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I think Power Management is much too early. At that level you won't be able to craft a weapon that is any better than what you find. Heck at level 4 you probably won't be able to afford the components.
You will get much more value out of taking Grenadier then Quick Tinker at 4 and 6.
I'm playing an Energy Weapon build on my current run and did not craft a weapon until level 14. The difference between what I found and could craft, up to that point, was insignificant. And at 14 is when I got the last of the crafting related feats.
On Hard difficulty I consider Dodge and Evasion as all or nothing abilities. It is not just a question of putting max points into the skill. Do you plan on using Infused Siphoner Leather for Tabi boots and for Armor for the + to the skills also? Do you plan on keeping +1 Agility food bonus up?
If you do everything there is to boost the skills, they are very nice to have on Hard. My Energy Pistol build is actually going all in on it with a 13 Agility and I will be able to buff up to around 900 Dodge and 1500 Evasion. I previously did a run like that, hitting 800 Dodge and 1400 Evasion but on Dominating difficulty and it turned out to be completely useless at end game.
But on Hard, where enemies don't get the 30% bonus to skills that they do on Dominating, it is much more effective when you push for high values of those skills.
Here is my build:
http://underrail.info.tm/build/?HgMICgMLAwjCoB4AAMKgwqA8WUsANE1uUDNhAAAAAAAATyQBKBYwWcKaKVpLMQJBD8KxdHUabeKhuAXioqoF4qOwAuKqlAPfvw
Interesting about evasion and dodge, i don't know it.
Then Agility > Dextery to improve survival instead of increasing the number of shots.
Adaptive Goggles it's a bad idea? .
About crafting, you don't craft the electroshok pistol? or you can buy it in junkyard? (i don't remeber if i can buy the electroshock pistol) At the firsts lvls i think to improve mechanics and electronics to craft one.
I see you also put constitution at 3 (at 3 or to 3??), so my idea of going stealthy and traps was right.
I think about it, thanks a lot!
Going high Agility instead of Dex is not something I recommend. It is just something different I am playing with, after having been through the game on many builds. High dex is still a big advantage for the AP reduction. Although you should target a specific value which gives an extra shot with a particular weapon, and make sure you don't end up in the middle somewhere between having an extra shot or not. And on that note, Point Shot is an excellent feat to take that often gives you an extra shot out of your leftover AP. The accuracy penalty is not all that significant when using short range weapons.
I only mentioned it with respect to what it takes to make Dodge and Evasion really work well. It's the difference between having half to two thirds of attacks miss in every fight, vs having a few misses here and there, if you only invest in the skill points and don't go all in, like I did.
Early game I just used and Plasma pistol (found) for aimed shots, and an Energy pistol (found) for all other shots.
The Plasma Pistol I crafted at level 14 does 1200 damage on Aimed Shots :)
You will never find an Electroshock pistol for sale. It is a crafted only item. I don't really use the Electroshock until mid to late game and generally only vs groups of mechs. Aimed Shot not working with it means I can't rely on consistent crits until I have all the crit related feats and that comes much later on.
Talking seemed useless to me, many of situation can be passed by killing everyone.
Should have moved to tailoring or electronic for better crafting.
Maybe improve Throwing and technologies habilitites, reduce intelligence to 9 (but i lose 16% extra damage) and improve dextery and perception to 12 ...