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My thoughts, in no particular order:
- It's less about high-quality equipment and more about understanding the mechanics so that you bring the right equipment, even if it's pretty average in quality.
- { Ancient rathound leather armor + Insulating Foam Padding + Aluminised Cloth } was completely adequate.
- I'd argue that the "Aluminised Cloth" in your armor is actually MORE important than cold resistance/DT, as that allows you to stand in fire you created and take both no damage from fire (because Aluminised Cloth gives fire DT) and no damage from cold (because fire itself keeps the cryo gas away and constantly removes all stacks of cold-related debuffs).
- Thermodynamic Destabilization works on ice blocks just fine.
- Exothermic Aura = fire on demand + effective immunity to most cold effects for the duration. More convenient than Molotov Cocktails, too.
- I haven't seen any ghosts (outside of the boss itself). Might have something to do with the fact that I didn't kill any of the frozen animals/bots on the lower levels.
- The boss is largely trivialized by bringing a shield with really good low frequency shielding, as that simply deflects it's cryo shards away.
- Having "Doctor" feat tells you how to treat each "victim" in plain text. No guesswork required.
- "Shattered Will" is applied based on proximity to boss, rather than just the melee attacks.
- The final part forcing you OUT of combat mode means you can both recharge the shield and use bandage as much as you want.
- Yet another dungeon where psychosis psi builds are at an outright disadvantage, because most things you actually want to damage are immune to crits.
Not really, once you understand the mechanics. I'll agree this is probably the hardest dungeon in the game, but it's not super-hard per se.
The logic is explained with "Doctor" feat in plain text. "The north" specifically works because the victim is asking for fresh air, and north is where the balcony (leading to "fresh air") is. This also somewhat answers your other question about the balcony.
As I haven't even seen them, I'd venture a guess it's just whatever you've killed on the lowered levels. I guess bots have some kind of dim psychic presence as well. Not exactly uncommon in sci-fi.
Yep, i didnt mentionned it but aluminized everything overalls are the way to go. Still, infused bison armor + antigel padding are a good safety net, the cold DT itself is fun but overall if the debuff stacks ... and it stacks quick enoguht to be worried about molotov's cooldown.
Rage-inducing with the end of the boss fight when you have a whole map of ice blocks to clear. Even more if you're not melee, as you have to wait for the attack animation to end before starting a new one : with the right timming, your ranged chara can stay almost idle :)
Melee bashes as fast as you can clik on the other hand. And its far more efficient to have 4 melee weapons to swap than wasting 500 bullets on inanimate objects : "anyone willing to go into Ice Tower", consider putting 10 points into melee to raise the hit chance to the max and have a easier time manoeuvering around.
Yep, that why i brought 4 charged shields at the end (3 taken on some randos) : why recharge when you can hot-swap ? :D // Ho, ok, thanks.
With the second chara i didnt kill much (just what was in the way of loot, because the loot from the bodies was not worth the confrontation itself), and still got some wraith-bots homing to me to inflict me a single stack of debuff, in the higher levels of the tower. You may be right still, need more datas to confirm or infirm. There are unfrozen crawlers at the very entrance, isnt, do they count ?
Anyway, i'm taking every guess on why robot-ghosts : psionic influence, cold-induced madness, old shrooms that were not meant for eating, influence of "the brew", guilt about killing frozen animals/bots ... i'm taken anything that can make sense :D Except for "robots have a psychic presence, thanks" :p We're not talking about asimov's works, but industrial bots with flamethrowers for arms (for ... reasons) :p
I mean, why would robot-ghosts be any different from crawler-ghosts or spider-ghosts?
There is no real indication in the game that psionic phenomena can't interact with robots.
And neither there is any indication that those ghosts are not born from character's own subconscious mind (or something like that), which also wouldn't really treat "memories of robots" differently from "memories of spiders".
As for "robots having a psychic presence", I give you RimWorld lore.
I guess its hard because its completely optional and to evoke the feeling of dread a mountain climber might experience while his ressources dwindle and the way back becomes as lethal as the way ever further up.
The idea to make the cold itself the greatest enemy also adds to the atmosphere of it all.
It's not a huge deal either way since the ghosts don't really do much, but it's still something. If you want to farm the frozen animals it's pretty simple to clear the tower and then go back to the bottom levels to kill them anyway.
Ok, so robot-ghosts are somehow cannon xD