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I'm very happy to help! I love this game to death, and I've probably put waaay more hours into it than I should, so I have become something of an encyclopedia when it comes to this game. Thankfully, I'm not the only one. A lot of the guys over on the official forums are just as obsessed with this game as I am.
In case you don't know, there is a massive expansion (100+ new zones) for this game that is expected to come out hopefully by the end of this year, but probably more like Spring/Summer of next year, if the newest Dev Log is any indication. In case you want to know more, here's a link to that Dev Log: http://underrail.com/forums/index.php?topic=3509.0
And thanks for reading through all my walls of text! :-)
Amen, brother
You're wrong on 3, there's another way. I won't spoil it. You're a smart guy.
Braindead passive entertainment would only ruin it.
The lore is good because it's tightly tied to gameplay. This is exemplary game design. Unlike so many others who create barely interactive stories with forced structure, Stygian Software isn't afraid to make games and leave discovering their story up to the player.
Oh, yeah. I forgot about that. Thanks for reminding me.
You can also pickpocket the keycard to the Oculus console from Azif (or you can kill him and then reload a previous save, if you just want to view the lore). I don't know how much pickpocketing you need for that, though. I've never actually put any points into Pickpocketing, myself. Always figured that any extra skill points are better spent elsewhere.
However, that being said, to my knowledge there isn't any other way to reboot IRIS if you don't have 135 effective hacking, so if you care about maximizing your access to lore, Hacking is still important. But, like I said, most of what IRIS tells you is information you can piece together yourself. Still pretty neat to talk to her, though. ("Hey, IRIS, you turned into a psychopath and killed everyone." "You're not my father!" "Yeah, no ♥♥♥♥. You killed him and stuck his head in a freezer.")
So, he kinda speaks in riddles and I can't figure out what he means by a couple of things, or if certain things are actually true.
For example, when he talks about there being an eye in underrail he's clearly talking about Oculus. He says it's built by "ancient red demons" but specifically "not the blue ones".
Do we know what the blue ones and red ones are? My best guess is Godmen and Leviathans, but I don't think we ever get told either of their colours. Plus, Six is mostly orange, so that doesn't really help.
As a note, Dude also warns you to watch out for glowing rocks. Tells you not to touch them, look at them, etc or they might "mess up your head". Clearly a reference to the obelisks he was studying when with Biocorp.
Another note. Killed Dude to see if he had anything on him to back up lore. Yes, yes he did. He had a groin guard. In Dyson's quarters you can find a wardrobe with three groin guards in it. (Side note, yes it was sad killing him but I had to know!)
Strange thing too, Dude gives 1230 exp while everyone else around was giving only 20 or so...
Another thing I couldn't figure out was when he said the last time he was in Core city he was looking at the biocorp building. Then he seems to have a PTSD flashback to when it was attacked and destroyed by "a three headed monster". Does anyone know what the three headed monster represents?
My first thoughts were the Oligarch but when they overthrew biocorp there was only the security forces at first, then Coretech joined them. It was years later that that last faction joined. So it doesn't really fit.
Unless it's something obvious like the protectorate having a three headed something on their flags?
Man, characters like Dude make me wish there was a 'Psychology' or 'Counselling' skill in the game. Just to help them out. Both cause I wanna know details and because I feel genuinely sorry for them.
It doesn't make sense if he's talking about the oculus, since we're pretty sure it WAS made by godmen.
I think Oculus makes mroe sense because it's in underrail, as opposed to deep caverns, and it has literal invisibility, rather than tchortist guards preventing access.
I think lore-wise it makes more sense too. Dude walks past it every time he heads to the Hanged Rat. Dude has powerful visions and psi powers (the powers only when he's not drinking mushroom brew, which is never.) and got those visions from looking into the monoliths too much. Oculus has a giant monolith as it's mainframe.
Plus, dude probably wouldn't know about the origin of Tchort. He would know that most of his scientist buddies were thrown into the mutagen vats but he would have gotten out of there long before Tchort emerged from those same vats.
If the 'Blue' are Six's race then according to Dude it wasn't them that built Oculus. Since he says that the red ones built it, not the blue ones.
So in the whole "new" Dude's quest you learn a lot more than in the original game, some things like his liking to Barcelona chairs, the strange combo of Doctor's Coat + the belt "protecting his man boulders" and so on.
And then i stumbled into this quaint large room of Dyson in Caerus. The LARGE minibar was not the strait dead giveaway it has should been : it was the final confirmation after i took a good look around the room and read the log entries on the terminals everywhere.
The doctor's coat and the 3 groin guards. The chairs. The logs where he calls his friends "man" and they replied with "dude". Was it Hope or the other one that stated "i don't trust this drunkard" ?
Yep, our dude liked drinking before all the "events" at Hollow Earth came crashing down. Now he drinks to forget and muffle and repress his prionic abilities - near the coat and the groin guards lies a psy headband. He drank his psy abilities to oblivion, now all that left is his visions. Attunement to the very fabric of reality, or does his brain turned to a satellite dish capting particules of future events ? No one knows.
But in the end, why do I am writing this ? Because in all the logs, i learned the Dyson and Vasilica were goods friends and pals, yeah ? ... i stumbled upon Vasilica's retreat. Yes, he is still alive. He's a mutie, now, a psionic one, one that STILL lives today.
He attacked me. Had a lot of taunts and banters, very vocal, seemed happy enought given his life and state.
Couldnt bring myself to end/cull him. He is alive. I stopped the game. Heartbreak.
... now i know. Now, i will escape the deep caverns, and talk to the dude, AGAIN. Something i've never done yet (that's my forth playthrought, third one finished Mutie Depot to open the world and stopped there, before expension) , and i didnt spoil myself with the screenshots above.
Fact is, and "fun thing" is, that you/I needed the expension quest to grasp the details. The chairs. The groin guard - THAT was THE clue that opened my eyes. That quest ... i think it was in preparation for quite some time, maybe it was cut content from the original game due to time restrictions ? Dont know and cant know, but it fits right in. The details. The small details that you cant have. I mean, in the original game, to my eyes it a really bloody long stretch to assume Dude = Dyson. Booze and someone calling him dude in a friendly mail ? Nope. But now, i see ... there are a lot of dots, more than i imagined and could guess, and they are all connected now.
How much of it is actually bad memory or an act he tells himself to evade war crimes or friends he's lost along the way?
Its really too bad I can't ask him anything about the mutations in Lemuria to jog his memory. I know Biocorp has various divisions, but I'm wondering if Hollow Earth's timeline aligns in anyway with the sacking of Lemuria.
Anyway, just my personal headcanon about the dude, Dude. ;)
Perhaps it would end up with my wish for a "punch Ezra" option.
Just to remeber that the last losts on Dyson's and .. was is Manu ? ... last logs were "Wasi doesnt respond, lets open his door together". Yo know was Wasi looked like at that time ... yep, last log on Dysons, meaning Dyson kinda flee screaming all his lungs after that point.
For human experiments, see Maria Hope, that's her that has given a "let's go, proceed" with a batch of human subjets in the mutagenic vats, or Anton Matveev. Dysons was at the psionics research, much less blood on his hands if any.
And yes, always in need of more answers. Cause i just asked the dude if the name Dysons jogged his memory, and ... ... ... come on Styg' ! :D
The Dude's character contrasts well with the Ferryman in that regard.
The Ferryman will age and die normally as all humans would, but is matured and has obtained enlightenment performing his routines and scavenging for any lost pile of junk.
The Dude is immortal yet he's restless and will always seek something to fiddle with. Its arguable whether or not he knows his own past at this point. Whether he has drank himself into an amnestic stupor to silence his past a bit or not. Maybe I'm reading too into this but at times it feels like with what we know of Dyson's drinking habits, he would focus on distractions or vices to keep himself sane or removed from the more horrible Hollow Earth experiments. Dude's moments of inspiration and bursts of "visions" seem to have built off this mentality, and aid to give his life meaning. Almost as a coping mechanism for the trauma of his past.
I don't know if Dyson's hands have shed less blood because he's clearly capable of doing things for scientific interest. He will do and perform what's necessary to sate his curiosity, which is sort of a common attribute of all the old Biocorp employees in Hollow Earth. Given the Protectorate questline, that mentality of using mutagenic gases has never went away and the Biocorp ideology lives on, if not in name.
Just thought if that's an intentional writing choice, then its a good thing to chew on.
Can't wait to see what Styg and crew do with Dude's character in the next one.
Also, why do you hate Ezra? He's a bit strange and blunt but other than putting you on an island with a psi beetle at the start of the game he's always helping you. :P