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But I have no experience using hammers and if crafted ones really could achieve the same "dmg per turn" maybe the change wasn't needed.
Was it needed? No Balors isn't even that good when you can just tichrome everything to death or use stun + tungsten for comparable damage and CC.
I always felt that Quake was the superior unique. It carried through mid game and you could craft excellent hammers before you could effectively wield Balor's. Quake is changed too now, so that will be interesting...
So i took the hammer, and had very good chances to hit, so i became my secondary weapon. To spice encouters and their resolve. To vary a bit. T'was better than spears to BLONK turrets and bots, and while no man survived a single thrust of the spear (energy-tipped) at the mid-end game, so no one survived a swing of the hammer too.
Where i want to go with this small rant, is that an expert spearman with all the feats and his weapon of choice was doing the very same BLONKS with an hammer no-feats. Just the belt-thingy to reduce AP cost, but that was ...whatever. That was on hard, on dom' there may be differences and egdes may count more for the resolution.
But Balor's Hammer was my sidearm :) T'was fun :p