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After finishing junkyard I find the following to be a comfortable difficulty curve for quests:
- Battery Plant
- Camp Hawthor Mines
- Rathound King
- Rail Crossing Buzzard's Shop
- Rail Crossing Missing Train (hard for some builds)
- Foundry Murder Mystery (easy)
- Foundry What do the Faceless Want (easy)
- Foundry Ironheads
- The Beast
- Dude's Quests
Now, some of the Core City quests are easier than the end of that list and can be done first but I have a preference for heading to Core City after all this and then doing everything in Core City in one go starting with Gorsky's quests, then Abram's quest line, then the arena and finally the Oligarch pick.
So I skipped it and went to foundry, all because my persuasion is too low...I saw on the wiki there is a quest to get what they want from some faceless at foundry, no mention of them, and im tired of blindly wandering since one area will have 1HKO enemies right next to easy to handle ones.
I went to foundry and I did simple looking around and found a lockpick 10 hidden area and apparently its the murderers hideout, I had no idea there was a murder mystery in foundry no one mentioned it AT ALL only thing there was mining trouble, but mayor refuses to talk to me, the security guy sent me on a mission to wipe out bandits...balore or whatever. WHAT THE ♥♥♥♥ by the way. I just had to cheese that nonsense SOOOOO damn hard. I mean seriously?
10 ♥♥♥♥♥♥♥ ENEMIES IN ONE ENCOUNTER? Multiple one shotters? WTF?
That ♥♥♥♥ better not become the norm, that was beyond obnoxious. I just spend like 30 minutes going from one entrance to another and picking them off. Utterly retarded.
So ya, how the ♥♥♥♥ do you even do this murder mystery? I already found the murderers hideout with lockpick 10. I literally LOOKED all over foundry and can't find this evelyn person. Why was it so easy to finish a quest I never even heard about or started? This was one of the highlighted one in some video I watched showing this game off. And I just entirely skipped it by chance? What the hell?!
2) In the murder's hideout is a computer.... explore all the options on it. Should be obvious what to do with it.
You missed Evelyn somehow, she is there.
Balor is actually very hard quest.
As for order - Abrams quests actually easy, murders in Foundry too, also Core City have plenty of ALMOST free oddities except couple thugs that aren't hard at all.
So easiest (and most gamey) way is to pic up all freebees and then doing hard things like Balor.
Just do all none-combat stuff first.
But there's no need to actually see her to complete the quest. If the OP already found the lair then that's all they need.
Here is the thing, the theme of the quest is that you get tricked or ensnared. So why have it be HARD to find? If she is HUNTING men should she not be at oh IDK the bar? Like the DUDE was? Around a merchant or something, not alone in her house, even then you have to encourage HER to ensnare you. Just poorly done IMO.
Your preconceptions and expectations seems to sour your experience of Underrail. I personally find it enjoyable to build a char that can dominate against impossible odds (1 vs 10+ enemies, most of them can 1hitKO my char if given the chance). This game is unfair. You just have to find a way to even the odds and maybe even wipe them out in 1 or 2 turns, even if it seems cheap.
Yep, that's 100% the wrong way to do it. That's why this is so frustrating for you. You are probably under level, and/or under gear, and/or playing a sub optimal build. I just want to note it's possible to dominate them and that mean you have to learn the game and play by its rules. If that sounds like a chore for you this game isn't for you.
There are resources available to learn the game - this forum/official forum, my in-depth Steam FAQ, numerous build on google drive author by others, etc.
As for the quest order above, if you don't have persuasion, I advise to find out what the Faceless want and gather enough info to provide them the answer before rescuing Buzzer. That way you can convince the mind reader to leave without any social skills after sneaking in the shop's back door - thereby remain in good terms with the Faceless.
I have been using a forum build. Also, I get its an indie game and such. But the fact I need to use a guide to know what is "optimal" is a sign of bad game design. Just saying.
Its like Chekhov's gun, if you put it there, make use of it.
And I probably WAS underleveled but guess what. That was the only quest that seemed completeable. I was stuck at that god aweful docks warehouse invasion because it seemed impossible to sneak around. Only to realize that you have to dress up in the armor. Ya, here is the thing, if your game has a disguise mechanic, and a HUD, add a ♥♥♥♥♥♥♥ indicator to the HUD that mentions you are disguised, its a game it has rules as you say, yet keeping some rules hidden is something this game ALSO does. The least you can do is realize that fact as obnoxious.
Not to mention doing the arena is apparently detrimental to progression as well. With no indication mind you. It seemed like another run of the mill "additions" for money like in oblivion for example, sure it lead to something outside the arena. But realizing the arena was tied to your company job was just annoying. I would have done it sooner if it were made more clear that the arena was tied to your job. I went cortech, so maybe MAYBE going JKK would have given more indication since they run the arena but ya...
I like the game, but it is plenty obnoxious, I bet 1/4 of my playtime is mostly me transporting and dumping loot around the different hubs. Who needs a player home when you can literally drop stuff in the street and leave it there forever with no fear of losing it. Honestly the game cucks non str builds so hard outside of combat its obnoxious. Should have added an exo suit or some ♥♥♥♥ that lets weak characters carry more stuff at a price or something.
Point is saying "this game isn't for everyone" is a weak way to deflect criticism guy. The game has issues, its not hand holdy and that is fine. But when I enter an area right next to a previous one with enemies around my level, only to get decimated. It only adds to the confusion on what the ♥♥♥♥ I am supposed to do. The game gives the illusion of freedom, but if you "go off the rails" so to speak and explore you get punished since difficulty is all over the place. The only time the game does good with keeping you in the right areas is at the start of the game, then you get TNT and can blow those rocks up. After that you are screwed if you don't go exactly where you need to. In my case I was stuck because the game threw a kill quest at me the only one I could immediately complete that was clearly over my head, while the others were some multi stage quests that I was stuck on or were trying to complete in ways that required MORE multi staging.
The game did great at directing without telling the player up until the end of junkyard IMO. Then it just gets super vague and not very good and you are left having to look at a wiki.
And just to restate. The fact that people who get into this game are told to follow a guide on character building.... in an RPG, IS, NOT, GOOD.
If you can't play what you want and succeed in a ROLE PLAYING GAME, clearly some fat trimming or tweaking is needed.
1) You don't need to wear the disguise to complete the quest to steal the crate of energy shields. You can do it with just stealth, if you have high stealth. The disguise option is there for any characters who don't have high stealth.
2) Open world games that have a mix of high level and low level areas are nothing new. And many people prefer them. Figuring out where to go next is a part of the fun. If you don't like that type of game, don't buy that type of game. But it is 100% wrong to call it a flaw. It is like that on purpose.
3) This is not an MMO. Just because you have been given a quest does not mean you should bang your head against it right now until you complete it.
1. You totally bypass the criticism that I brought up. I had no idea that was an option. I didn't have high stealth. The only way it seemed was to kill them all, which seemed impossible.
2. Open world games are also a lot more...open, underrail is just many linear paths. If path A is for lvl 5 people it can easily have path B right next to it for lvl 10 people. There is no way the player will know this (no lvl indicator) the ONLY thing you can sort of go by is health, and that is still a poor way to tell. Most open world games have clear "dead zones" or scale encounters to player levels So this is a bad excuse.
3. You say this isn't an MMO yet a huge part of the community is making optimized builds. The only time I have seen this much min maxxing was when I played eastern MMOs.
I think you can probably beat the game on normal if you go in blind. Build wise, though it feels like you can mess up on feats fairly easily, which would probably piss me off if I was building blind, because there are a LOT of "gotcha" feats such as extra carry weight, except you soon realize "OMG IF I JUST PUT 2 MORE POINTS IN THIS I COULD HAVE HAD [insert amazing feat here]?"
That kind of punishment with NO respeccing is obnoxious, its the devs personal preference not what would be a simple QoL feature for players.
My main issue is how the game overly punishes people who go SLIGHTLY off track, its over done trial and error. A comparison would be fallout, where you have a deathclaw right next to the low lvl enemies, but only because that deathclaw is for "later", it implies a cramped game world, which it is, but translates poorly to gameplay.
Add ontop of that the ways you can "do it wrong". The docks warehouse is a great example. I had no idea I could just kill the guard and wear his suit in the tunnels. I only even attempted this because I looked at the wiki in how to even beat the quest since it was clearly impossible to fight everyone there. You are apparently able to fool the guards by wearing the guys armor you kill in the bar. However I sold that since it looked like standard metal armor. WHICH IT WAS! Considering the Dudes quest that takes you to that military location has a similar "disguise" function IT has a UNIQUE piece of armor that clearly describes its a uniform the people around you are wearing. The warehouse had no such thing. So ya, its pretty bad when the game throws two VERY similar types of missions at you only for it to clarify on one and not the other. So yes, bad design.
Well now you know you should read the dialog instead of skipping over it. Your are told that you can do that by Gorsky. You making a mistake is not a valid basis for criticism.
Huh what is wrong with more carry weight? Pack Rathound is pretty much mandatory if you have low STR and like to carry around a bunch of traps for example.
Edit: There are however, several other feats that are of dubious or very situational value, and a couple that are just awful, so you do have a valid point.