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Or do you simply plan on pumping up Tailoring thanks to the extra 5 levels worth of skill points that the new level cap gives?
And I would not worry too much about making final decisions on feats right now. Lots of new feats in the DLC and you get more of them thanks to those extra levels.
But one feat I would always take on that kind of build is Quick Tinkering. Even with the cooldown nerf it is still a great one to take.
but, i am right in that paranoia cancels out most of the negative from resltessness right? [everything except the psi crit vulnerability]. i think i am reading that correctly. that 7% is so temtping. if i take quick tinkering, should i drop the expertise perk? im not sure how pivotal 20 damage per shot is.
I ask because of your full investment in Dodge/Evasion. And it is because of that investment that I question not having Tailoring. A big boost to those stats can come from making your own high quality Tabi boots and leather armor. Spending all those points and then crossing your fingers and hoping to find the right gear is not something I would do.
I do not answer questions to whit I have no personal experience :)
Disclamer:
I only have one pistol build so far that i started recently and havent even goten to lvl 12 yet. :)
*****
Since you have paranoia if you take reclesness you are only risking 3% more from psy since everithing else cancels out. I dont see how this is a bad trade for +7% CC.
Quick Pockets: Maybe three pointer perk since you have granadier?
Evasive manuvars, idk.
If you have time could you walk me through your build?
I am simply curius as to why you choose following perks:
Expertise: SMG / AR bursting?
Uncanny Dodge: Since you already maxed Dodge, do you realy need this?
Granted 180 D is not ideal so you still get hit but still...
Sharpshooter: is there a weapon part that increases crit dmg on pistols? i really dont know :)
I see you have C.Power.
only reason im hesitant to get three pointer, is because my effective skill with throwing end game will only be 100. [only putting 52 points into it because the dex boosts my throwing to 100]
my rationale with expertise is that , on a good turn i do anywhere from 4-6 shots. so if i were to tack on damage to each shot [20], after a couple turns that would add up to massive damage. sure, itd only be about half as much as a smg or assualt rifle, but if i was playing a build like that id choose hard mode since i know the game is easier with those builds.
i LOVE uncanny dodge, for me its non negotiable. the amount of times its saved me from that sledge beast charging me is uncountable, it pretty much guarentees im not getting hit for his first entire turn. short cooldown too.
sharpshooter does stack with critical power and for pistols, yes but im not sure if there is a weapon part to stack it with...
Yeah i guess having a low AP pistol will give you many attacks so Expertise kinda makes sense there. You could allways SMG burst in a pinch if it comes to that.
With 100 Throwing you are beter than avarage (maximum effect on 10-th tile distance requires 123 skill) to hit what you aim. If your preference is Quick pockets, thats fine too.
About sharpshooter: I guess my question was clumsy, what i meant to ask was:
Does sharpshooter lose focus when he moves?
I checked and he does but it returns after one turn.
And becouse most pistols that have lower AP have only 100% bonus critical damage and weapon parts cant raise that, is it worth it?
I guess on focused turnes even low AP pistols could benefit from Sharpshooter + Critical Power and you can always have a medium or high AP pistol in other hand to really get good bonus critical damage.
Anyway, its an interesting Pistolero you have there. :)
Thank you for explaining and have fun in Expedition!
i definitely plan on using SMG's, because why not.. if it has better stats i might use it for a bit. all of the skill perks are useable and theres burst.
quick pockets seems great as convenience goes, but honestly you only get 14 perks rn, with expedition maybe a few more but it just seems like if you're prepared its a waste of a slot.
sharpshooter is up like 90% of the time for me, i think its 1 turn at most itll be gone. it comes back really quick. granted, since i have stealth and always pick armor with +stealth, im able to choose a good spot and do the opener most of the time.
thanks!