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Why didn't you dump Perception and Strength? The former gives zero benefits to melee builds and the latter only marginally improves knife damage. Ideally you'd want to max out Dexterity, since it gives you more crit chance (which knives absolutely rely on), lowers AP cost of your attacks (since knives are considered light weapons) and improves your melee skill scaling.
The lack of actual attack feats is the biggest problem here. Expose Weakness is pretty much mandatory on any melee weapon outside of sledges and sometimes spears, Taste For Blood is a massive multiplier for your damage and Fancy Footwork allows you to retreat behind cover after attacking a target - a must for a Constitution and high Agility type of character.
3 STR, PER, CON . Useless stats for you, dump them.
5 Will for Reaper perc
6 Int for Weaponsmith, Cheap shots and premeditation
10 AGI for Blitz and MP
10 Dex and max dex .
Start with Expertise and Recklessness , then add Opportunist and work toward mobility percs. Skip Cripling strike and Cut-troath they are not worth the effort.
I used temporal manipulation+Trought control as PSI support . Initialy, with 10 Agi i wanted to add doge/eva for build, but ended up point starved so skipped them.
Strength will let you wear serrated metal armor - with it you rack up Taste for Blood and Infected Wounds stacks much faster. Also high quality super steel armor with sturdy vest will let you survive things you shouldnt, even as a conlet, even without additional plates.
When it comes to heavy armor - your choices are either leather or metal. Keep in mind that you can reduce armor penalty with perks and maintain some degree of evasion/dodge. Needless to say, you need CON to make any use from heavy armor. Ideally 10.
Metal provides best protection possible against mechanical attacks and decent protection against energy and heat, but its very heavy and needs at least 8 strength to be worn. Metal armor has the potential of making you almost immune to physical damage, but dont except to run anywhere. Metal armor also can mount spikes or serrated blades that aid you in melee combat.
Good leather armor does not exist until mid game. Best leather armor requires you going into DLC areas - end game basically. Its not as protective as metal but its much lighter and anyone can wear it. Certain leather armors can be almost as heavy and protective as metal while not having any strength requirements - its more like a bone armor at this point.
Generaly tincans feel nice and safe against crawlers/burrowers/light weapons stuff like this but once big guns and psy get intro action your armor mean nothing.
Doge boys can ignore most ranged dmg, but once psy come in play you can`t doge. And a unlucky hit from sledgehammer would kill you for sure.
Pseudo-spacial projection can turn any character intro some sort of doge if you invest in trough control, have a innervation slot for it and AP/mana to cost it in first place.