Underrail

Underrail

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Skott Jun 23, 2019 @ 3:04pm
looking for advice on my expedition pistol build
this is where i am at so far...

http://underrail.info.tm/build/?GQMPCAMKAwTChzQAAMKHwodLADIAJsKHwocywoIKAAAAAAAAJE8BFygeOUFbWRZLMw

perks are in no particular oder so far, havnt thought that far ahead but i cant decide on my last perk.quick pockets, evasive manuevers, and recklessness catches my eye. id immediately choose recklessness, but i dont like the idea of the negative 3% [even though paranoia cancels out most of that]

what do you guys think?
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Showing 1-12 of 12 comments
Qiox Jun 23, 2019 @ 5:34pm 
I can't imagine playing a light armor build and not having Tailoring. Is going that deep into Biology for Super Soldier Drug going to be a bigger benefit than putting those into Tailoring?

Or do you simply plan on pumping up Tailoring thanks to the extra 5 levels worth of skill points that the new level cap gives?

And I would not worry too much about making final decisions on feats right now. Lots of new feats in the DLC and you get more of them thanks to those extra levels.

But one feat I would always take on that kind of build is Quick Tinkering. Even with the cooldown nerf it is still a great one to take.
Skott Jun 23, 2019 @ 7:25pm 
Originally posted by Qiox:
I can't imagine playing a light armor build and not having Tailoring. Is going that deep into Biology for Super Soldier Drug going to be a bigger benefit than putting those into Tailoring?

Or do you simply plan on pumping up Tailoring thanks to the extra 5 levels worth of skill points that the new level cap gives?

And I would not worry too much about making final decisions on feats right now. Lots of new feats in the DLC and you get more of them thanks to those extra levels.

But one feat I would always take on that kind of build is Quick Tinkering. Even with the cooldown nerf it is still a great one to take.
so, in your estimation, having tailoring would outweigh the SS drug? its a big desciion im trying to make, which would be better overall for the harder fights...i also didnt take into account the other points from the last 5 levels that will be added..

but, i am right in that paranoia cancels out most of the negative from resltessness right? [everything except the psi crit vulnerability]. i think i am reading that correctly. that 7% is so temtping. if i take quick tinkering, should i drop the expertise perk? im not sure how pivotal 20 damage per shot is.
Qiox Jun 23, 2019 @ 7:48pm 
I forgot to ask, what difficulty setting do you plan on playing.

I ask because of your full investment in Dodge/Evasion. And it is because of that investment that I question not having Tailoring. A big boost to those stats can come from making your own high quality Tabi boots and leather armor. Spending all those points and then crossing your fingers and hoping to find the right gear is not something I would do.
Skott Jun 23, 2019 @ 8:02pm 
normal difficulty. i try to play it like an ironman with as little deaths as possible... when i play on hard its just alot of reloading and i hate savescumming.
Qiox Jun 23, 2019 @ 8:08pm 
Ok was just checking because Dodge and Evasion are useless on Dominating. I checked with a super high Dodge and Evasion build. But they are effective even on Hard and certainly on Normal as well.
Skott Jun 23, 2019 @ 8:11pm 
Originally posted by Qiox:
Ok was just checking because Dodge and Evasion are useless on Dominating. I checked with a super high Dodge and Evasion build. But they are effective even on Hard and certainly on Normal as well.
you never answered my inquiry on recklessness! ive never used it before so i never tested it.
Qiox Jun 23, 2019 @ 8:12pm 
Originally posted by Skott:
Originally posted by Qiox:
Ok was just checking because Dodge and Evasion are useless on Dominating. I checked with a super high Dodge and Evasion build. But they are effective even on Hard and certainly on Normal as well.
you never answered my inquiry on recklessness! ive never used it before so i never tested it.

I do not answer questions to whit I have no personal experience :)
Skott Jun 23, 2019 @ 8:13pm 
Originally posted by Qiox:
Originally posted by Skott:
you never answered my inquiry on recklessness! ive never used it before so i never tested it.

I do not answer questions to whit I have no personal experience :)
i see. well, thanks for your time, sir.
*****
Disclamer:
I only have one pistol build so far that i started recently and havent even goten to lvl 12 yet. :)

*****

Since you have paranoia if you take reclesness you are only risking 3% more from psy since everithing else cancels out. I dont see how this is a bad trade for +7% CC.

Quick Pockets: Maybe three pointer perk since you have granadier?
Evasive manuvars, idk.

If you have time could you walk me through your build?
I am simply curius as to why you choose following perks:

Expertise: SMG / AR bursting?

Uncanny Dodge: Since you already maxed Dodge, do you realy need this?
Granted 180 D is not ideal so you still get hit but still...

Sharpshooter: is there a weapon part that increases crit dmg on pistols? i really dont know :)
I see you have C.Power.

Skott Jun 24, 2019 @ 7:41am 
Originally posted by 🅶🆁🅾🆉🅳:
*****
Disclamer:
I only have one pistol build so far that i started recently and havent even goten to lvl 12 yet. :)

*****

Since you have paranoia if you take reclesness you are only risking 3% more from psy since everithing else cancels out. I dont see how this is a bad trade for +7% CC.

Quick Pockets: Maybe three pointer perk since you have granadier?
Evasive manuvars, idk.

If you have time could you walk me through your build?
I am simply curius as to why you choose following perks:

Expertise: SMG / AR bursting?

Uncanny Dodge: Since you already maxed Dodge, do you realy need this?
Granted 180 D is not ideal so you still get hit but still...

Sharpshooter: is there a weapon part that increases crit dmg on pistols? i really dont know :)
I see you have C.Power.


only reason im hesitant to get three pointer, is because my effective skill with throwing end game will only be 100. [only putting 52 points into it because the dex boosts my throwing to 100]

my rationale with expertise is that , on a good turn i do anywhere from 4-6 shots. so if i were to tack on damage to each shot [20], after a couple turns that would add up to massive damage. sure, itd only be about half as much as a smg or assualt rifle, but if i was playing a build like that id choose hard mode since i know the game is easier with those builds.

i LOVE uncanny dodge, for me its non negotiable. the amount of times its saved me from that sledge beast charging me is uncountable, it pretty much guarentees im not getting hit for his first entire turn. short cooldown too.

sharpshooter does stack with critical power and for pistols, yes but im not sure if there is a weapon part to stack it with...
Last edited by Skott; Jun 24, 2019 @ 7:43am
Originally posted by Skott:
only reason im hesitant to get three pointer, is because my effective skill with throwing end game will only be 100. [only putting 52 points into it because the dex boosts my throwing to 100]

my rationale with expertise is that , on a good turn i do anywhere from 4-6 shots. so if i were to tack on damage to each shot [20], after a couple turns that would add up to massive damage. sure, itd only be about half as much as a smg or assualt rifle, but if i was playing a build like that id choose hard mode since i know the game is easier with those builds.

i LOVE uncanny dodge, for me its non negotiable. the amount of times its saved me from that sledge beast charging me is uncountable, it pretty much guarentees im not getting hit for his first entire turn. short cooldown too.

sharpshooter does stack with critical power and for pistols, yes but im not sure if there is a weapon part to stack it with...

Yeah i guess having a low AP pistol will give you many attacks so Expertise kinda makes sense there. You could allways SMG burst in a pinch if it comes to that.

With 100 Throwing you are beter than avarage (maximum effect on 10-th tile distance requires 123 skill) to hit what you aim. If your preference is Quick pockets, thats fine too.

About sharpshooter: I guess my question was clumsy, what i meant to ask was:

Does sharpshooter lose focus when he moves?
I checked and he does but it returns after one turn.

And becouse most pistols that have lower AP have only 100% bonus critical damage and weapon parts cant raise that, is it worth it?
I guess on focused turnes even low AP pistols could benefit from Sharpshooter + Critical Power and you can always have a medium or high AP pistol in other hand to really get good bonus critical damage.

Anyway, its an interesting Pistolero you have there. :)
Thank you for explaining and have fun in Expedition!
Skott Jun 25, 2019 @ 4:36am 
Originally posted by 🅶🆁🅾🆉🅳:
Originally posted by Skott:
only reason im hesitant to get three pointer, is because my effective skill with throwing end game will only be 100. [only putting 52 points into it because the dex boosts my throwing to 100]

my rationale with expertise is that , on a good turn i do anywhere from 4-6 shots. so if i were to tack on damage to each shot [20], after a couple turns that would add up to massive damage. sure, itd only be about half as much as a smg or assualt rifle, but if i was playing a build like that id choose hard mode since i know the game is easier with those builds.

i LOVE uncanny dodge, for me its non negotiable. the amount of times its saved me from that sledge beast charging me is uncountable, it pretty much guarentees im not getting hit for his first entire turn. short cooldown too.

sharpshooter does stack with critical power and for pistols, yes but im not sure if there is a weapon part to stack it with...

Yeah i guess having a low AP pistol will give you many attacks so Expertise kinda makes sense there. You could allways SMG burst in a pinch if it comes to that.

With 100 Throwing you are beter than avarage (maximum effect on 10-th tile distance requires 123 skill) to hit what you aim. If your preference is Quick pockets, thats fine too.

About sharpshooter: I guess my question was clumsy, what i meant to ask was:

Does sharpshooter lose focus when he moves?
I checked and he does but it returns after one turn.

And becouse most pistols that have lower AP have only 100% bonus critical damage and weapon parts cant raise that, is it worth it?
I guess on focused turnes even low AP pistols could benefit from Sharpshooter + Critical Power and you can always have a medium or high AP pistol in other hand to really get good bonus critical damage.

Anyway, its an interesting Pistolero you have there. :)
Thank you for explaining and have fun in Expedition!


i definitely plan on using SMG's, because why not.. if it has better stats i might use it for a bit. all of the skill perks are useable and theres burst.

quick pockets seems great as convenience goes, but honestly you only get 14 perks rn, with expedition maybe a few more but it just seems like if you're prepared its a waste of a slot.

sharpshooter is up like 90% of the time for me, i think its 1 turn at most itll be gone. it comes back really quick. granted, since i have stealth and always pick armor with +stealth, im able to choose a good spot and do the opener most of the time.

thanks!
Last edited by Skott; Jun 25, 2019 @ 4:37am
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Date Posted: Jun 23, 2019 @ 3:04pm
Posts: 12