Underrail

Underrail

檢視統計資料:
Zunymitshu 2022 年 7 月 10 日 下午 11:28
best melee build for dominating?
Im trying spear out and its going pretty well so far.
< >
目前顯示第 1-15 則留言,共 21
progad 2022 年 7 月 11 日 上午 10:31 
I tried a spear. It is completely incomprehensible how to defeat groups of several enemies in one turn. Then you need to receive damage (investment 9+ in construction). This results in even less damage and creates a vicious cycle.
happybjorn 2022 年 7 月 11 日 下午 2:16 
I'm partial to sledge hammer (psi hybrid and metal armor). Really though, there are lots of good melee builds and which is best would mostly come down to preference.
Zunymitshu 2022 年 7 月 11 日 下午 3:57 
引用自 progad
I tried a spear. It is completely incomprehensible how to defeat groups of several enemies in one turn. Then you need to receive damage (investment 9+ in construction). This results in even less damage and creates a vicious cycle.
I was making use of corners and chokepoints with the spear, sometimes leaving the 'weaker' enemy as the lead character was helping so I'd walk 1 move over and use the increased range to poke the bigger guy down then go back to position where the 'small' guy blocked the bigger stuff from getting to me.
happybjorn 2022 年 7 月 11 日 下午 4:29 
If you're looking for builds I'd recommend the official forum, where you can find fun stuff like this one (from KnifeGaf): https://underrail.info/build/?Hg4GBgYDBQYAagDCoAAASwA0VgBkawA4WgAAwqAjAMKgTSs5PyYNwpQGCipLPETCrEUkwrZ8UOKdjQriorUC4qeCAuKnvgHfvw
legalize nuclear bombs 2022 年 7 月 11 日 下午 4:36 
ive done 2 sword, 2 sledge and 1 spear build on dominating so far, beat the game with three of the. All of them are quite strong

I'd say sword has the highest damage potential, as well as highest risk involved since youre banking so many damage buffs on not-missing flurry. Playing with TM for cooldowns is basically mandatory unless you like spending turns doing nothing bc you missed a 95% flurry hit off the rip. If you dont mind having to smash F9 a little more often then other weapons types, then a flurry specialized sword build is the easiest melee build to clear rooms with in the game.

Sledge does really consistent damage and is very feat lax (only one you really need regardless of build is probably pummel), making them very easy to build; getting the rare 2k damage crit smash is nice too. Not much to say about them. Probably the best melee weapon if you wanna go tanky.

Spears are fun, and have the most interesting cooldown skills out of all melee weapons imo. Impale is a huge early game spike in damage, and scales well since you can just stack crit damage from cheap shots and use a tungsten spear for one shotting stuff early. Spear throw is unreliable af even with high throwing, but it does insane damage if you can land it and is really funny to use with thermo destabilization. And sweep with an electro spear can do some nice aoe, esp in high density zones like in native areas.
King Fossil 2022 年 7 月 12 日 上午 7:40 
引用自 gh0stwizard
Sorry to interrupt. Is it a joke? Pummel is worst of any feats in whole game. 1) it can miss 2) you may miss even vs stunned/off-balanced/incapacitated targets. So, pummel does 50% less dmg, cost like hammer, can miss. It's better to use a taser, flashbang, throwing net, etc, than this piece of ****. There are only 3 feats for sledge: 1) Super Slam, with enough CON and high levels it's grants 100+ bonus dmg, and this attack can crit. 2) Heavyweight 3) Bone Breaker on DOM only, on lower diff. all victims die before this feat triggers.

Edit: Instead of Pummel, much better take Dirty Kick. Awesome dmg + stun up to 2 turns.
Pummel gives you a 10 AP (or less with spec!) sledgehammer attack. Your post is irrelevant in the face of 10 AP sledgehammer attack.
Serendipitous 2022 年 7 月 12 日 上午 8:27 
引用自 gh0stwizard
Sorry to interrupt. Is it a joke? Pummel is worst of any feats in whole game.
It's one of the best feats for sledges. Half damage for half AP is a good deal, especially since only physical damage from the hammer itself is halved, but any on hit effects like from electroshock or blasting caps are dealing full damage. The other side is your typical ap expenses as hammerer. With lifting belt your regular hammer needs 20 AP to swing, meaning that in 50 to 70 (with adrenaline) AP frame you deal 2-3 hits and left with 10 AP - exactly what it requires to use Pummel. It's pure additional damage at the cost of one feat, it's very good and it also has additional effect of reducing dodge on target which is quite useful in some cases. And if you don't understand how useful 0 AP is in this game, it's your problem.

So, why it's better than a grenade

Because grenade will make you loose one attack, it's 15 AP. Pummel ADDS an attack. Grenade REPLACES it. But i guess addition and subtraction operations over 2-digit numbers is beyond your intellectual capacity.

Taser is good and 10 AP, but it has a long CD. Pummel too has CD, which means that you can use both in the frame of one combat, they are not mutually exclusive and they do different things.

So no, the only joke here is you.
Voroff 2022 年 7 月 12 日 上午 10:00 
引用自 gh0stwizard
8. With DEX 7 + Lifting belt, sledge attack costs 18 AP, which is enough 3 x 18 + 15 = 69 AP. You're noob.
Well, nice tantrum thrown over there. All sentences finishing by noob, are you salty ?

but for your culculus matters, TiChronme Sledge cost 22 AP to swing, lifting belt reduces that by five, that does not equal to 18; but from where is that Dexterity number for ?
legalize nuclear bombs 2022 年 7 月 12 日 上午 11:47 
引用自 gh0stwizard
引用自 carashi
Because grenade will make you loose one attack, it's 15 AP. Pummel ADDS an attack. Grenade REPLACES it. But i guess addition and subtraction operations over 2-digit numbers is beyond your intellectual capacity.
Replace the crap attack, fixed. Or you want to say that Pummel is better than Plasma Grenade III?
引用自 carashi
So no, the only joke here is you.
Idk where you've learn and who teach you, seems to me, complete noobs.
0. off-balance don't prevent moving and attaking, you're noob.
1. Flashbang Incapacitates targets up to 2 turns, which is better, you're noob.
2. Throwing net cost 10 AP and immobilize targets up to 2 turns. Which is better, than off balance, you're noob.
3. Telekinetic punch costs 10 AP with Tranquility feat, you're noob.
4. Even Yell is better, than Pummel, it costs 0 AP, you're noob.
5. You even did not mentioned first Super Slam feat, you're noob.
6. You even did not mentioned first Bone Breaker feat, you're noob.
7. You even did not mentioned first Dirty Kick feat, you're noob.
8. With DEX 7 + Lifting belt, sledge attack costs 18 AP, which is enough 3 x 18 + 15 = 69 AP. You're noob.

lol stay angry
King Fossil 2022 年 7 月 12 日 下午 6:07 
引用自 gh0stwizard
8. With DEX 7 + Lifting belt, sledge attack costs 18 AP, which is enough 3 x 18 + 15 = 69 AP. You're noob.
this guy thinks he's an expert but he doesn't even realise that dexterity doesn't lower hammer ap cost
Serendipitous 2022 年 7 月 12 日 下午 8:48 
引用自 gh0stwizard
8. With DEX 7 + Lifting belt, sledge attack costs 18 AP, which is enough 3 x 18 + 15 = 69 AP. You're noob.
Have you even played the game?
Serendipitous 2022 年 7 月 13 日 上午 6:07 
引用自 gh0stwizard
You're right. My mistake. Anyway how exactly pummel is ideally fits in last free 10 AP? I gave enough examples where there are more than 10 AP free exists. May be I should show you math with tabi boots?
You showed plenty of math (and salt) already.
King Fossil 2022 年 7 月 13 日 上午 6:26 
引用自 gh0stwizard
You're right. My mistake. Anyway how exactly pummel is ideally fits in last free 10 AP? I gave enough examples where there are more than 10 AP free exists. May be I should show you math with tabi boots?

Play with your amazing and best of the best feats of all time Pummel and have fun. Nobody cares.
I don't think anyone cares about your ideas, sorry. Before this thread you didn't know pummel had lower AP cost, you didn't know titanium hammers had lower AP cost, and you didn't know that dexterity doesn't help hammers. It's pretty obvious you've never played a hammer build. There's no point taking build/strategy advice from someone who doesn't know what they're doing.
Brother 2022 年 7 月 14 日 上午 9:57 
Knives are one of the best builds. You can easily hit over 1.1k damage with crits, and with max dex you can get knives down to 5 AP and over a 50% crit rate. Note: That is with focus stim but I inferred OP utilized it
最後修改者:Brother; 2022 年 7 月 14 日 下午 1:42
Virgil 2022 年 7 月 14 日 下午 1:30 
I love my hammer builds, and I always manage to find Pummel to be quite useful. On paper it doesn't look like much, but that 0 AP attack with a 10% chance to stun and 50% chance to Daze (with Quake, which I usually end up using for a decent while - but any on-hit weapon effect works) every 3 turns is a lot more dependable than it sounds. If it crits, it'll end up doing respectable damage even with the penalty, especially if you're using Critical Power and Heavyweight with metal armor on.

High strength, high con metal armor sledge man does indeed enjoy the spectacle of a well placed Pummel knocking the bad guys so hard it makes them pregnant. Granted I've not played very far on Dominating, most of this playtime is on Hard mode, so take what I say with a grain of salt.
< >
目前顯示第 1-15 則留言,共 21
每頁顯示: 1530 50

張貼日期: 2022 年 7 月 10 日 下午 11:28
回覆: 21