Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have super high accuracy and can consistently hit Flurry with Swords, you will vastly outdps the Spear build. Spears have skills that synergize with blocking melee damage as well as a pretty useful Throwing move, but you won't be quite as murderblender as a high accuracy Flurry machine.
However, even with max acc (95%) you will not always hit, and in that case, the Sword build better hope it has enough defense to survive the incoming hurt...
Spears on the other hand are below average melee weapons as far as stats go with very poor customization/crafting options but have amazing abilities, impale is great for melee because of cheap shots and spear throw is extremely powerful for many reasons but it's very high maintenance.
First you need to be leveling both melee and throwing, then you need a lot of mobility to run around throwing and picking up spears and your build is absolutely MAD as hell, you need STR for requirements and damage, you need DEX for throw accuracy and requirements, you need agility for mobility and requirements.
In exchange you get an ability that, with specialization, does up to 480% weapon damage, is a ranged attack that is treated as melee which means it benefits from melee feats, hello Cheap Shots, has 1 turn cooldown and costs 10 AP which is a pittance.
Combo it with temporal cooldown reduction and you can use it twice in a single turn for up to 960% weapon damage for 25 AP, and it can crit.
Not really. Most of the mobility will come from tabis and feats like Sprint (maxed on specs it's very powerful and useful to almost any melee)
Dex you need just high enough for feat requirements (meaning 6). You don't need 10 to get a lot of usefulness from Spear Throw. I would guess that most of it's usefulness would come by finishing THAT ONE enemy lurking behind melee (like PSI or crossbow) and continue to fight with another spear.
He meant that you can have a gun in your second hand for that purpose instead of relying on spear throw. Which is not wrong per se. Still i like the versatility of the spear as a weapon. It may not be as good in a single aspect as some other weapon, but it's got plenty of options to build upon.