Underrail

Underrail

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Sgt. Sarge Aug 26, 2023 @ 8:26am
Any tips on creating a psionic and sword build?
Just for the character creation stats and maybe for the next few levels
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Showing 1-15 of 19 comments
Tamiore Aug 27, 2023 @ 1:17am 
"Psionic" and "sword" have basically nothing in common stat-wise.

Pick one and stat for it.

Psionics are stronger as primary, but swords on it would be completely meme-tier.

Primary swords + side of psionics form a more coherent hybrid (still not as strong as pure psi), but that's because psionics are a good "side" for practically any build.
Last edited by Tamiore; Aug 27, 2023 @ 2:07am
Tenz Aug 27, 2023 @ 3:04am 
if you play on easy it might be possible. Get some str and will. Your skill points will be spread thin and you will have to raise a number of offensive skills at the cost of other things.

Play on easy, I can't stress this enough.
10 Str, 5 Dex, 3 Agility, 3 Constitution, 3 Perception, 10 Will, 6 Intelligence.
Always level melee, and 1-2 schools of cave wizardary(unless you really know what your doing)

Level stealth, lockpicking, and hacking to 100. Level some crafting skills just have fun with it because it shouldn't be that hard on easy. I wouldn't go higher than easy because as said above Underrail really doesn't want you to branch out like that.

https://underrail.info/build/?AQoFAwMDCgYAAAAPAAAPDw8AAAAADw8ADwAPAAAAACvfvw
Last edited by Tenz; Aug 27, 2023 @ 3:30am
King Fossil Aug 27, 2023 @ 3:06am 
Originally posted by Tamiore:
Primary swords + side of psionics form a more coherent hybrid (still not as strong as pure psi), but that's because psionics are a good "side" for practically any build.
Swords+metathermics with cyclop's eye would probably be cool. You can chop people, but if there are enemies at range you can shoot lasers at them. Plasma beam does such good damage that it'd still be pretty killy even with low will, and the drawbacks to it aren't so relevant when you have a sword. The damage penalty at close range doesn't matter since you already have a different range weapon, and the high psi cost is fine too since it's only for sniping before enemies get close.
The only problem is you'll almost certainly need to cheat to get cyclop's to actually spawn.

Or you could just go temporal like everyone else I guess.
Sgt. Sarge Aug 27, 2023 @ 3:08am 
Originally posted by Tenz:
if you play on easy it might be possible. Get some str and will. Your skill points will be spread thin and you will have to raise a number of offensive skills at the cost of other things.
Now why would anyone suggest I should play on easy?! The other comments I will take into account though
King Fossil Aug 27, 2023 @ 3:11am 
Originally posted by Sgt. Pariah:
Now why would anyone suggest I should play on easy?! The other comments I will take into account though
Because they think you suck at charop and are going to make a weak character that can't finish the game on higher difficulties.
Maybe that sounds harsh but it's happened to a lot of people.
Sgt. Sarge Aug 27, 2023 @ 3:14am 
Originally posted by King Fossil:
Originally posted by Sgt. Pariah:
Now why would anyone suggest I should play on easy?! The other comments I will take into account though
Because they think you suck at charop and are going to make a weak character that can't finish the game on higher difficulties.
Maybe that sounds harsh but it's happened to a lot of people.
I know I am going to make a weak character, that is why I asked for tips (specifically now what I should invest in) But asking to do a easy run is just kinda cringe
Last edited by Sgt. Sarge; Aug 27, 2023 @ 3:14am
Tenz Aug 27, 2023 @ 3:15am 
Originally posted by Sgt. Pariah:
Originally posted by Tenz:
if you play on easy it might be possible. Get some str and will. Your skill points will be spread thin and you will have to raise a number of offensive skills at the cost of other things.
Now why would anyone suggest I should play on easy?! The other comments I will take into account though

It's how the skill system works, if you don't have your stats high enough to give your skills bonus high enough your hit chance will decrease. You fight larger number and more defensive characters on the higher difficulties.
Sgt. Sarge Aug 27, 2023 @ 3:16am 
Originally posted by Tenz:
Originally posted by Sgt. Pariah:
Now why would anyone suggest I should play on easy?! The other comments I will take into account though

It's how the skill system works, if you don't have your stats high enough to give your skills bonus high enough your hit chance will decrease. You fight larger number and more defensive characters on the higher difficulties.
To clarify I am gonna stick to normal difficulty
Tenz Aug 27, 2023 @ 3:21am 
There's also the fact that combat skills are a constant drain on your skill points. Psi schools multiply this on how your playing them, requiring even more of your skill points. If you would level melee and every psi school every level up it would leave you with 15 skill points per level, almost completely stripping you of any other skill in the game.

That would be enough to level stealth, lockpicking, and hacking to 100 to do most skill checks and be decent at stealthing around(you will be detected by some enemies).

You would pretty much have nothing left over to alot of crafting unless you really meta game exactly what you want at the endgame.
Last edited by Tenz; Aug 27, 2023 @ 3:23am
Sgt. Sarge Aug 27, 2023 @ 3:22am 
Originally posted by Tenz:
There's also the fact that combat skills are a constant drain on your skill points. Psi schools multiply this on how your playing them, requiring even more of your skill points. If you would level melee and every psi school every level up it would leave you with 15 skill points per level, almost completely stripping you of any other skill in the game.
I don't need every psi school
Tenz Aug 27, 2023 @ 3:32am 
Tell you the truth, the build would prob be fine on normal. It would come down to you to figure out solutions to combat situations. Although underrail is talked about as a hard game, it really isn't. Unless you play on dominating(and then it still isn't if you know what your doing).

Worst case is that your spamming 50 bear traps every fight.
Last edited by Tenz; Aug 27, 2023 @ 3:34am
King Fossil Aug 27, 2023 @ 3:33am 
Originally posted by Tenz:
There's also the fact that combat skills are a constant drain on your skill points. Psi schools multiply this on how your playing them, requiring even more of your skill points. If you would level melee and every psi school every level up it would leave you with 15 skill points per level, almost completely stripping you of any other skill in the game.
He won't have enough slots for that many schools anyway. Just sticking to one school is probably enough to satisfy him.
Metathermics has the aforementioned plasma beam, and cryokinetic orb to generate bleeds for taste for blood. Could probably go destab+beam+grenade to kill someone and then explode them too.
Psychokinesis has electrokinesis+imprint for stuns. TK punch will do nice damage with corporeal projection if he's strength swords, though its cooldown will be annoying.
Temporal is overpowered, don't need to explain why since everyone knows already.
Thought control probably isn't useful.

Swords are probably going to at least 5 int for expose weakness/cheap shots, so it's not a huge stretch to go to 6 and get premed. Being able to throw out a plasma/electrokinesis for no AP cost is cool.
just get psychokinesis and stay at 3 will 6 int for premed electrokinesis and focus everything else on strength sword and whatever else you might want to add like a bit of throwing with grenadier. the rest can go into agility, stealth, evasion, lockpicking, hacking, and crafting
Drokmon Aug 28, 2023 @ 1:52pm 
My vote is Sword + Thought Control, with TC providing solid support.

- 7 STR for Decapitate feat (can save you a swing) plus most sword requirements.
- 6 DEX for Flurry / Cheap Shots feats, or 8 DEX for stronger melee (recommended).
- 6 AGI for Sprint feat, or 8 AGI for Uncanny Dodge feat plus decent Stealth/Dodge/Evasion.
- X CON to taste, depending on difficulty / playstyle. 3 CON plus Psi is a glass cannon.
- 3 PER, dump stat.
- 5 WIL for Ripper feat to boost sword crit damage. Also, a little TC skill boost.
- 6 INT for Premeditation / Cheap Shots feats, plus Psi slots and decent crafting.

Pump DEX for this build to lean into the improved crits from Ripper feat. High DEX will also help with boosting useful skills like Lockpicking and Traps (get a bit of Traps so you can at least spot them before you step on them).

Standard sword build with standouts:
- Lots of control via Frighten, Mental Breakdown, Enrage, etc.
- Defensive skills in Pseudo-Spatial Projection and Neurovisual Disruption.
- Offensive support in Bilocation with Premeditation feat.
- Bonus points for Psychosomatic Predation working well with swords.

Swords themselves can cover a few different bases. Shock and energy models are standard for dealing with targets with high mechanical resist. A few of the unique models let you cosplay as a highlander, a Jedi, or a Warhammer 40k space marine. Have fun with it.

Usual combat tactics apply and, as others have mentioned, will largely determine your success. Best of luck!
Last edited by Drokmon; Aug 28, 2023 @ 1:55pm
Sgt. Sarge Aug 29, 2023 @ 12:07am 
Originally posted by Drokmon:
My vote is Sword + Thought Control, with TC providing solid support.

- 7 STR for Decapitate feat (can save you a swing) plus most sword requirements.
- 6 DEX for Flurry / Cheap Shots feats, or 8 DEX for stronger melee (recommended).
- 6 AGI for Sprint feat, or 8 AGI for Uncanny Dodge feat plus decent Stealth/Dodge/Evasion.
- X CON to taste, depending on difficulty / playstyle. 3 CON plus Psi is a glass cannon.
- 3 PER, dump stat.
- 5 WIL for Ripper feat to boost sword crit damage. Also, a little TC skill boost.
- 6 INT for Premeditation / Cheap Shots feats, plus Psi slots and decent crafting.

Pump DEX for this build to lean into the improved crits from Ripper feat. High DEX will also help with boosting useful skills like Lockpicking and Traps (get a bit of Traps so you can at least spot them before you step on them).

Standard sword build with standouts:
- Lots of control via Frighten, Mental Breakdown, Enrage, etc.
- Defensive skills in Pseudo-Spatial Projection and Neurovisual Disruption.
- Offensive support in Bilocation with Premeditation feat.
- Bonus points for Psychosomatic Predation working well with swords.

Swords themselves can cover a few different bases. Shock and energy models are standard for dealing with targets with high mechanical resist. A few of the unique models let you cosplay as a highlander, a Jedi, or a Warhammer 40k space marine. Have fun with it.

Usual combat tactics apply and, as others have mentioned, will largely determine your success. Best of luck!

Thank you I was looking for something like this, I'll try it out soon
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Date Posted: Aug 26, 2023 @ 8:26am
Posts: 19