Underrail

Underrail

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Disappointing things you would like to see changed
Protectorate dreadnoughts are for some reason immune to though control, despite being piloted by a human. I think it should work the same way jet skis do and instead of targeting the vehicle you target the man inside. Would this trivialize the threat they pose? Yes, but they are hardly common enemies and most enemies have extreme weaknesses.

Cut throat shouldn't just be limited to humanoids and should effect any non insect organic. Would also be nice if it could be used on stunned enemies, I see no reason it shouldn't work on stunned enemies if it works on incapacitated ones. You also don't have to be behind someone to cut their throat irl, so the requirement to be behind them is a bit silly.
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Showing 31-45 of 71 comments
Zeem Mar 25, 2023 @ 4:33am 
Originally posted by GRVTSFat Bastard:
Originally posted by Serendipitous:
That is completely on you then.

They are not awfully designed because they achieve stated goals of the design. Just because you personally don't like those goals doesn't mean that design is bad.

The design is bad.
It's not intended for blind runs.
Originally posted by Zeem:
Originally posted by GRVTSFat Bastard:

The design is bad.
It's not intended for blind runs.

It literally does not matter. Even if it were not a blind run I still would hate doing this, and that's why I say it was poorly designed. It's just a bad area in an overall good game.
Zeem Mar 26, 2023 @ 12:36am 
Originally posted by GRVTSFat Bastard:
Originally posted by Zeem:
It's not intended for blind runs.

It literally does not matter. Even if it were not a blind run I still would hate doing this, and that's why I say it was poorly designed. It's just a bad area in an overall good game.
How would you know? You locked yourself in the corner because you came in unprepared and assumed an optional puzzle is necessary to finish the game.
King Fossil Mar 28, 2023 @ 6:22am 
Originally posted by King Fossil:
It's possible to avoid ever getting Eye if you run fast enough. I tested one time. You have to have the right equipment and know where you're going but it is possible. Can't get the mutagens since you don't have time to loot though.
Did it again, posting proof. Not a single tchortling icon on that map.
https://steamcommunity.com/sharedfiles/filedetails/?id=2953888383
https://steamcommunity.com/sharedfiles/filedetails/?id=2953888408
Move fast, kill fast. That's my motto.
[GRVTS]Fat Bastard Mar 28, 2023 @ 11:37am 
Originally posted by Zeem:
Originally posted by GRVTSFat Bastard:

It literally does not matter. Even if it were not a blind run I still would hate doing this, and that's why I say it was poorly designed. It's just a bad area in an overall good game.
How would you know? You locked yourself in the corner because you came in unprepared and assumed an optional puzzle is necessary to finish the game.

I didn't lock myself into ♥♥♥♥. After calming down I went back to before I cheated to kill tchort, and I got all the mutagens again, made exitus-1 and walked my ass to the storage area to get some C4. I've destroyed all four mutagen tanks, and now all I have to do is kill tchort.

It is necessary for me. There are infinite spawning tchortlings in the bossfight, and this includes scanners who are my nemesis because I didn't put points into Will or Thought Control because I don't like the psychic abilities.

It is a terribly designed area of the game. Terribly designed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2953983574

Here is a screenshot of me getting the sequence formula. I know I can do it obviously, and I found out that the tchortlings need like 3 seconds to start walking back to their hole.


https://steamcommunity.com/sharedfiles/filedetails/?id=2954110102

I lured all the adds to one corner by blowing this mutagen tank last.


https://steamcommunity.com/sharedfiles/filedetails/?id=2954110239

Killed Tchort after I managed to keep the adds from showing up. I do not believe the exitus 1 compound is optional in my case as I couldn't have done this with all the tentacles attacking me.

Again. This is the most ♥♥♥♥ area of the entire game. I stand by that.


Originally posted by Zeem:
Originally posted by GRVTSFat Bastard:

It literally does not matter. Even if it were not a blind run I still would hate doing this, and that's why I say it was poorly designed. It's just a bad area in an overall good game.
How would you know?

How do I know I would hate it every time I do it? Because I hate it, and I'm doing it right now. Even though I've done it all correctly after cooling off, I can still say I hate it.
Last edited by [GRVTS]Fat Bastard; Mar 28, 2023 @ 2:23pm
Zeem Mar 28, 2023 @ 10:46pm 
Originally posted by GRVTSFat Bastard:
Originally posted by Zeem:
How would you know? You locked yourself in the corner because you came in unprepared and assumed an optional puzzle is necessary to finish the game.

I didn't lock myself into ♥♥♥♥. After calming down I went back to before I cheated to kill tchort, and I got all the mutagens again, made exitus-1 and walked my ass to the storage area to get some C4. I've destroyed all four mutagen tanks, and now all I have to do is kill tchort.

It is necessary for me. There are infinite spawning tchortlings in the bossfight, and this includes scanners who are my nemesis because I didn't put points into Will or Thought Control because I don't like the psychic abilities.

It is a terribly designed area of the game. Terribly designed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2953983574

Here is a screenshot of me getting the sequence formula. I know I can do it obviously, and I found out that the tchortlings need like 3 seconds to start walking back to their hole.


https://steamcommunity.com/sharedfiles/filedetails/?id=2954110102

I lured all the adds to one corner by blowing this mutagen tank last.


https://steamcommunity.com/sharedfiles/filedetails/?id=2954110239

Killed Tchort after I managed to keep the adds from showing up. I do not believe the exitus 1 compound is optional in my case as I couldn't have done this with all the tentacles attacking me.

Again. This is the most ♥♥♥♥ area of the entire game. I stand by that.


Originally posted by Zeem:
How would you know?

How do I know I would hate it every time I do it? Because I hate it, and I'm doing it right now. Even though I've done it all correctly after cooling off, I can still say I hate it.
So you were talking about the boss fight itself? Because it is a decent boss fight, especially considering all the different strategies that can be leveraged in it. With a stealthy sniper you could just sneak past the tchortlings and TNT or shoot up the mutagen tanks to slow the tentacle respawn and eye regen. Or if your alpha strike capability is good enough you can just walk up to the eye and nuke it in one or two turns - entirely possible with a sniper rifle.
Originally posted by Zeem:
Originally posted by GRVTSFat Bastard:

I didn't lock myself into ♥♥♥♥. After calming down I went back to before I cheated to kill tchort, and I got all the mutagens again, made exitus-1 and walked my ass to the storage area to get some C4. I've destroyed all four mutagen tanks, and now all I have to do is kill tchort.

It is necessary for me. There are infinite spawning tchortlings in the bossfight, and this includes scanners who are my nemesis because I didn't put points into Will or Thought Control because I don't like the psychic abilities.

It is a terribly designed area of the game. Terribly designed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2953983574

Here is a screenshot of me getting the sequence formula. I know I can do it obviously, and I found out that the tchortlings need like 3 seconds to start walking back to their hole.


https://steamcommunity.com/sharedfiles/filedetails/?id=2954110102

I lured all the adds to one corner by blowing this mutagen tank last.


https://steamcommunity.com/sharedfiles/filedetails/?id=2954110239

Killed Tchort after I managed to keep the adds from showing up. I do not believe the exitus 1 compound is optional in my case as I couldn't have done this with all the tentacles attacking me.

Again. This is the most ♥♥♥♥ area of the entire game. I stand by that.




How do I know I would hate it every time I do it? Because I hate it, and I'm doing it right now. Even though I've done it all correctly after cooling off, I can still say I hate it.
So you were talking about the boss fight itself? Because it is a decent boss fight, especially considering all the different strategies that can be leveraged in it. With a stealthy sniper you could just sneak past the tchortlings and TNT or shoot up the mutagen tanks to slow the tentacle respawn and eye regen. Or if your alpha strike capability is good enough you can just walk up to the eye and nuke it in one or two turns - entirely possible with a sniper rifle.

No. I was talking about the whole hollow earth complex, but the boss is kinda ♥♥♥♥♥♥ too with infinite spawning tchortlings. The process of getting to the boss and making it a reasonable fight instead of a nightmare is the worst part.

Edit: I have no idea how you'd nuke it in one or two turns. I've focused my build around crits, and even with the best reaper I can make at this point he didn't even take more than 1k damage, but maybe I'm using the wrong bullets. I use W2C.

Well it isn't the best reaper I can make, but the best one I had at the time.
Last edited by [GRVTS]Fat Bastard; Mar 29, 2023 @ 6:24am
King Fossil Mar 29, 2023 @ 7:48am 
Originally posted by GRVTSFat Bastard:
Well it isn't the best reaper I can make, but the best one I had at the time.
I noticed in that screenshot you posted a while ago that you weren't using smart modules on your rifles. That's an easy way to get a lot more damage on snipe/aimed shot for essentially free.
Can't comment on your build because I don't know it, but smart modules are an obvious thing.
Originally posted by King Fossil:
Originally posted by GRVTSFat Bastard:
Well it isn't the best reaper I can make, but the best one I had at the time.
I noticed in that screenshot you posted a while ago that you weren't using smart modules on your rifles. That's an easy way to get a lot more damage on snipe/aimed shot for essentially free.
Can't comment on your build because I don't know it, but smart modules are an obvious thing.

Yeah. For a long time I was under the impression that it'd replace the scope, and the anatomically aware scope is too good to replace.

https://steamcommunity.com/sharedfiles/filedetails/?id=2954427823

https://steamcommunity.com/sharedfiles/filedetails/?id=2954428020

This should be sufficient information on my build. The only two skills I maxed on every level up were Stealth and Guns, and I use a regenerative riot overcoat, seeker goggles with +18% chance to crit and I have about 42% chance to crit without focus stims. 0 points into psychic skills, and I've invested a lot into mechanics, electronics and tailoring.
Last edited by [GRVTS]Fat Bastard; Mar 29, 2023 @ 8:24am
Zeem Mar 29, 2023 @ 11:35am 
Originally posted by GRVTSFat Bastard:
Originally posted by King Fossil:
I noticed in that screenshot you posted a while ago that you weren't using smart modules on your rifles. That's an easy way to get a lot more damage on snipe/aimed shot for essentially free.
Can't comment on your build because I don't know it, but smart modules are an obvious thing.

Yeah. For a long time I was under the impression that it'd replace the scope, and the anatomically aware scope is too good to replace.

https://steamcommunity.com/sharedfiles/filedetails/?id=2954427823

https://steamcommunity.com/sharedfiles/filedetails/?id=2954428020

This should be sufficient information on my build. The only two skills I maxed on every level up were Stealth and Guns, and I use a regenerative riot overcoat, seeker goggles with +18% chance to crit and I have about 42% chance to crit without focus stims. 0 points into psychic skills, and I've invested a lot into mechanics, electronics and tailoring.
Smart module is not a scope, it is a separate part. If you're a sneaky crit build you should've used infused rathound leather overcoat for increased crit chance. There's basically no reason to use anything but smart rapid 7.62 Spearhead with AA scope and a similar Corsair in 12.7.
Mind posting your you gear and gun stats along with feats?
[GRVTS]Fat Bastard Mar 29, 2023 @ 11:37am 
Originally posted by Zeem:
Originally posted by GRVTSFat Bastard:

Yeah. For a long time I was under the impression that it'd replace the scope, and the anatomically aware scope is too good to replace.

https://steamcommunity.com/sharedfiles/filedetails/?id=2954427823

https://steamcommunity.com/sharedfiles/filedetails/?id=2954428020

This should be sufficient information on my build. The only two skills I maxed on every level up were Stealth and Guns, and I use a regenerative riot overcoat, seeker goggles with +18% chance to crit and I have about 42% chance to crit without focus stims. 0 points into psychic skills, and I've invested a lot into mechanics, electronics and tailoring.
Smart module is not a scope, it is a separate part. If you're a sneaky crit build you should've used infused rathound leather overcoat for increased crit chance. There's basically no reason to use anything but smart rapid 7.62 Spearhead with AA scope and a similar Corsair in 12.7.
Mind posting your you gear and gun stats along with feats?

Bro. I've forgotten what infusion is from when I first heard of it. I think I've already said that this is my first time ever going past Phreak in both normal difficulty and dominating. I usually lost interest.

https://steamcommunity.com/sharedfiles/filedetails/?id=2954520236

https://steamcommunity.com/sharedfiles/filedetails/?id=2954520267

https://steamcommunity.com/sharedfiles/filedetails/?id=2954520316

https://steamcommunity.com/sharedfiles/filedetails/?id=2954520349

https://steamcommunity.com/sharedfiles/filedetails/?id=2954520424

I made a really stupid choice early on to take kneecap shot. I'm not happy about it, but wcyd. I don't regret any of my other perk choices though.

My reaper has a bipod on it, but obviously it should be a smart module. Again I was being stupid obviously, but at the time I was thinking smart module replaces scope. Because it looks like a sight you'd put on a gun.

Edit: I also value the barrel retractor quite a bit, so if I were to make a smart module spearhead I'd skip the rapid reload tbh.
Last edited by [GRVTS]Fat Bastard; Mar 29, 2023 @ 11:44am
Voroff Mar 29, 2023 @ 1:53pm 
Originally posted by GRVTSFat Bastard:
My reaper has a bipod on it, but obviously it should be a smart module. Again I was being stupid obviously, but at the time I was thinking smart module replaces scope. Because it looks like a sight you'd put on a gun.
That's not being stupid, it's "not using all options the game gives me". You COULD have tried it in the crafting screen, but : whatever, now you know. Anywayyyyy ... what if we switched to your original "other" topic about "DC is bad", or create a new one for "more help and tips and tricks", because we are squatting this one for far too long.

Just a last thing as i'm here :
Originally posted by GRVTSFat Bastard:
It is necessary for me. There are infinite spawning tchortlings in the bossfight, and this includes scanners who are my nemesis because I didn't put points into Will or Thought Control because I don't like the psychic abilities.

It is a terribly designed area of the game. Terribly designed.
Again. This is the most ♥♥♥♥ area of the entire game. I stand by that.
Well, as i stated in here, i can only applause the commitment required from a player and given from the dev. The old AD&D formula of "door, monster, treasure" in a "final dungeon" of extra size is brilliantly aplied, with the added "i cant go back, so i must live of the land". In a final exam sort of things. You just wont have any other dev going this mental gymnasitc. That's ... ok not to like playing it.

But you may have noticed, you can have good armors but you wont be invicible, as damages sources are always varied. Some logic with the spawlings types, the boss and all : you are not meant to easily cheeze this part of the game (even if an old veteran will clean that up without even encountering ONE tchortaspawnlingthingamagig). In "normal" situation you already have to dodge/tank lighting, grenades, flames, psy-magic, etc ... with SOME thing that will penetrate your defenses.
So, A) if you DID have get WILL 10+, your worries wont have been the scanner - but the two other types o'spawns, B) how do you deal with numerous ennemies that can each, let's say, stun you ? (pack of lunatics with flashbangs, anyone ?)
Response : by being out of sight - even at the end of their turn. "Just do the same" with scanners ... it's not like there arent debris and walls absolutely EVERYWHERE :D
END for me here :p
Originally posted by Voroff:
Originally posted by GRVTSFat Bastard:
My reaper has a bipod on it, but obviously it should be a smart module. Again I was being stupid obviously, but at the time I was thinking smart module replaces scope. Because it looks like a sight you'd put on a gun.
That's not being stupid, it's "not using all options the game gives me". You COULD have tried it in the crafting screen, but : whatever, now you know. Anywayyyyy ... what if we switched to your original "other" topic about "DC is bad", or create a new one for "more help and tips and tricks", because we are squatting this one for far too long.

Just a last thing as i'm here :
Originally posted by GRVTSFat Bastard:
It is necessary for me. There are infinite spawning tchortlings in the bossfight, and this includes scanners who are my nemesis because I didn't put points into Will or Thought Control because I don't like the psychic abilities.

It is a terribly designed area of the game. Terribly designed.
Again. This is the most ♥♥♥♥ area of the entire game. I stand by that.
Well, as i stated in here, i can only applause the commitment required from a player and given from the dev. The old AD&D formula of "door, monster, treasure" in a "final dungeon" of extra size is brilliantly aplied, with the added "i cant go back, so i must live of the land". In a final exam sort of things. You just wont have any other dev going this mental gymnasitc. That's ... ok not to like playing it.

But you may have noticed, you can have good armors but you wont be invicible, as damages sources are always varied. Some logic with the spawlings types, the boss and all : you are not meant to easily cheeze this part of the game (even if an old veteran will clean that up without even encountering ONE tchortaspawnlingthingamagig). In "normal" situation you already have to dodge/tank lighting, grenades, flames, psy-magic, etc ... with SOME thing that will penetrate your defenses.
So, A) if you DID have get WILL 10+, your worries wont have been the scanner - but the two other types o'spawns, B) how do you deal with numerous ennemies that can each, let's say, stun you ? (pack of lunatics with flashbangs, anyone ?)
Response : by being out of sight - even at the end of their turn. "Just do the same" with scanners ... it's not like there arent debris and walls absolutely EVERYWHERE :D
END for me here :p

You are forgetting that scanners have the projection ability which makes them literally impossible to kill for me if I don't kill them before the start of combat. Anyways I think it's a horribly designed area regardless of how anyone else here feels on the topic. I'm glad some of you like it, but I'm firmly on the side of the fence that says infinitely re spawning enemies is bad design... Well outside of an ARPG I guess.

Underrail is more of a tactical game, and I can't think of many tactics for tchortlings other than to avoid them at all costs. I don't really appreciate when a game just flips the board on me like that.

Also it is me being stupid because it was an option I was unaware of until I actually tried putting it on a gun. It just never registered to me that it wasn't a scope equivalent.
Voroff Mar 29, 2023 @ 3:50pm 
Originally posted by Voroff:
So, A) if you DID have get WILL 10+, your worries wont have been the scanner - but the two other types o'spawns
Originally posted by GRVTSFat Bastard:
You are forgetting that scanners have the projection ability which makes them literally impossible to kill for me
... Le sigh. *AGAIN, your type of fighting is/will be countered by some thing, every time. Get used to it.
Yes, now you, as a sniper, have trouble with scanners. Bravo, you got the point. Now, if you were a psyker, IF YOU WERE A PSYKER, scanner will not be a bother anymore, IF YOU WERE A PSYKER, then something else would be the bother.



Now, again ²
Originally posted by Voroff:
Originally posted by GRVTSFat Anywayyyyy ... what if we switched to your original "other" topic about "DC is bad", or create a new one for "more help and tips and tricks", because we are squatting this one for far too long. [/quote:
I am used to it. I was saying the counter you brought up does not matter against scanners, so why would you even bother mentioning it to me?

I'm not complaining about being countered. You're arguing with me over nothing.

♥♥♥♥♥♥♥♥. You've somehow made it extremely frustrating to quote your post. We wouldn't even be on this current topic if you weren't intent on telling me basic ♥♥♥♥ like my build not being capable of everything.
Last edited by [GRVTS]Fat Bastard; Mar 29, 2023 @ 3:59pm
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Date Posted: Feb 9, 2023 @ 8:20am
Posts: 71