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Dodge/evasion is actually kinda worse on higher difficulty, because on hard+, enemies have additional bonus to their skills, which makes you need a lot more dodge to be effective. It's still doable if you max it with 8+ agility, nimble, and siphoner armor + tabi, although 40 dodge + Uncanny Dodge is mostly enough
here is my sample comparison
for riot gear yea not by much but for tac vest?
200% bonus is like 60 DT only tungsten can beat it with lot more armor penalty which is worth it ?
https://underrail.com/forums/index.php?topic=4901.0
Alright im gonna try metal build again any combat tips against cold based psi enemy?
they have afield day with me last time iuse metal armor
you can craft riot gear with it being 10 kg and ~50% armor penalty.
but then you go tac vest... 20+ kg and 90% armor penalty.
are they not meant to be or something ? feels like game colculating stats somehow wrong.
I'm not totally sold on it, though I've used it a few times. The 10% psi cost reduction of psi beetle carapace is so much better than 2 points of psi regen that it nearly makes up for the other benefits of psi crab. But if you want to get your effective DT up over 100 against bullets, you certainly can with the crab. Coupled with an aluminized overcoat you can end up essentially immune to bullets and fire damage, and that's not shabby.
It has its uses, but it's not a slam dunk. If it gave just 5% psi cost reduction instead of 2 regen, it would be an easy pick over psi beetle but as it is, it's situational.