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You can instead max out perception for damage boost (to compensate for lower number of attacks per round) AND get agility 6 for sprint to be able to kite enemies (and maybe even add some stealth).
Also, no throwing.. why? Nages are VERY powerful.
Like i said- i did not played for 2.5 years, totally forgot about grenades. I have very little room for them anyway.
Also, if i bump agiltiy to 6 and get perception 14 i will only have 3 laser pistol shots. Dexterity 10 is needed for 4 shots and dexterity 14 for shots 5. Unless i sacrifice constitution.
Also also- stealth is very much gay and overpowered. I rather avoid it.
If the difference between 3 shots and 5 shots is only some damage, that will be compensated by having higher perception. Not sure if 3 with higher perception will out-damage 5 without, but they very well might.
Now, having higher agility (higher speed) often means simply taking NO damage because you can break LOS.
Grenades are better than evasion/dodge because evasion/dodge simply reduce damage, and a stunned/dead enemy deals NO damage.
I suppose something like this can be made-
Perception 13, Dexterity 9+1 from food, Agility 6, int 7, rest is 3. But under no cirsumstances i will resort to 3 shots with laser pistol and stealth.
How much damage 1 point of perception gives? I heard people say its 8%. Let us assume that. Lets also assume worst case scenario- 3 laser pistol shots.
Stats- 14 perception, 7 int, no agility, 3 shots.
16% damage from int, 72% damage from perception. 188% damage. 564% damage will be done if all 3 shots connect.
Stats- 13 perception, 7 int, 10 agility, 4 shots. 180% damage bonus. 720% damage will be done if all 4 shots connect.
My origial stats- 10 perception, 7 int, 14 agility, 5 shots. 156% damage bonus. 780% damage will be done if all 5 shots connect.
So that's 816% with 4 shots, 612% with 3 shots.
Also, with higher perception you have higher chance to actually hit every shot.
Also, damage thresholds (including shields) reduce damage per shot. So 3 higher power shots might very well end up doing more damage to health than 5 with higher total "base" damage.
172% damage bons. 860% total damage.
You CC enemies, you kite, etc.
At the very least go max throwing to make use of your dexterity. Right now your dex 14 is doing VERY little of what you can potentially get for 4 stat points.
Also, light armor build with no focus on mobility? Again, that's just sub-optimal.
Strength 5
Dexterity 6
Agility 6
Constitution 3
Perception 10
Will 3
Intelligence 7
Level 1- oppurtunist, aimed shot
Level 2- sprint
Level 4- steadfast aim
Level 6- cooked shot
Level 8- mad chemist
Level 10- sharpshooter
Level 12- recklessness
Level 14- ???
Level 16- ???
Level 18- ???
Level 20- ???
After level 12 build is pretty much done. No clue what feats to pick next.
Skills- guns, throwing, hacking, lockpicking, mechanics, electronics, chemistery, tailoring.
Equipment- riot gear with shield, infused mutant dog leather boots, all three chem pistols.