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yea?
There are a lot of psy powers that are usefull no mater what the skill investment is. Cryostasis, tele-grounding and the electro-trap, stasis ...
For your heavy chara, may i suggest you to bait ennemies to come to you ? And even if you're heavy, dont try to tank everything : between crossbows, plasma and laser, nades and knives and sledges ... something bound to penetrate.
Invest into feats for movement, not for psy. But please, invest a bit into psy powers.
Otherwise : boots with springs, jumping beans drug, and of course, correct positionning that depends on the terrain and ennemies, on your build, and on your current tools/preparation.
Contraction is so overpowered that some people avoid taking it because it's too good. That's how strong it is.
The buffs of TM are amazing, cooldown reductions and AP boosts are great. Stasis is too cheesy for me so I don't plan to use it, but it's certainly effective. Yet I rarely need to use spells as a Sniper, especially when I have enough distance - so I mostly use it as a quality of life feature. Having more CON and HP would be equally ok in some builds and someone who play as a tank also need to be sturdy and Adrenaline is still an option too.
Some Tabi's can get you more MP than that passively on every single turn. Hit and Run gives you potentially 25MP after each kill, so that can go up to 75 or who knows how much and again - granted passively. That after a stealth kill is great as you already start with severely low MP after starting your turn while being hidden. You step out from the corner where you entered stealth with Interloper's 15MP, Snipe, Aim Shot, Ambush whatever and still have enough MP to go back to cover or even switch location if you keep dropping enemies and it doesn't have a cooldown.
Erroneous statements like this make your whole argument laughable. Just Saying.
An enemy managed to land a Knee Cap shot, it won't last but at least you can have 30 MP for one round instead of none. There is a greater coil spider across the room, use Contraction and Sprint to reach it and have full AP to attack (so long as you can detect traps anyway).
With Sprint, you can run for 3 tiles straight. If you can run across the whole map, it means you already have tons of MP by other means - so you don't really need Sprint, thus proven my point that there are other, more reliable ways to get more MP and a LOT more often.
Sprint with it's 30 MP is just too insignificant to be useful, but the fact that it has a 10 turn cooldown makes it a complete waste. You don't need to use it, but maaaybe for some reason a certain situation comes around at the 3-4th turn when you've already striding across the map (due to reasons above) and 30 MP would make the difference.
You activate Sprint and there's no way the battle should last until you will be able to use it again. There are like 3 battles in the whole game like when you decide to not skip with hack but just fend off robots with Nevil solely for the toy robot oddity(and to justify yourself why you wasted a feat slot) and that's it.
Nope, it's just 30 MP.
What you're talking about is the highly unlikely situation where your whole build is dedicated around Sprint. You have 13 AGI for some infernal reason (for expert sprint) and even wasted third of all your spec points to get +15MP for the ability to move one tile away per battle.
You seem to be under the mistaken impression that i'm disagreeing with you. I'm not.
I mean, I might now, since most of the above is nonsense, but why bother?