Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a keycard you can find in a small bedroom on the lowest floor, where all the Raiders are.
If you're talking about a different door on the first floor, there are a couple that don't have keys for them, so you have to enter it by lockpicking the door or going through the vent system.
Not every door you come across in Underrail will have a corresponding key; most you'll have to hack or lockpick.
As I said, there was no pass or key to this sealed door, when I go back to level 1, the only dialog option is "I didn't find".
EDIT: If you really can't find it, post a screenshot of the room.
Thank you Altos.
Quest completion is never blocked by a lock. There will always be a key or keycard to be found for anything quest related that is locked.
2) Why in the black rain's hell woud you ever think about "reloading" ? What good you thought that would make for you ?
3) yep, i see that, of course it is a bug.
Conclusion : you will have a bad time in this game. There ARE bad design choices in that game, it's clearly not perfect and a hard thing to recommend for the vast majority of people on our green Earth, but when a player tries to solve the horoscope ... "the indication to find the pass" ingame are not confusing. That is only your own fault, maybe take the time to read moar carefully next time ?
Yeah, not all lockers are locked. It's worth taking 3 seconds to check if they are each time you see one. Same for any container, really. Lockpicking, hacking, and pickpocketing are there to give you some bonus loot and occasionally an alternative path, not unlock most content.
The GMS Compound is the 3rd in the chain of the 4 mandatory intro main missions before the game turns open world, so you have to do it, no turning back.
This game expects the player to pay attention, so don't skip through dialogue unless you want to get lost again.