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In other words, use everything the game makes available to you. Everything has a strength and everything has a weakness.
Dogs swarm you and take you out. But they don't have any ranged attacks. So, keep them away from you.
Again if I remember correctly missing shots is because tackles reduce strength, and ars have pretty high strength requirements, so just in case have melee weapon or a pistol.
@OP: People can help more if you post your stats/build, plus equips you're using. Depot A's difficulty spike is essentially the game challenging your build, and if you can't make it through there, the rest of the game will be a nightmare.
molotov is really the key to early game, and a solid option throughout the whole game honestly, on normal difficulty I honestly fail to see how it is possible to distribute your skill points in a way in which you can't beat depot a, especially with guns, and any throwing skill
energy weapons truly take off when you get all the critical hit damage boosting perks, point shot, high technicalities, power management, which I've gathered is somewhere around level 16 at least for my character, you will be leveling so fast that by going into crafting heavily before that, 1 you don't have the money for the components, 2 the components will level with you so there is no point in making one when it will be outclassed when you clear the next room, 3 other skills like throwing and guns will be more useful than electronics at depot a
this is my analysis based on my 2nd playthrough on normal first energy weapon playthrough, but I suppose it could be different on higher difficulties based on things I'm not aware of
MP6 outperforms a Junkyard-level random loot epistol only if you don't take pistol and epistol feats before coming for the drill part. HT scaling alone ensures that per-shot damage is much higher.
High technicalities really isn't what makes an epistol build perform it's critical power and amplified
I'm curious what level of min maxing can make a 50 quality epistol outperform the mp6 at level 8 and also, is it really worth it
I think my int at depot a was 9, and dex maybe 7, I honestly don't like pure min max characters because I don't think they're ideal, and I leave myself room to maneuver, for me mp6 was just better, even a standard 5mm pistol at that point because there was no shortage of ammo