Underrail

Underrail

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Legion66 Nov 29, 2019 @ 2:44pm
Feedback on psi monk with temporal manipulation.
Here's the build I was thinking off:
http://underrail.info.tm/build/?HgMPCgMDBwUAHgDCoMKgwqAAADwAAGlpCkFpAMKgAMKgAAAAKyckTyAUEwYSB8KoDDFLJsKzwqbCqeKeiAXip74K378

I would love to get hacking in there but don't see anyway to do that without sacrificing a lot.
I maxed out temporal manipulation for the precognition abilty so I can dodge and evade most attacks (hopefully)
I will be playing on normal.

Any feedback would be aprreciated.
Last edited by Legion66; Nov 29, 2019 @ 2:45pm
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Showing 1-15 of 20 comments
Qiox Nov 29, 2019 @ 3:54pm 
Do you plan on punching bare handed or with glove weapons?

The high Dex seems to indicate lowering glove attacks to the minimum 4 AP. But you took the Improved Unarmed and Expert Unarmed feats that only work when punching bare handed.
Qiox Nov 29, 2019 @ 3:55pm 
And the highest lockpick check in the game is 135. With your 60 invested, +15 from the Huxkey tool, and your current planned 17 dex you are well above that requirement.
Legion66 Nov 29, 2019 @ 4:17pm 
Well the lockpicking is indeed a bit too high but I leveled it mostly for the early game. I was also planning to use bare fists, but am on the fence with that one.

But with 17 dex and food I can get my punches to be costing only 2 ap, which means a lot of attacks.

Also is it possible to miss the huxkey of is it a guaranteed drop?
Last edited by Legion66; Nov 29, 2019 @ 4:17pm
Qiox Nov 29, 2019 @ 4:20pm 
4 AP is a hard cap that was added about a year or two ago. You cannot go lower anymore.

Huxkey is the end reward for a fairly long and involved quest line that starts with Abram in Junkyard. If not familiar best to follow the wiki instructions.

Otherwise, count on +10 from tier 3 tools.
Legion66 Nov 29, 2019 @ 4:26pm 
Originally posted by Qiox:
4 AP is a hard cap that was added about a year or two ago. You cannot go lower anymore.

Huxkey is the end reward for a fairly long and involved quest line that starts with Abram in Junkyard. If not familiar best to follow the wiki instructions.

Otherwise, count on +10 from tier 3 tools.

Ah, i wasn't aware of the new cap, then I might go with fist weapons and drop the unarmed combat feats. Might take blitz than instead. Also I remember that the huxkey quest is quite difficult without stealth at certain points.
Qiox Nov 29, 2019 @ 4:28pm 
Originally posted by Legion66:
Originally posted by Qiox:
4 AP is a hard cap that was added about a year or two ago. You cannot go lower anymore.

Huxkey is the end reward for a fairly long and involved quest line that starts with Abram in Junkyard. If not familiar best to follow the wiki instructions.

Otherwise, count on +10 from tier 3 tools.

Ah, i wasn't aware of the new cap, then I might go with fist weapons and drop the unarmed combat feats. Might take blitz than instead. Also I remember that the huxkey quest is quite difficult without stealth at certain points.

I did it with 0 stealth on my last run through the game. Didn't use stealth gear either.
cypherusuh Nov 29, 2019 @ 4:49pm 
My rule of thumb for Psi build is always put your INT to 6 for Premeditation, unless you won't cast any spell other than psi haste or very starving on feat slot
Legion66 Nov 29, 2019 @ 5:22pm 
Originally posted by cypherusuh:
My rule of thumb for Psi build is always put your INT to 6 for Premeditation, unless you won't cast any spell other than psi haste or very starving on feat slot

Well that's one feat I was thinking off, but there are already many feats necessary. Also I need to raise my intelligence somehow, which probably means less dex.

But premeditation in combo with precognition could be a good combo and helpful when I want to cast other spells.

All in all I'm having trouble to balance things out.
Last edited by Legion66; Nov 29, 2019 @ 5:27pm
Legion66 Nov 29, 2019 @ 5:25pm 
Originally posted by cypherusuh:
My rule of thumb for Psi build is always put your INT to 6 for Premeditation, unless you won't cast any spell other than psi haste or very starving on feat slot

This is good to know.
cypherusuh Nov 29, 2019 @ 7:35pm 
I would prioritize Premeditation over anything at lv 6 due to how powerful it is. You could have free stun every now and then, and you could do door abuse with it (open > premed electrokinesis > close door) and makes killing turret much faster, since you could cast 3x then retreat to recover psi. And since your have high psychokinesis, the value becomes higher imo. At high level, you could have free kill with TK proxy + TK punch, saving so much psi point for your fisticuffs
Last edited by cypherusuh; Nov 29, 2019 @ 7:37pm
Legion66 Nov 29, 2019 @ 9:27pm 
Originally posted by cypherusuh:
I would prioritize Premeditation over anything at lv 6 due to how powerful it is. You could have free stun every now and then, and you could do door abuse with it (open > premed electrokinesis > close door) and makes killing turret much faster, since you could cast 3x then retreat to recover psi. And since your have high psychokinesis, the value becomes higher imo. At high level, you could have free kill with TK proxy + TK punch, saving so much psi point for your fisticuffs

That sounds indeed great. Should I take force user than at level 8?
cypherusuh Nov 29, 2019 @ 11:42pm 
My usual monk feat is nimble, opportunist, sprint/doctor/fast metabolism (depends on my mood), force User, Premeditation, quick tinkering/grenadier, lightning punch.
Fist ain't that strong early on, it'll show the damage after you found ancient rathound (although save 1 or 2 of highest quality for infused ancient rathound later) and q80+ serrated blades. Psychokinesis, simple Cyrokinesis, Trap-fest, and frag grenade MK2 will carry you through Depot A.

BTW be careful with ancient rathound, because it's very few and non-respawnable
Last edited by cypherusuh; Nov 29, 2019 @ 11:44pm
Legion66 Nov 30, 2019 @ 4:48am 
Thanks for the tip about ancient rathound leather,
The only other thing I'm thinking off is to lower my temporal manipulation to 55 for the haste, and put those points in hacking. I'm not sure how much precognition will help. At current level it would give me 20% dodge/evasion which is amazing but is it worth it.
Legion66 Nov 30, 2019 @ 6:00am 
Well taking the advice I've slightly adjusted my build to: http://underrail.info.tm/build/?HgMOCgMDBwYAIwDCoMKgwqAAADcAAGlpCkFpAMKgAMKgAAAAKyckTyAUEyoGEgcxSyYMwrPCpkLiobgF4qe-Ct-_
I will take will at level 4 and intelligence at level 8 and the rest will go in dex.

It's a shame about hacking, but there's no way I can put it in without sacrificing a crafting skill or temporal manipulation.
Last edited by Legion66; Nov 30, 2019 @ 6:01am
cypherusuh Nov 30, 2019 @ 7:15am 
Precognition is decent for its usage. But it's very expensive psi cost makes it into worthless category. You'll ran out of psi points very fast if you used Force Emission too much, and you need all of them psi points else your punch won't be as powerful.
As for your new skill, fist only need 14 to reach 4 AP w/ tabi. You could put Increased Agility / expert dodge / expert evasion for veteran skill. You would need that expert stuff on DC, I read somewhere that 16 agi isn't enough to "dodge-tank" over there without evasive maneuver and infused siphoner set, although it was back before Expedition released, idk if Styg buffed eva/dodge
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Date Posted: Nov 29, 2019 @ 2:44pm
Posts: 20