Underrail

Underrail

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Pinhead Larry Sep 15, 2019 @ 10:19pm
Went to rescue/assassinate Todor and now entire Foundry is hostile?
So yeah, I'm doing the quest where you have to go to the foundry prison and either rescue/assassinate Todor. However, every time I LEAVE the prison everyone outside in Foundry is immediately hostile to me for no reason.

I have no idea why they would all turn on me like that when I haven't done anything except open the vents between the supply closet and the Prison cell block.

And everyone within the prison has no problem with me, it's only when I leave does the guard outside and all the citizens turn red and force an initiative roll.

Does anyone know what's going on or if there's some console command I can use to reset the aggro in case this is some bug?
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Showing 1-15 of 16 comments
Qiox Sep 15, 2019 @ 10:44pm 
Did you do anything wrong in view of a camera? When you leave is when the game checks if any evidence was left behind.

You have to either not be seen by a camera, or get into the control room and erase the video evidence.

Although what I do is:

Enter the prison zone, and walk up to the camera next to the storeroom. When the one guard who patrols into that spot is gone, one hit kill the camera. Then just stand there. All the guards will come over and look around but they won't connect you with the crime. When they all go back to their usual routine, then enter the storeroom.
Pinhead Larry Sep 15, 2019 @ 11:14pm 
Oh is THAT what's happening? Weird. Yeah I opened the store room door in view of the camera but everyone just came over to mill about the area for a few seconds before going back to their posts.

I feel like this game could have people try to ARREST me or fine me for minor infractions instead of all crimes being equal to immediate field execution.

Seriously, Todor sniped a dude and HE got jail time and a trial arraigned. How come me opening a supply closet door warrants getting dogpiled by the entire prison staff?

Also getting in to the Control Room is completely impossible, someone is seeing me enter somehow every time. It seems to be the Foundry Sniper by the wardens office. Since he has no patrol there's nothing I can do. This save is straight ♥♥♥♥♥♥.

19 hours and my weekend ♥♥♥♥♥♥♥ wasted because this game doesn't explain ♥♥♥♥.
Last edited by Pinhead Larry; Sep 15, 2019 @ 11:19pm
Qiox Sep 15, 2019 @ 11:34pm 
If you look at the upper right corner, the zone is tagged "Leave no witnesses".

That means, if you kill everyone in there, you will be fine when you leave. Although for continuing the quest, it is of course best to just talk to the prisoner, but kill everyone else.


And to be fair, the guy in Foundry who gave you your instructions about the prisoner told you about the cameras and the need to erase the evidence if they record you doing anything.
Last edited by Qiox; Sep 15, 2019 @ 11:39pm
Pinhead Larry Sep 15, 2019 @ 11:42pm 
Originally posted by Qiox:
If you look at the upper right corner, the zone is tagged "Leave no witnesses".

That means, if you kill everyone in there, you will be fine when you leave. Although for continuing the quest, it is of course best to just talk to the prisoner, but kill everyone else.


And to be fair, the guy in Foundry who gave you your instructions about the prisoner told you about the cameras and the need to erase the evidence if they record you doing anything.

I don't recall him saying anything about that stuff, only that if Todor can't be extracted safely to kill him. As it is, that ♥♥♥♥♥♥♥ sniper can just one shot me with an aimed shot from full HP to zero which is ♥♥♥♥♥♥♥♥. How the ♥♥♥♥ are you supposed to beat this mission if you don't have a VERY specific hacking/stealth build?
immodium Sep 15, 2019 @ 11:48pm 
Originally posted by Syzygy:
are you supposed to beat this mission if you don't have a VERY specific hacking/stealth build?

I think if you've have a high enough persuasion skill you can talk him out of prison.

You can find Todor's sniper rifle he used in the Foundry somewhere which must be used for something.
Last edited by immodium; Sep 15, 2019 @ 11:49pm
Pinhead Larry Sep 15, 2019 @ 11:50pm 
Originally posted by immodium:

I think if you've have a high enough persuasion skill you can talk him out of prison.

You can find Todor's sniper rifle he used in the Foundry somewhere which must be used for something.

I'm not sure whether that's REALLY clever game design or just really obtuse. ♥♥♥♥, I think all the dumbed down RPG's we get as of late might have ruined my reading comprehension, because I DO remember Todor mentioning he left the rifle on a roof somewhere.
Last edited by Pinhead Larry; Sep 15, 2019 @ 11:51pm
walter Sep 16, 2019 @ 12:01am 
You dont even need persuasion for that if foundry already trusts you.
Pinhead Larry Sep 16, 2019 @ 12:08am 
Well, either way, it's too late for this save. The cameras already saw me OPEN A CLOSET DOOR (apparently a kill-on-sight sentence compared to actual assassination) and I am not running a stealth/hacking/thief build so there's no way for me to get in the security control room, let alone hack the security console and do anything about it. Even if I use the poster-wall method the second I go back to Foundry to turn in the quest it's going to be multiple massive citywide fights just to get to the questgiver, which I can't do because foundry snipers are cheating ♥♥♥♥♥♥♥♥ capable of one shotting me from across the map.
Pinhead Larry Sep 16, 2019 @ 12:20am 
Originally posted by Qiox:
Originally posted by Syzygy:

I don't recall him saying anything about that stuff, only that if Todor can't be extracted safely to kill him. As it is, that ♥♥♥♥♥♥♥ sniper can just one shot me with an aimed shot from full HP to zero which is ♥♥♥♥♥♥♥♥. How the ♥♥♥♥ are you supposed to beat this mission if you don't have a VERY specific hacking/stealth build?

It can be done just fine with 0 stealth and 0 hacking and 0 Persuasion. The fact that you didn't figure it out on your own the 1st try does not mean it is badly designed.

And I bet that Sniper's bullets don't go around corners. Why are you ending your turn in his line of sight instead of waiting around a corner for him to walk up to you?

I've lost count of the number of tries, it's hardly a "First try".

This game is really really kind garbage in some aspects. I end up save scumming way more than I like simply because basic tools and bad AI monster-closet design decisions. Something as simple as ability that lets you listen from doors for the sounds of footsteps on the other side would solve a ton of issues. Almost all of my save scumming comes from opening a door and aggroing an entire room of hostiles that I had no clues or warning would be there.

Being able to hire mercs or have party members would also alleviate a lot of the problems. A lot of fights revolve around just bursting down as many guys as you can before your turn is over otherwise they end up getting a huge turn-advantage over the player since... We're railroaded (No pun intended) into being lone-wolves incapable of working with anyone else directly.

Don't get me wrong, I like this game, it's still great despite the flaws. Takes me back to Fallout 1 & 2 style games, but this is 2019 and what flew back then doesn't really cut it any more. There's no real reason to not highlight important contextual clues in dialogue.

ANYWAY, I can't even get in to the control room. The guy in there spots me immediately and starts combat which aggros everyone else, and as soon as the sniper who is standing right next to the Wardens door goes he does a single aimed shot and it always drops me in one hit regardless of my health so I'm literally stuck.
Last edited by Pinhead Larry; Sep 16, 2019 @ 12:21am
Qiox Sep 16, 2019 @ 12:36am 
Originally posted by Syzygy:
This game is really really kind garbage in some aspects. I end up save scumming way more than I like simply because basic tools and bad AI monster-closet design decisions. Something as simple as ability that lets you listen from doors for the sounds of footsteps on the other side would solve a ton of issues. Almost all of my save scumming comes from opening a door and aggroing an entire room of hostiles that I had no clues or warning would be there.

It's called an "Endoscopic Eyepiece". It lets you see what's on the other side of the door. Go ahead and craft one if you want one. Again, you blaming the game instead of simply asking for help.

Originally posted by Syzygy:
Being able to hire mercs or have party members would also alleviate a lot of the problems. A lot of fights revolve around just bursting down as many guys as you can before your turn is over otherwise they end up getting a huge turn-advantage over the player since... We're railroaded (No pun intended) into being lone-wolves incapable of working with anyone else directly.

The dev has been very clear that that will not happen. He prefers single character RPGs and that's why he made this one like that. And it is balanced for a single character only. There's no need for anything more.

If really are having to save scum a lot, then you either need to: Start over on an easier difficulty, or ask for help with your build, or your combat decisions.

Originally posted by Syzygy:
There's no real reason to not highlight important contextual clues in dialogue.

So that people only read the highlighted parts and skip everything else?

Originally posted by Syzygy:
ANYWAY, I can't even get in to the control room. The guy in there spots me immediately and starts combat which aggros everyone else, and as soon as the sniper who is standing right next to the Wardens door goes he does a single aimed shot and it always drops me in one hit regardless of my health so I'm literally stuck.

Zip up your save file and put it on some free hosting site and post a link here. I guarantee one of the experienced players will slaughter everyone in there for you.


Edit: although I'm going to bed now. Hopefully I'll find a copy of your save tomorrow. I'll even post to youtube as I clear the place out. Well assuming you are not ridiculously low level for the area.
Last edited by Qiox; Sep 16, 2019 @ 12:45am
Pinhead Larry Sep 16, 2019 @ 1:03am 
Originally posted by Qiox:
Originally posted by Syzygy:
This game is really really kind garbage in some aspects. I end up save scumming way more than I like simply because basic tools and bad AI monster-closet design decisions. Something as simple as ability that lets you listen from doors for the sounds of footsteps on the other side would solve a ton of issues. Almost all of my save scumming comes from opening a door and aggroing an entire room of hostiles that I had no clues or warning would be there.

It's called an "Endoscopic Eyepiece". It lets you see what's on the other side of the door. Go ahead and craft one if you want one. Again, you blaming the game instead of simply asking for help.

Originally posted by Syzygy:
Being able to hire mercs or have party members would also alleviate a lot of the problems. A lot of fights revolve around just bursting down as many guys as you can before your turn is over otherwise they end up getting a huge turn-advantage over the player since... We're railroaded (No pun intended) into being lone-wolves incapable of working with anyone else directly.

The dev has been very clear that that will not happen. He prefers single character RPGs and that's why he made this one like that. And it is balanced for a single character only. There's no need for anything more.

If really are having to save scum a lot, then you either need to: Start over on an easier difficulty, or ask for help with your build, or your combat decisions.

Originally posted by Syzygy:
There's no real reason to not highlight important contextual clues in dialogue.

So that people only read the highlighted parts and skip everything else?

Originally posted by Syzygy:
ANYWAY, I can't even get in to the control room. The guy in there spots me immediately and starts combat which aggros everyone else, and as soon as the sniper who is standing right next to the Wardens door goes he does a single aimed shot and it always drops me in one hit regardless of my health so I'm literally stuck.

Zip up your save file and put it on some free hosting site and post a link here. I guarantee one of the experienced players will slaughter everyone in there for you.

1. Not a crafting character, pure Psi. And even if I was a crafter, it's RNG if I get the blueprint. Lockpicking is the only utility skill I can afford to invest in since the majority of skillpoints and feats go towards feeding the Psi disciplines, my one weapon skill for when I run out of Psi power, Dodge and Evade because I can't afford the armor penalties for heavier armor without losing my ability to move and mindblast things, and finally Mercantile and Persuade so I have out of combat options and a steady source of money to fuel all the drugs and grenades I consume to stay alive and relevant.

2. It's the devs decision, sure, but if ONLY certain builds are truly viable then it's a huge waste of time and a massive "Gotcha!" trap to even allow for custom character stat allocation. It also punishes people who like to build around the idea of a specific role, like a pacifistic telepath or a glib tongued merchant. Just offer a selection of hard-locked classes with preset leveling paths that are already optimized for actually being viable the entire game anot ♥♥♥♥♥♥♥ the player over after they already invested several hours in to it only to realize their character can't make any meaningful progress.

3. Sure. It's a single player game, who cares if someone you'll never meet would rather skip dialogue and get to the combat? There's plenty of people out there who will read the whole thing. If you ties gameplay to contextual dialogue clues, it's just common sense that you need to make a clear demarcation between what's just background fluff and what is an actual part of the game that players can interact with.

4. It's actually a moot point, because when I went back to delete the saves and start over I noticed that 5 hours ago the game created a series of separate save files specifically for the Arena matches I ran though, so I was able to lose a bunch of progress in exchange for having a way out. BUT! The problem is solved now in a manner.

I'm still thinking about making another character. I feel like this game was designed more around stealth/hacker/thief character archetypes rather than pure psi or regular combat-monster murderhobo styles. Or at least there was a developer bias towards that playstyle.

This game has quickly become one of "those" games for me. You know the type, the ones where every so often you just stand up screaming in rage at some ♥♥♥♥♥♥♥♥ and decry how you hate the cheap crap the game is pulling, and then someone asks you "Well then why don't you stop playing it if you hate it so much?" but you just sit back down and are all "Why would I do that I love this game". That kind.
dergefata Sep 16, 2019 @ 1:41am 
Originally posted by Syzygy:
1. Not a crafting character, pure Psi. [...] since the majority of skillpoints and feats go towards [...]my one weapon skill for when I run out of Psi power, Dodge and Evade
Well there's your problem right there. You've got a poor build and it's hurting you. Full psi is omnipotent in the sense that it can be powerful (potent) in all tasks (omni). You shouldn't have any Dodge, Evasion, or weapon skills - with the possible exception of 15 Guns if you really wanted Gunslinger so you'd have a very high initiative. With 10 Int and maxed Will that leaves you plenty of skill points to craft everything, hack everything, lockpick everything, persuade everything, buy everything, intimidate everything, and still sneak in some pickpocketing.

Here's probably one of the better guides for a full psi build. If you can work toward aligning your character with the suggestions in this thread, you can easily have all the tools you need to get through every situation in the game: https://underrail.com/forums/index.php?topic=4149.0

Originally posted by Syzygy:
2. It's the devs decision, sure, but if ONLY certain builds are truly viable then it's a huge waste of time
That isn't the case, and it's not even worthwhile to entertain the notion. I'm clearing DOMINATING right now with a build so bad you'd laugh until your sides hurt to see it. Any build can clear all parts of this game, but some builds will do the work for the player, and some builds require the player do the work.
Last edited by dergefata; Sep 16, 2019 @ 1:42am
walter Sep 16, 2019 @ 6:54am 
So, you do not have a save from before the prison debacle?
Pinhead Larry Sep 16, 2019 @ 8:26pm 
Yeah, no, that's long overwritten.

I figure I'll start some new saves and ♥♥♥♥ around with different builds to see what works and what doesn't. Particularly I am always interested in "pacifist" runs.

How broken does stealth get once you max it out? Is it "Bethesda" broken?
dergefata Sep 17, 2019 @ 3:29am 
Originally posted by Syzygy:
How broken does stealth get once you max it out? Is it "Bethesda" broken?
No, not even close. Some things will automatically see you no matter what, and restealthing during combat, while possible, isn't as easy as just pressing ctrl. Plus the enemy AI isn't programmed to just automatically give up if it can't see you for one turn.

If you can craft, you don't even need to invest significantly in stealth to max out its effects. You can get easily 200 points of stealth from top-tier crafted gear, and even on DOMINATING that's going to be enough to let you sneak through the Lunatic Mall or any of the other places where stealth lets you avoid huge, potentially difficult fights.
Last edited by dergefata; Sep 17, 2019 @ 3:35am
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Date Posted: Sep 15, 2019 @ 10:19pm
Posts: 16