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Sadly I'm also a psychokinetic and metathermics psi character at the moment. So TC isn't really an option.
It does give me an idea though...
Fire. If I set them on fire, I can fear them. They'll run away and come out of the water.
Where there's pain, there's suffering.
Hmm, I could also use a stun to give myself a turn to get further away though. Which means they'd surface and not be able to reach me.
This is pretty good, I'm getting some ideas for how to better approach them despite there not really being a direct tool, haha.
You can at least distract them by throwing a low level nade or a Pyrokinesis, they'll come investigate the sound and you'll have s window of opportunity to either pass them or get a good alpha strike (with fire if you want) on a big cluster of ennemies, sea serpents included.
The fire doesn't really do any damage but the idea of the fear is to make them run and then they'll be unsubmerged and I can launch a cryokinetic orb between them which tends to one-shot them. Since I've got precognition I usually have enough for a few cryokinesis bolts too if they got lucky and survived the shrapnel.
It also means I could use a stunning skill like telekinetic punch or electrokinesis if one doesn't catch fire.