Underrail

Underrail

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Locklave Sep 16, 2019 @ 6:29am
Mercantile, what is the discount?
I can't find what the discount value is per skill point anywhere.

Say I had 20 skill in it and the item was 1000, how much am I saving? Is there a chart someplace?

Also how much more do the vendors pay?
Last edited by Locklave; Sep 16, 2019 @ 6:30am
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pyatr Sep 16, 2019 @ 9:29am 
It seems you sell 2x more expensive at 100 mercantile skill. Not that money is all that hard to make. What is good about mercantile is that it lets you buy some special merchandise you can otherwise obtain pretty much only by crafting, like MKIV grenades, Magnesium grenades, more flashbangs, 150-160 quality item materials, etc. Wiki lists all mercantile uses if you don't wish to experience the joy of exploration.
Locklave Sep 16, 2019 @ 12:18pm 
I've recently become aware of the special stuff being sold, I didn't know about the item qualities however. So it's 1% more sell price per 1 skill.

What about prices when you buy from them?
The author of this thread has indicated that this post answers the original topic.
Locklave Sep 16, 2019 @ 3:38pm 
Thank you Shazbot!
Duskmare Jul 28, 2020 @ 8:03am 
Originally posted by Shazbot!:
https://steamcommunity.com/sharedfiles/filedetails/?id=1865136446
https://steamcommunity.com/sharedfiles/filedetails/?id=1865136624
https://steamcommunity.com/sharedfiles/filedetails/?id=1865136796
I think you can calculate it yourself, don't you?
This almost helps but it seems there's a soft cap where mercantile starts to give less. I say this because at 0 mercantile you have 200% price. At 50 mercantile you have 150% price. But at 100 mercantile you've got 115% price. (12000, 9000, 6900).

I'm wondering if there might also be a hard limit. It would be silly to able to buy things for 90% price and then sell them for 100%, after all. So perhaps buying prices are capped at 115% and selling prices are capped at 85% or something?

What I really want to know is whether there's any point in putting more points into mercantile than the 105 needed to open up all the extra merchandise from vendors. If it caps at just 100 anyway then there'd be no point piling in points upward of that, other than for the very small benefits given by the mercantile perks.
Drokmon Jul 28, 2020 @ 11:46am 
Originally posted by Duskmare:
This almost helps but it seems there's a soft cap where mercantile starts to give less. I say this because at 0 mercantile you have 200% price. At 50 mercantile you have 150% price. But at 100 mercantile you've got 115% price. (12000, 9000, 6900).

I'm wondering if there might also be a hard limit. It would be silly to able to buy things for 90% price and then sell them for 100%, after all. So perhaps buying prices are capped at 115% and selling prices are capped at 85% or something?

What I really want to know is whether there's any point in putting more points into mercantile than the 105 needed to open up all the extra merchandise from vendors. If it caps at just 100 anyway then there'd be no point piling in points upward of that, other than for the very small benefits given by the mercantile perks.

No point really, other than what you stated.
But such is the case for numerous skills (Persuasion, Lockpicking, Hacking, Traps).

I'm kinda surprised that when Expedition came out, there weren't new soft caps raised on skills like these. For instance, you can already get the best discount at Ray's jetski shop at 105 Mercantile, so you still didn't have any reason to raise it higher than that.

...Unless there ARE new opportunities, but nobody's discovered them because nobody has maxed out those skills before...
Duskmare Jul 28, 2020 @ 12:55pm 
Originally posted by Drokmon:
Originally posted by Duskmare:
This almost helps but it seems there's a soft cap where mercantile starts to give less. I say this because at 0 mercantile you have 200% price. At 50 mercantile you have 150% price. But at 100 mercantile you've got 115% price. (12000, 9000, 6900).

I'm wondering if there might also be a hard limit. It would be silly to able to buy things for 90% price and then sell them for 100%, after all. So perhaps buying prices are capped at 115% and selling prices are capped at 85% or something?

What I really want to know is whether there's any point in putting more points into mercantile than the 105 needed to open up all the extra merchandise from vendors. If it caps at just 100 anyway then there'd be no point piling in points upward of that, other than for the very small benefits given by the mercantile perks.

No point really, other than what you stated.
But such is the case for numerous skills (Persuasion, Lockpicking, Hacking, Traps).

I'm kinda surprised that when Expedition came out, there weren't new soft caps raised on skills like these. For instance, you can already get the best discount at Ray's jetski shop at 105 Mercantile, so you still didn't have any reason to raise it higher than that.

...Unless there ARE new opportunities, but nobody's discovered them because nobody has maxed out those skills before...
I'm pretty sure there's a good few on the wiki that go up to 160. Though they're not really worth the skill points since it's things like getting a bit more money for a quest or selling unique quest items for more.
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Date Posted: Sep 16, 2019 @ 6:29am
Posts: 7