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If you do destroy all the tanks then it takes like 20 turns for the tentacles to respawn, so if you can manage to kill them and then throw a molotov behind you (enemy ai won't walk through fire unless it can see you, so that effectively blocks the tchortlings) you get a lot of free time to spam the eye. Though of course that requires you to kill the tentacles which might be hard.
i think you equally bad in both, because you cant have max perception and will/int
so... grind levels to max and solve mutagen puzzle
Try popping your medicines and bursting the eyeball down. If that's not possible, solve mutagen puzzle.
- Trance
- Powerful headband
- Spirit Staff
- Focus Steam
- Hypercerebrix
- Pickled Mindshrooms
- Will 10
- Intelligence 12
- Though Control 152
- Psychhokinecs 152
- Metathermics 182
- Temporal Manipulation 71
And I used Telekinetic Proxy and solved Mutagen Puzzle.
But my Neural Overload reaches 60, 70 damage, Telekinetic Punch around 150 and Implosion 400.
What did I miss? What is wrong?
Thank you in advance!
Temporal Manipulation 152 (my fault again)
My headband:
- Maximum psi point 15
- Psionic Skills 22
- Psi Ability Cost decresead 24%
I got another one that I can use:
- Neutal Overload damage increased by 40%
So.. I can't understand why Neural Overload is damaging so low!
I'm playing Hard Mode!
- Trance (+100% bonus damage)
- Powerful headband (+40% damage increased)
- Spirit Staff (+15% damage increased + 40% critical damage)
- Focus Steam (+15% critical chance)
- Pickled Mindshrooms (+40% damage increased)
- Though Control 152 (+35% critical chance, 270% critical bonus)
- Neutal Overload 56 - 101 dmg + 10% for each point of intelligence over 5
- Now I remember why I'm using Hypercerebix (+ 2 intelligence)
- Intelligence 12 (14 with hipercerebrix / +90% damage)
I can't understand what is wrong.. maybe a bug?
Read this page, it should help: https://www.stygiansoftware.com/wiki/index.php?title=Neural_Overload
I'm doing the same amount of damage using or not using all the stuff above... It looks like a bug... All the stuff above isn't changing any of the psi abilities.
I'm guessing you watched something like Matthew Wilson's youtube video of a neural overload one trick, or saw some reddit boasting threads. Those builds are very different from yours.
Edit: math
I mean, I get that it's hard splitting skill points when you're quad psi. But you still should have allocated things better.