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I've swiped Kolheimer's (or whatever his name is) lucky knife back from him after retrieving it for him in Junkyard, just so I could keep it for being unique without being mean, even though it pretty much looks like a tungsten knife. I don't think he has it equipped though, just put in his pocket, so yeah.
Definitely can't yoink equipped gear out of someones hands, though. This ain't Skyrim.
Is a shame because rocking that S&W with a standard looking tactical vest that kinda looks detective like could be a pretty fun RP character, but killing Wyatt is both really difficult and also kinda a díck move.
Also, that lucky knife is pretty damn good early game. Has pretty high damage pre-drill and amazing crit chance
..I was hoping for something like Fallout 1 & 2 where you could literally rob power armour and end tier guns from people, but alas. That's not a complaint! Just justifying why I wasted that many points on the skill, lol. It was interesting that you can just do it in plain sight, even in a room full of people though, guess that is just like Fallout though.
Note that I said "worth having" and not "everything" because even at 100 you can only swipe like, 3-4 items max. Ammo behaves weirdly, like 60 bullets fills the pickpocket bar thing a lot less compared to a basic hypo and 3 charons, guess it's a combination of value + weight or something.
You can swipe hypos, ammo, the odd grenade / mine, and a few charons, and possibly oddities like Praetorian badges, Black Eel patches, Protectorate dog tags etc, but for the most part it doesn't seem worth it. If you're on the Oddity system and you're not into murderbonering everyone in sight, it's probably a good source of XP. Not sure how many faction patches are in the game though, and I don't remember what their individual XP cap is either.
If stealth worked "properly" with vision cones and you could empty your enemies pockets before combat, that'd be something - you can still use it to preemptively remove hypos and ammo from people who aren't hostile at the moment, but are going to be - such as the Gray Army soldiers from Dudes questline, if you wear a disguise and haven't killed anyone yet. I haven't actually tried pickpocketing from combat stealth, that might let give you time to do it if you sidle up to people who haven't spotted you yet in turn based mode, but I dunno. Assuming you can even use the skill in combat, anyway.
Also useful for swiping keycards and keys from a few people, but again ultimately not necessary. Really wish this game had a crafting system more akin to Kotor 2, where you crafted without actual crafting skills, but instead applied your other skills knowledge into making stuff - I.E you could make lockpicks if you had sufficient skill in lockpicking, etc.
Still, current crafting system is fine anyway. Just sayin'.
I assume maybe that glove can only be obtained if you join the Free Drones, meaning there might be Oddities that you can only obtain by siding with the Protectorate, and so on - other examples probably exist in turn, like JKK, CoreTech and Praetorian Security, etc. Decisions, decisions!
Still, I'd found so many I was around level 18, but the Oddities page was still over 50% blacked out, so, wow. I take it there's more than enough to reach level 30, though...and I also heard (and can relate) that there needs to be quite a heavy saturation of Oddities because there's a lot you could miss without taking Lockpicking, etc - making it so a non Lockpicking character (how absurd!) can still reach level 30?
As for lock/hack, theoretically, it's possible to capped without them. But you'll starving for XP and underleveled most of the time. Although idk, I never did it nor want to do it
BTW Expedition adds up tons of oddities, you could gain 8-9 level from it