor and most melee weapons are good examples: they're just not valuable enough to bother carrying or thinking about how to sell them. Animal hides and organs are definitely in this category (you might want them for use, but that's different). Things I pick up to sell are mainly electronics and high value/weight weapons.

You're not really supposed to be able to sell everything. If you start getting more stuff than you can sell, drop it in a stash or in front of the relevant merchant. At some point this may encourage you to leave more stuff on the ground. (Tell yourself you'll go back to get it if you really need it. You never will.)

Once you get past the early game, money isn't as tight. You start getting money as quest rewards (or quest advances, in one case) and you'll find cash money in containers. You can put only modest effort into trading (or. probably, none at all) and still have plenty of money for what you actually need.

There are some money sinks later in the game, and they can really soak up the charons. You'll likely still have enough money for the essential parts of these money sinks without a whole lot of effort. If you do decide to crunch for cash it's a whole lot easier in the later game: more good things to sell and many more merchants to sell to. Also if you have the Expedition DLC there's a couple of potential big money infusions there.

In summary, don't try to squeeze every charon out from every merchant. Don't expect or even attempt to sell most of the stuff you find. Go adventuring instead. You'll actually make more money per hour of playing time this way and it will be more fun.
DankWestern Oct 9, 2023 @ 7:25pm 
That's fair. I am very much in the infancy of my journey with this game. I have been conditioned by practically every other game like this to hoard everything, and the personal quarters has practically an unlimited supply of storage. I think in time I will understand your words, but for now, without getting past the initial stages, all I can do is bank that info and try to rely on it once I get to a point where it applies... if that makes sense.

Just curious, stinkysaurus, do you not scrap the low value things? You said to just dump them on the ground. I haven't even gotten to a point where I have found a use for the scrapped components things like guns and whatnot produce when scrapped. Is that also something you outgrow?
stinkysaurus Oct 9, 2023 @ 8:55pm 
Heh, well, I understand where you're coming from and yes in time you'll understand me.

I used to do the scrap/repair thing, and I did eventually outgrow it. It will somewhat increase your profits (only somewhat, often the limiting factor is not the value of your items but the amount of money the merchant has), but it's a bother and not necessary. Selling the more valuable stuff as-is and going adventuring gets you plenty of money. (*)

If squeezing the merchants feels like winning and you're having fun with it, carry on. You can always plow charons into those money sinks I mentioned.

(*) I usually play on Hard. The hardest difficulty, DOMINATING, has adjustments to make trading much less profitable. I might resort to more trading tricks if I played on DOMINATING.
DankWestern Oct 9, 2023 @ 11:24pm 
Originally posted by stinkysaurus:
Heh, well, I understand where you're coming from and yes in time you'll understand me.

I used to do the scrap/repair thing, and I did eventually outgrow it. It will somewhat increase your profits (only somewhat, often the limiting factor is not the value of your items but the amount of money the merchant has), but it's a bother and not necessary. Selling the more valuable stuff as-is and going adventuring gets you plenty of money. (*)

If squeezing the merchants feels like winning and you're having fun with it, carry on. You can always plow charons into those money sinks I mentioned.

(*) I usually play on Hard. The hardest difficulty, DOMINATING, has adjustments to make trading much less profitable. I might resort to more trading tricks if I played on DOMINATING.

Fair enough, I thank you for your input.
DankWestern Oct 16, 2023 @ 10:58pm 
UPDATE to any who may have followed this:

Thank you, friends, for all the valuable information you've provided. You did this for nothing, just the love of the game, and to encourage a new player who showed interest in a game you enjoy.

I've started another new game, on easy mode. I know this is shameful, but being able to progress at a faster rate has shown me firsthand the things you've all been explaining which I had next to no concept of, and I came here to report back to you all!

I understand so much now! The merchants are no longer a mystery to me. I'm scrapping gear I find along the way instead of hording it all, however, at my current understanding, I am keeping some of the things with a high price tag simply because I know at some point one of them will pay me for it.

I think if truly the developers wanted to discourage hording, the private quarters storage should be limited to a weight capacity, but I personally enjoy the decision to keep, or ditch certain things based on my personal greed.

I am thoroughly enjoying this game thanks to all of you. Yes, you!

Thank you friends, for your patience! I cannot wait to start a new game yet again someday with all the knowledge you've gifted me, but on a harder difficulty once I am able.
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Date Posted: Oct 8, 2023 @ 11:15pm
Posts: 24