Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That being said, if you somehow have a surplus of money (yea, good luck with that on dominating), not having crafting wouldn't be THAT bad.
Also, to be fair, to utilize crafting effectively you need a solid understanding of what even CAN be crafted and what different components are actually good for and why. Not something I'd expect a player to know on the first run.
Also, just FYI: junkyard is widely known as "the place where bad builds go to die". So you are about to see how viable your build really is.
Indeed that's what I thought. It's why I went down that road :)
Very good to know!
Thank You for Your solid answers Tamiore: I now know all I need to!
The relative difference with weapons is almost as drastic when considering crafted vs non-crafted.
Bear traps don't do that much damage to begin with, but they're great area denial.
That is enormously false. You will never find armor that can match the defenses of what can be crafted. You will never find a weapon with damage output, or crit profile that can match what is crafted. And as already mentioned, Energy Shield Emitters are as much as 3 times the capacity of what you will find.
Yes, you can get through the game without crafting. But it is not true that what you find is just as good.
In general though, I'm right. I can craft special attack goggles that give like +35% damage or something, and I can find some that high as well (though typically in DC, but to be fair I crafted them right before DC). The damage range on your rapid muzzled hornet isnt going to be much higher (if at all) than the basic hornets you can find or buy. Sometimes uniques are even better than crafted (balors hammer, rancor, double-barreled shotgun, etc). I just noticed last night that the lemurian blaster is both amplified and polarized with good damage; not bad for a non-crafter.
Mercantile does not make higher qualities available that you could not get without having the skill. It only increases the volume of high quality items meaning you don't have spend as much time checking vendors and waiting for restocks.
Not even close. And the crafted one can have a crit profile that you will never find as loot.
Actually, it is terrible compared to a crafted Plasma Pistol.
Lemurian Blaster
Damage: 40-60
AP Cost: 35
Crit Chance: 4%
Crit Bonus: 100%
Precision: +5%
On hit 80% chance to apply polarization.
Energy per shot 10 out of 70 total. Meaning, you have to reload after 7 shots.
Aimed Shot damage before any other modifiers: 80-120
My crafted Smart Amplified Plasma Pistol
Damage: 52-80
AP Cost: 40
Crit Chance: 5%
Crit Bonus: 307%
Damage of special attacks increased by 60%.
Energy per shot 28.3 out of 147 total. Meaning, you have to reload after 5 shots.
Aimed Shot damage before any other modifiers: 339- 521
Actual damage range taking into account my Guns skill (239) and my total crit multi of 618%: 1585 - 2458
I tried the Lemurian Blaster and it is a pea shooter compared to a crafted weapon.
A weapon tailored with chosen optional components will far surpass anything you find.