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They're a nightmare to find and pretty much always get the first attack off when they enter combat, but afterwards you have a lot of opportunity to find them assuming you're not struggling with movement points because of your armour penalty. Flares help, but so does intelligent use of bear traps and caltrops, especially in bottlenecks...there's always bottlenecks when Crawlers are around. Also doors. It's a scary prospect to close a door on a small room with a Death Crawler inside with you, but it will screw up its range of motion and let you get hits in...unless they can teleport outside of the room somehow, anyway.
Also consider Night Vision Goggles with Smart Vision or whatever, the stuff that bumps up your detection.
It's a little sad that usually you require meta-gaming to survive most encounters with them, but they're really easy to handle if you use the above stuff.
Styg is evil. Giving them HP regen and insane stealth capability, and an AI that pretty much focuses on hiding until it can attack you with impunity.,pure evil. Scary looking things too, going up into the cavern roof like that. Ack. I'm amazed I haven't encountered any inside Ventilation Shafts, after finding some Rathounds early on. I keep expecting it but thus far nothing. I guess I should be thankful for that.
huahuhua tks man!
If there are a bunch of crawlers in the one area you might need to put down multiple layers of bear traps to catch them all, but hey, it's not like they cost much.
Also, don't dismiss just sneaking through their areas. Red dream mushrooms are an (almost) sure sign that there are crawlers around!
Also, yes, they are pretty stupid when it comes to traps. Often walking right on it, despite the fact that they probably noticed it (they have insanely high detection).
If you have very high initiative (like in ~35-40), you can walk around bumping them out of stealth and killing them by wining initiative and striking first.
Red mushrooms are good sign too.