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Yet, devs may have their opinion on this. Do not forget, its not some anime, so things like this is tend to happen, to prove that not everything revolves around MC, and you unable to change things as you like.
But as I see it - i want something more out of this quest. For example - some twist in Core factions part of story - like... why not two-timing (you switch side from JKK to CT, and then as punishment Vivan Young get killed) or taking care of any evidence of Vivian being a spy, or anything else like making her leave Core city? Even faking her death or killing her by hands of MC is compromise I can get. So if you read it, developers, you got an idea(if you didn't already).
Knowing less is better in the world of JKK
It's the not-so-good-ones that push for resolution even if it half-baked.
That said the core problem is more that there's so few attaching characters.
I think it's more of a cruel joke than anything else by the writer.
(Though it did make me unhappy to see. Though I am kind of certain that Styg wanted a bit of clean fun by not giving players a shred of 'payoff') in a way maintaining the sanctity of the real thing.
And that is noble in it's own way. Cruel as it maybe.
Nah, it's not 'noble' at all. You are right, it can be good to leave things 'unresolved', but that's not the case here, because here the player has license to actually pursue the issue themselves. This is the big difference between video games and books, and can create a huge disconnect when that license is taken away by unresolved plot threads.
Adding insult to injury is the fact that many quests have multiple ways to solve them, and if someone actually chose to take up Vivian's cause, it could have easily led to say, finding Cornell, as they could have been involved with Vivians murder, or loosely connected in the espionage plot in some way. It's not that the plot thread is 'unresolved', it's that there are multiple ways it could have been resolved, and simply wasn't.
As for the emotional weight, let me put it to you this way. I'm not upset that Vivian died. If you really read into her backstory, and do some of your own investigating, you discover she really wasn't that good of a person. The reason I'm upset is because the entire thing was just left hanging, with the OPTION of pursuit in the dialogue tree, with no actual way to pursue it. That's why this is lazy, and not some brilliant writing decision.
You got a cold shower, and that was played as intended i think. It made you react, yes, for starters.
"That said the core problem is more that there's so few attaching characters."
I'd rather my Stalker shadow of chernobyl game without a JarJarBinks-like being. Serious atmosphere game need a little bit of gravitas.
Reading comprehension is obviously not your strong suit. I stated pretty clearly that my issues had nothing to do with trying to prevent her death, or somehow breaking the game to 'save' her. I said, and will say once again, that the OPTION to pursue the case was given, and had no followup. I suppose I could just go around and kill all of JKK, but that wouldn't actually accomplish anything, and I wouldn't be able to find the Acid Hunters. If the developer didn't want to continue the plot thread, it would have been easy enough just to put her body in the sewer to find, (like they do with the Core operative) or have her leave the player a note if she got away. The fact that the developer does do this with another NPC on the main quest line just makes me roll my eyes even more when people keep defending this decision.