Underrail

Underrail

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Fanner Mar 29, 2020 @ 7:26am
Lore and full plot explained (end game spoilers)
I've just finished the game including dlc expedition, and it was a blast. I then wanted some answers (to confirm who Tchort is, the nature of Six etc) and I got answers from steam forums, Reddit, Underrail forums and the wiki.

1) Is there one centralised place where the whole plot and lore is explained? It took many online searches to find the answers.

2) after 100 hours of playtime, I realised that I know *nothing*! I only didn't visit the Occulus, but I didn't know anything about the Godsmen, no clue that Ezra was Anton Matveev, when Tchort mentioned that he wasn't expecting me but was expecting the "High One" I thought it was just big words (and not actually refering to Six, wouldn't be able to make a connection between Six and High One), I never understood any of the monolith visions (I'm not able to tell if what I'm experiencing is real and it's not always clear what the vision is about), and some bunch of other interesting information. I've always read and hacked all terminals, but it's not always easy to discern between fluff and useful information, plus sometimes you're not in the mood to absorb all the information. For those who know so much about the lore, did you learn all of this from one playthrough? Learning it all over multiple playthroughs I can understand. Learning it all from one playthrough - I salute you!

Nevertheless, it's a very fun and challenging game, set in a very interesting world. Well done!
Last edited by Fanner; Mar 29, 2020 @ 7:54am
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Showing 16-26 of 26 comments
faijeya Apr 10, 2020 @ 5:25pm 
Originally posted by Michelin Man:
This is news to me.

You did his quests, right?
Michelin Man Apr 10, 2020 @ 5:30pm 
Originally posted by faijeya:
Originally posted by Michelin Man:
This is news to me.

You did his quests, right?
Yes I did I returned to him every time. I'd talk to him and he'd say "okay now do this" and I'd go and do it. I didn't get any like special thought control dialogue that said I was being compelled to do this though.
faijeya Apr 10, 2020 @ 6:17pm 
There's no special dialogue, because you were compelled to do this in real life.
Sorry for stringing you for so long with the pretty trivial joke.

Still, imagine. Your character applied to SGS for... for being able to roam the dangerous world outside all alone and kill people and animals? You don't need to go through tests for this, you need a gun.
But then your character is just like: "oh, okay, I'll go out and scour the unspeakable depths of the Underrail even though I put so much effort to get in, no questions asked".
CloudsInTheSky May 29, 2021 @ 2:50am 
The lore is so freaking epic and very scattered around. You only live in one remote part of the world, but humanity has survived in many places around Earth, just like the Underrail. If you play the DLC, you will find out that there are facilities in space and even underwater where humanity has taken refuge, but over the centuries the 6 big corporations have become very separated and lost contact with one another due to hostile activities and resource confrontations.

The aliens have a very big impact on why humanity had to abandon the surface, it is even probable that they caused the initial impact when humanity was at its highest technological peak. This is just speculation on my part, but all the hints tend to point that way.

What is interesting about Underrail is the fact that there are no good sides, everyone is a c unt and some are bigger c unts than others. After the two, possibly three major catastrophes, only the most savage people survived. The only few decent people left alive were the muties, but in time even they lost their marbles and became mindless (most of them anyway), oh.. and the Dude! Kindness is a weakness in this game, and if you hesitate you shall be taken advantage of by the various groups that use you to advance their devious schemes.

If you think SGS are good, right at the start of the game you are sent at the Omega base, where you are being told that they killed half of their population just to teach them a lesson. Their chief of security used to be a gang leader in his past life and the leader of SGS (Tanner) is an alien in disguise himself who just uses humans to get what he wants. Heck, he sends you (a rookie) to kill everything that moves just as you are fresh out of training. And the examples are countless. You have to read in between the lines and listen to what general NPCs say through their comments in the back of the story.
Last edited by CloudsInTheSky; May 29, 2021 @ 3:14am
Fanner Jun 7, 2021 @ 8:56am 
Originally posted by FoxyAndris:
<great post>

Cheers for chiming in man, great post! Underrail is really a gem :)
CloudsInTheSky Jun 18, 2021 @ 1:02am 
2
@faijeya If you want to get mind blown by the lore, get ready to take a seat:
We know there are 3 aliens but we are only presented to 2 of them (Six and Tanner). I believe I know who the 3rd one is but we will get into that a bit later.

What we have to first understand is that Six does not speak in riddles, he is telling you (the player) the truth in plain sight, it's just that we are missing the context. Time is not a fixed variable in Underrail. This game was conceived by people who freaking love science and thus the clues are very subtle. First, let's analyze the executable file that starts the game. If you right click the icon and go to properties > details > file description, you will see that it is written as "Timelapse Vertigo", which was the original name of the game before they rebrand it. This relates to time travel and timelines.

When you ask Azif why Six chose him, he replies that it is possible that he was not chosen for who he is now but for who he might be. Which is ambiguous for: I will be useful in the future.

Now, when you get into the Deep Caverns, you get to ask Six: Why doesn't he deal with Tchort? To which he replies that this is not his place and he does not really know what Tchort is but he knows that the player has to go there. He also tells you that the player has to let the cube find its way to the "owner". Which implies that he can foresee the future, but the future is never set in stone as we can see that Six's plan got spoiled when the Acid Hunters (who were very possibly sent by Tanner to intercept as he can not do it in person due to the impact on the Timeline) got the cube (the cube was stolen by a spy, who was one of Azif's men and who posed as a Faceless, that later on passed the cube towards the upper layer of the Underrail for transportation). We shall get to why I believe he is from the future and what his motivation is after we discuss why the aliens came to earth.

Now, I said there was a 3rd alien we haven't been introduced to, but in fact I believe he is, again, in plain sight. I truly believe that The Dude is that alien. Here are the facts: The Dude has "visions", the dude does not directly act on these visions and tell the player that these visions are of the player, more or less. He teaches you how to "rift walk", and this is basically a primitive way of teleportation that is very similar to what Six uses (but he can activate it without the rift portals). Knowing that, we can make a little speculation here that when you reach the Gray Army base. Things look a bit outdated: the Uniforms, the environment is more fresh, and there is one more thing that stands out: the vending machines work. The Dude tells you that this was not supposed to happen and that they should not be there and he is super panicked. I believe that he just realized that you both time traveled in the past and being there can mess up the future time line, so he wants both of you to get out of there as fast as possible.

So let's talk about why the 3 aliens are on Earth. The lore tells us that the Godmen had a war with another species called the Leviathans, which they defeated but that left their planet in ruin. Thus, search parties have been sent to find new suitable planets for colonization, we do not know exactly how many but we know of these 3 aliens that reached planet Earth. Now, this will get a bit confusing here. We know that they crash-landed on Earth and that complicated things for getting in touch back with their planet. The Obelisk could be the damaged ship, but the question is how can Six be from the future is the Obelisk is from the past (as presented in the lore as an object that was there to observer the world for a long time). There are 2 scenarios: Either the ship crashed in the past, at which point there are 2 instances of Six existing at the same time in different places, or that they crashed in the future and they teleported to the past. There could also be another variant, that the Obelisk was an Outpost of Observation set there in the past by the alien race (that these 3 belong to) to be used as a backup plan if they needed to come and colonize this planet (which is a far more plausible scenario). As the laws of time travel would dictate, you can not travel back in time with a time machine before the time machine was created. You can only go back in time to the point where that time machine was made functional. Speaking in real scientific concepts now: time travels into the past is theoretically impossible (but not time travel towards the future), but since this game does explore this concept we will just roll with it.

Ok, here is where my speculations start:

We know that the 6 big corporations (possible spanning as large as a whole countries), have known that there would be a fatal cataclysm to the surface and moved underneath the Earth's crust. I believe that when the 3 Godmen landed on Earth in the future, the Earth was not suitable for colonization conditions, thus they had to travel to the past and change that. Six, is clearly the captain and the strongest of the 3, so he most likely sent Tanner first to get the humans underground so they could be transformed into a subservient race (the Faceless - who the Dude describes as part man, part mutant, part godmen and part rock, rock probably meaning the small obelisks around the Underrail) in order to prepare the planet for the future.

It's really difficult to say if the Godmen planned the Surface Cataclysm (possibly using the Obelisk or maybe there are many huge Obelisks around the world in the undeground), but it sure does feel like that was their intention.

Here is where things went wrong (in my professional opinion as an evil genius). Tanner might have gotten the idea to start his own empire and rule the Faceless (by manipulating the old Biocorp to create them) in the future rather than prepare the Earth for the Godmen. He does fear Six but I think the Cube (that is the center of the main game) is what Tanner needs to overcome Six, possibly in the future. The cube might just be the piece of equipment needed by Six to use to contact his home world and call for backup, as Six explains to the player that the cube has no significant value or use to humans. No one really knows how and why the cube got in the hands of the Faceless in the first place and why they do not obey/cooperate with Tanner, after they rebelled and went independent.

So what is up with The Dude then? Continuing with my speculations, I believe Six saw through Tanner's plan and sent the Dude to take him down. the Dude partially succeeded as we can correlate that he infiltrated the old Biocorp as Dr. John Dyson and maybe managed to sabotage Biocorp into starting a civil war that led to its fractures and downfalls, obfuscating Tanner's plans. It's possible that Tanner confronted The Dude and did something to him that damaged his mind, thus he is in the state we find him after he probably escaped tanner's attack.

This left Six to travel to the past and take matter into his own "hands" (he he, hands, you get it.. never mind).

Here is another correlation to why Tanner can't directly influence the past. He uses you (the player) to achieve his goals. It's very strange to send a rookie out and let him lose to do as he wishes without any fear for his/her life. I believe that Tanner engineered the player to be his secret weapon. If you notice, the player's character easily excels at every turn by beating the odds. I believe the player's character has some Godmen DNA mixed in to better perform at his/her tasks in the long run. Why is this plausible? SGS is pretty much one of old Biocorp's complex facilities. It might not have been a lab, but it was clearly one of the most defended places left after the fall of Biocorp (Omega was also a neighboring facility but they wanted to cross Tanner so he eradicated them). Ezra is clearly one of the main researchers (as you find out through the game) and he has been modified to extend his life in order to continue his experiments. So it is not far fetched to think that the player was specifically engineered to be the main element that the Timeline revolves around. What Tanner did not foresee was that Six would counter this move and make the player work with him, hence why Tanner flee from SGS.

So in conclusion: No matter what the player does, if Tanner succeeds then he will rule Earth and very likely eradicate humanity and replace it with the Faceless. If Six succeeds, he will do the same but also call his species to colonize Earth. The only way to win is to not play the game, since the cube finds its way out of the player's hands at the end.

Oh, and we have not even touched on why Tchort is a threat to Six. There is a rumor that one of the Leviathans escaped the war, so it possibly came to earth or part of its dna was collected and brought here. Therefore the Mutagen used by Biocorp is what contains this dna, and thus creating the Tchortists and Tchort that could complicate things for the future. The game does say that these alien technologies already existed underground for many eons, so this might have been an abandoned Godmen colony from the past (before humanity). The game also tells us that humanity is very easily manipulated into becoming Tchortists and Faceless (2 subraces that clearly hate each other), meaning that humanity might have been created by the Godmen and/or Leviathans in the past and then left as an abandoned project. We also find out that Tchortists used to be descendants of a division of Biocorp called the Technicians that dealt with all the high tech stuff. Creepy and Wild stuff if you ask me.

This is the end of my speculations. Hope it sheds a new light on how cool the lore really is and how far it can span your imagination on the aspects that lie outside the game. I believe there will be more incoming lore from a future DLC that will include Hexagonia (translates to 6 sides) and Dis cities (that have been hyped though the game for some time). Also, as The Dude says: everything is a SIX-es, just look around and you will find all sort of patterns in 6 ;)

Cheers, and thanks for sticking till the end!
Last edited by CloudsInTheSky; Jun 18, 2021 @ 1:30am
CloudsInTheSky Jun 18, 2021 @ 6:29am 
I have a question though: Who helped the muties get refuge in the Black Sea? The Ferryman talk briefly about seeing him around from time to time, but I never got to know.
Voroff Jun 18, 2021 @ 1:38pm 
Originally posted by FoxyAndris:
I have a question though: Who helped the muties get refuge in the Black Sea? The Ferryman talk briefly about seeing him around from time to time, but I never got to know.
First, cheers man ! Great post :)
So, the new ending "Mutated happily ever after" covers that. Spoilers : it's Kirill "the dragon" Gavrilyuk, and he is not alone, another figure of old is with him - under his care. Fun to play part, you may consider take a save and go on through that :p


(just : the third alien is dead, yes, and the Dude is Dyson from Hollow Earth. Did you manage to find another chara from that era ? Gunther Vassilica is still alive and kicking, and talking good combat banters :D The Dude is a regular human, he dies not like an Alien ;) )

Grey Army Base : following the Free Drones questline => you come to meet Kokoshka. A good lad he is too. You can trade him the money from the base to Charons, the plastic bills are printed with the face of the current leader from the current timeline of this nation, situated in East Underrail. Yep, Underrail is big.
Last edited by Voroff; Jun 18, 2021 @ 1:47pm
CloudsInTheSky Jun 18, 2021 @ 4:00pm 
Originally posted by Voroff:
Grey Army Base : following the Free Drones questline => you come to meet Kokoshka. A good lad he is too. You can trade him the money from the base to Charons, the plastic bills are printed with the face of the current leader from the current timeline of this nation, situated in East Underrail. Yep, Underrail is big.

Fair point. Yeah, The Dude can be just a human, but as I said, I was simply speculating so my theory is not bulletproof. Thanks for the Mutie explanation, I never did the mutant run before. This is truly full of cute small surprises! :)
Last edited by CloudsInTheSky; Jun 18, 2021 @ 4:13pm
Fanner Jun 21, 2021 @ 9:21am 
Originally posted by FoxyAndris:
Cheers, and thanks for sticking till the end!

Great post man, even if speculative - I had fun reading that! I'm always impressed how much people can infer from a game's lore.
Thrax Jun 21, 2021 @ 7:03pm 
Originally posted by FoxyAndris:
Originally posted by Voroff:
Grey Army Base : following the Free Drones questline => you come to meet Kokoshka. A good lad he is too. You can trade him the money from the base to Charons, the plastic bills are printed with the face of the current leader from the current timeline of this nation, situated in East Underrail. Yep, Underrail is big.

Fair point. Yeah, The Dude can be just a human, but as I said, I was simply speculating so my theory is not bulletproof. Thanks for the Mutie explanation, I never did the mutant run before. This is truly full of cute small surprises! :)

The Dude deserves props, but slapping alien on him seems more diminishing. But for all the things that do not line up, he does have some things in common.

Lore in Underrail is quite rich and I am hoping infusion just broadens it more.
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Date Posted: Mar 29, 2020 @ 7:26am
Posts: 26