Underrail

Underrail

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So much miss shots...
What the actual ♥♥♥♥? I almost every time have 95% chance to HIT. But! My FLURRY is COMPLETELY USELESS in spite of 95% chance to hit i miss EVERY ♥♥♥♥♥♥♥ TIME. Am i opened XCOM anyhow?! Didnt have this problem on 1.2.2.4 version....
Originally posted by Tenath:
Make sure your weapon is in adequate condition. Once it's below ~50% durability, it's precision tanks, yet there's no hint of this anywhere on the UI. Also stuff like Pseudo-spatial projection gets in your way without any indication on displayed THC.

Flurry specialization and Limited Time Increment can help you with the cooldown.

The thing with Flurry is that it deals 3 separate hits, and even one failure breaks the sequence, so there's some basic math in your way.

Math primer: Probability says that the chance of two events A and B to follow each other is P(A&B) = P(A) * P(B). If there's more events in the sequence, then you just multiply them. If it's the same event (hit with 95% probability), the probability of it happening N times in a row is P(Hit) in power N, so P=P(Hit)^N. Also don't forget probabilities are normalized to the [0;1] interval.

At 95% THC, you're getting 0.95^3 ~ 86% chance that all 3 hits are actually going to land. For two flurries in a row, double the power: 0.95^6 ~ 73%, and so on. Thus your chance to successfully execute 5 flurries in a row (with 95% THC) ends up at around ~46%.

All of that that, once again, is at maximum possible hit chance of 95%. At just 80% THC, 5x Flurry has a mere 3.5% chance of success.
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Tenath Mar 23, 2021 @ 10:03am 
Make sure your weapon is in adequate condition. Once it's below ~50% durability, it's precision tanks, yet there's no hint of this anywhere on the UI. Also stuff like Pseudo-spatial projection gets in your way without any indication on displayed THC.

Flurry specialization and Limited Time Increment can help you with the cooldown.

The thing with Flurry is that it deals 3 separate hits, and even one failure breaks the sequence, so there's some basic math in your way.

Math primer: Probability says that the chance of two events A and B to follow each other is P(A&B) = P(A) * P(B). If there's more events in the sequence, then you just multiply them. If it's the same event (hit with 95% probability), the probability of it happening N times in a row is P(Hit) in power N, so P=P(Hit)^N. Also don't forget probabilities are normalized to the [0;1] interval.

At 95% THC, you're getting 0.95^3 ~ 86% chance that all 3 hits are actually going to land. For two flurries in a row, double the power: 0.95^6 ~ 73%, and so on. Thus your chance to successfully execute 5 flurries in a row (with 95% THC) ends up at around ~46%.

All of that that, once again, is at maximum possible hit chance of 95%. At just 80% THC, 5x Flurry has a mere 3.5% chance of success.
Exodus Of Sound Mar 23, 2021 @ 11:07am 
Originally posted by Tenath:
Make sure your weapon is in adequate condition. Once it's below ~50% durability, it's precision tanks, yet there's no hint of this anywhere on the UI. Also stuff like Pseudo-spatial projection gets in your way without any indication on displayed THC.

Flurry specialization and Limited Time Increment can help you with the cooldown.

The thing with Flurry is that it deals 3 separate hits, and even one failure breaks the sequence, so there's some basic math in your way.

Math primer: Probability says that the chance of two events A and B to follow each other is P(A&B) = P(A) * P(B). If there's more events in the sequence, then you just multiply them. If it's the same event (hit with 95% probability), the probability of it happening N times in a row is P(Hit) in power N, so P=P(Hit)^N. Also don't forget probabilities are normalized to the [0;1] interval.

At 95% THC, you're getting 0.95^3 ~ 86% chance that all 3 hits are actually going to land. For two flurries in a row, double the power: 0.95^6 ~ 73%, and so on. Thus your chance to successfully execute 5 flurries in a row (with 95% THC) ends up at around ~46%.

All of that that, once again, is at maximum possible hit chance of 95%. At just 80% THC, 5x Flurry has a mere 3.5% chance of success.

I'm bookmarking this. :D
Originally posted by Tenath:
Make sure your weapon is in adequate condition. Once it's below ~50% durability, it's precision tanks, yet there's no hint of this anywhere on the UI. Also stuff like Pseudo-spatial projection gets in your way without any indication on displayed THC.

Flurry specialization and Limited Time Increment can help you with the cooldown.

The thing with Flurry is that it deals 3 separate hits, and even one failure breaks the sequence, so there's some basic math in your way.

Math primer: Probability says that the chance of two events A and B to follow each other is P(A&B) = P(A) * P(B). If there's more events in the sequence, then you just multiply them. If it's the same event (hit with 95% probability), the probability of it happening N times in a row is P(Hit) in power N, so P=P(Hit)^N. Also don't forget probabilities are normalized to the [0;1] interval.

At 95% THC, you're getting 0.95^3 ~ 86% chance that all 3 hits are actually going to land. For two flurries in a row, double the power: 0.95^6 ~ 73%, and so on. Thus your chance to successfully execute 5 flurries in a row (with 95% THC) ends up at around ~46%.

All of that that, once again, is at maximum possible hit chance of 95%. At just 80% THC, 5x Flurry has a mere 3.5% chance of success.
Ye, i kinda kept that in mind when i used my flurries. But i even couldnt execute 1 flurry successfuly. Dont know why..(I maintain my gear over 50% condition btw)
Tenath Mar 24, 2021 @ 7:19am 
If the enemy has no shielding abilities which can more or less guarantee misses (like aforementioned pseudo-spatial projection), then there's no special reason why you'd miss all the time with 95% THC.

Could just be 'bad luck', but that can't really last for long, either.

I'm playing swordsman as well (with the latest version), and my flurries work fine.
Dopper Mar 24, 2021 @ 9:42pm 
Does anyone else notice they always miss the first shot when shooting at spawns each round? Like, it happens so consistently to the point where I can actually plan my fights around it.
Last edited by Dopper; Mar 24, 2021 @ 9:42pm
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Date Posted: Mar 23, 2021 @ 4:31am
Posts: 5