Underrail

Underrail

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Thronak Jul 24, 2019 @ 3:31am
Trash my build - Expedition: Energy pistol build
First of all, sorry for my english level (feel free to correct me!)

This is my second walkthroung , and i'm try to play an energy pistol build (Hard Difficult - Oddity system).

I'm only use electroshock pistol and energy weapons (at the beggining a .44 Hammerer, of course)


That's my build:

i separate the link because steam censured it O.o

http://underrail.info.tm/build/?HgMLBgMLAwnCoFoAAADCh8KHTUMyPEtQPDJLAAAAAHAANigxKTkwFlo-AiYk
AcKaSzPCpMK04pyaA-KioQLio7oF4rSUBd-_


S 3
D (10 at start) 11
A 6
C 3
P (10 at start) 11
W 3
I (5 at start) 11 (With the feat)

Feats:
Paranoia (+2)
Recklessness (+5)
Power Management
Spirnt
Quick Tinkering
Grenadier
Practical Physicist
Three-Pointer
Ambush
Opportunist
Nimble
Aimed Shot (+3)
High-Technicalities (+5)
Critical Power
Sharpshooter
Scrutinous
Increased Inteliigence


Skills

Guns 160 (255)
Throwing 90 (143)
Evasion 135 (157)
Stealth 135 (157)
Hacking 77 (130)
Lockpicking 67 (119)
Pickpocketin 50 (79)
Traps 60 (108)
Mechanics 75 (136)
Electronics 80 (146)
Chemistry 60 (115)
Biology 50 (101)
Tailoring 75 (136)
Persuasion 112 (110)
Mercantile 54 (108)


My first question is about evasion and nimble feat are useless?
2º question is about Constitution.. too low for hard difficult?

Any tips about my build?
Last edited by Thronak; Jul 24, 2019 @ 7:57am
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Showing 1-6 of 6 comments
Qiox Jul 24, 2019 @ 10:59am 
Is that the order you intend on taking the feats?

I think Power Management is much too early. At that level you won't be able to craft a weapon that is any better than what you find. Heck at level 4 you probably won't be able to afford the components.

You will get much more value out of taking Grenadier then Quick Tinker at 4 and 6.

I'm playing an Energy Weapon build on my current run and did not craft a weapon until level 14. The difference between what I found and could craft, up to that point, was insignificant. And at 14 is when I got the last of the crafting related feats.

On Hard difficulty I consider Dodge and Evasion as all or nothing abilities. It is not just a question of putting max points into the skill. Do you plan on using Infused Siphoner Leather for Tabi boots and for Armor for the + to the skills also? Do you plan on keeping +1 Agility food bonus up?

If you do everything there is to boost the skills, they are very nice to have on Hard. My Energy Pistol build is actually going all in on it with a 13 Agility and I will be able to buff up to around 900 Dodge and 1500 Evasion. I previously did a run like that, hitting 800 Dodge and 1400 Evasion but on Dominating difficulty and it turned out to be completely useless at end game.

But on Hard, where enemies don't get the 30% bonus to skills that they do on Dominating, it is much more effective when you push for high values of those skills.

Here is my build:

http://underrail.info.tm/build/?HgMICgMLAwjCoB4AAMKgwqA8WUsANE1uUDNhAAAAAAAATyQBKBYwWcKaKVpLMQJBD8KxdHUabeKhuAXioqoF4qOwAuKqlAPfvw
Thronak Jul 24, 2019 @ 12:15pm 
No, I've randomly placed the feats (tha's an error). At start i choose Recklessness and Aimed Shot, then Paranoia at lvl 3)

Interesting about evasion and dodge, i don't know it.

Then Agility > Dextery to improve survival instead of increasing the number of shots.
Adaptive Goggles it's a bad idea? .

About crafting, you don't craft the electroshok pistol? or you can buy it in junkyard? (i don't remeber if i can buy the electroshock pistol) At the firsts lvls i think to improve mechanics and electronics to craft one.

I see you also put constitution at 3 (at 3 or to 3??), so my idea of going stealthy and traps was right.

I think about it, thanks a lot!
Qiox Jul 24, 2019 @ 3:33pm 
Keep in mind that I have 750 hours in the game and know the individual fights inside and out. Most fights not a single enemy will get any attacks on me. I pretty much go 3 con on every single build.

Going high Agility instead of Dex is not something I recommend. It is just something different I am playing with, after having been through the game on many builds. High dex is still a big advantage for the AP reduction. Although you should target a specific value which gives an extra shot with a particular weapon, and make sure you don't end up in the middle somewhere between having an extra shot or not. And on that note, Point Shot is an excellent feat to take that often gives you an extra shot out of your leftover AP. The accuracy penalty is not all that significant when using short range weapons.

I only mentioned it with respect to what it takes to make Dodge and Evasion really work well. It's the difference between having half to two thirds of attacks miss in every fight, vs having a few misses here and there, if you only invest in the skill points and don't go all in, like I did.

Early game I just used and Plasma pistol (found) for aimed shots, and an Energy pistol (found) for all other shots.

The Plasma Pistol I crafted at level 14 does 1200 damage on Aimed Shots :)

You will never find an Electroshock pistol for sale. It is a crafted only item. I don't really use the Electroshock until mid to late game and generally only vs groups of mechs. Aimed Shot not working with it means I can't rely on consistent crits until I have all the crit related feats and that comes much later on.
Last edited by Qiox; Jul 24, 2019 @ 3:35pm
Fatemoe Jul 24, 2019 @ 6:48pm 
I'm surprised you put that many points in persuasion.
Talking seemed useless to me, many of situation can be passed by killing everyone.

Should have moved to tailoring or electronic for better crafting.

Thronak Jul 25, 2019 @ 2:28am 
My problem is that i have over 200 skills points that not know where to put them (Persuasion and Evasion)

Maybe improve Throwing and technologies habilitites, reduce intelligence to 9 (but i lose 16% extra damage) and improve dextery and perception to 12 ...
Fenix-Venix Jul 25, 2019 @ 4:20am 
Specializing in Recklesness is a very, very dangerous idea if you are going to get hit...
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Date Posted: Jul 24, 2019 @ 3:31am
Posts: 6